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Destiny 2

Discuss all things Destiny 2.
Edited by eliteg: 10/9/2023 8:35:36 PM
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eliteg
eliteg

tryin to work with whats left.. for now 4/3/2026 12:46:30 PM

Consolidated Feedback & Fix

1. [u][b]Keep PVP & PVE sandboxes separate[/b][/u] (this take care of ~40% of your forum feedback.. it seems you may even need to issue an apology as this was promised and not done.. you actually created a rift between your own player base) 2. [u][b]Solo experience[/b][/u] -- freelance/matchmake/scalar for all content (why miss out on this money??) -- you must allow FREE LANCE > give us a clear explanation why you do not -- you do not remove team anything you just get more money for the -blam!- you have already created.. why would people who are too busy or don't want to rely on teams pay you for a non-full experience of the game? -- every weapon including adept is possible to attain in a solo fashion -- people play because they like the content, the journey rewards the possible weapon/engram, the completion rewards emblems/titles/ornaments/exclusive things.. but not things that create wealth gap in weapons or otherwise within the game. This will elevate the status of the completion rewards. 3. [u][b]TWO modes for PVP[/b][/u] as it is clear there are some that like ability play and some that want it low or non-existent. Looks like enough population to support both. All play in PVP should be balanced regardless - if possible the meta should be any weapon at any time. Exotics in a less ability session should almost become legendary (less ability intrinsic). There should be no case of invincibility. Skill is rewarded > hitting someone ticks hitpoints down noticeably. -- new maps that could even be catered to certain ranges of the new balanced weapons would be welcome (also new maps period) 4. [u][b]New Player on-boarding[/b][/u] has to be corrected. When you removed content.. especially Red War campaign you disconnected the storyline... Ideas on this range from releasing the campaign and other missions offline.. or at least bringing something back online. 5. [u][b]Xur/Banshee/Dares of Eternity/RNG need attention.[/b][/u] Gunsmith changes have been announced but 3 engrams is too much and should convert to direct focus for an RNG drop of that exact weapon. Xur is just terrible and useless. Curate the drops, armor with high mobility and below 60 is useless, make it fun.. try the suggested illegal drops.. make it fun. Dares of eternity needs an Engram and somehow to focus that loot. RNG can be a very fun aspect of the game.. but it looks like certain areas need better bad luck protection. ...I'll try to update the above

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  • Edited by mdcaimbeul: 10/9/2023 8:25:13 PM
    PvE and PvP are already separate. They have demonstrated this time and time again for almost 2+ years. I mean checkmate is a perfect example of this. If Bungie wants something changed in general, it will be changed. If they want something specifically tuned, it will be tuned that way. A meta can never be “any weapon”, even all weapons had the same TTK or similar and fit hyper specific ranges. Maps will cater to a specific range (more often than not around 10-30 meters) and the weapon with the greatest EASE of use will take hold. If all weapons had similar ease of use and ttk, then nothing would have an identity and it would feel poor.

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