Apparently they’re going to try a 12 man mission. 12 man raids made the raids way too easy. You can tell if you played the raids with 12 people that the raids weren’t designed for 12 people. Same with nightfalls. It would make the activities way too easy
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It was pulled as it caused crashes, network errors, & fatal errors. Funny story, main server engineer had never been to bungie until a few weeks ago, he'd worked for bungie for 4 years lol
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Edited by CORPERATE COMMANDER: 8/21/2023 1:13:01 PMChange too easy to (too fun) and il agree 😆 🤣 😂 But hopefully we get something for twelve guardians just bungie better not do the same mistake they've made for years and that's lock off 90% of its playerbase from content they paid for by overtweaking difficulty for a bunch of no life masochism players that have no life outside the game . The vid by aztercross just shows exactly why we need 12 man raids at the same difficulty we have now so no daft bungie logic of make it harder just because we have 12 players and like he says( it would open up the game to so many other players ). MY POINT OF VIEW d2 devs carnt be happy with the fact ds3 and eldenring has a higher completion rate compared to the completion rate of raids in d2 ,if I said solo dungeons/gms in d2 and compared them to eldenring or ds3 completions you would see the real problem with destiny 2 even more and that's bungies amazing talent of massively seperating its playerbase . YOU CAN GUARANTEE 12 MAN RAIDS WOULD MAKE KWTD A LESS COMMON SIGHT IN LFG ,WOULD PROB BE MORE ALONG THE LINES OF CHILLED RAID DONT KNOW WHAT TO DO DONT WORRY WE GOT YA .