You're not going to increase ways of getting more more Shards... imagine being a new player.
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1 ReplyHope the add Legendary Shards and Cores to Public Event Rewards. Bounties and quests rewards can also be new sources of legendary shards.
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18 RepliesWho cares about new players?! Definitely not bungie. All these changes are made for one purpose - cut those legendary shards from veterans. The exchange rates are laughable.
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I think about new or returning players all the time and cringe at what they have to go through. If I could donate resources to charity I would.
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30 RepliesAs a guy that loves Destiny, and has played way too much if it over the years, I had a buddy the other day ask me if it's worth getting into. I had to be honest and tell him no, I don't recommend Destiny to new players. No true story to know what's going on. No tutorial to teach you anything. Endless costs to play with your friends that already own everything. There's no way I can justify talking one of my friends into playing, and lately, I can't even talk myself into it.
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3 RepliesYea i was disappointed with this twab so basically they are going to charge us more for glimmer and if you want glimmer you gotta go do public events now another grind added to it. Legendary shards should drop from more sources and we should get more shards when dismantling legendaries to offset this.
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14 RepliesI can't even imagine being a New Light player. Missing story elements, being thrown into stuff you don't understand, constant pop-ups, having no materials for things, having to play catchup with everything, and lack of any indication on what to do.
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1 ReplyAll these material changes have only one goal: increase grinding.
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1 ReplyMake Destiny Great Again
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1 ReplyEdited by Sky_hawk: 10/14/2022 3:35:49 PMThe economy sucks for new players… I personally know many players on my list who have accumulated around 30k shards over the past years. So these guys will never run out of shards. I have approx 8k shards so I am good too. But the new players are SCREWED… everything right now costs way too many shards than it should be. So I feel your pain bro.
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4 RepliesNot sure why there isn't a ghost mod to allow for getting shards from completing Strikes/Crucible/Gambit matches. There's a mod for Prisms and Upgrade Modules.. so eh..
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29 RepliesEdited by Gunship: 10/14/2022 2:04:52 AM[quote]You're not going to increase ways of getting more more Shards... imagine being a new player.[/quote] Destiny does NOT have an 'economy'. They never did. There is NO trade between players. There is no natural economic forces in play, adjusting the value of things based on demand (or any other reasonable market forces). Guess what folks... Destiny is a Company Town. [i]A completely corrupt one at that...[/i] They control every resource, often 'gating' how each and every in game 'currency' is doled out to the players. They control every store. They control every drop. They arbitrarily assign a 'rarity' to every item, NOT linked in ANY way to its actual rarity. What does it all boil down to? A crappy allowance of junk 'vouchers', awarded based on how obedient the players are (jumping through all the grindy hoops bungie set up: Raids, GM Nightfalls, Etc.). Oh btw, all those dumb vouchers have absurdly low maximum 'caps', so that no matter what, we can't save them up. Every single time that Bungie messes with the so-called 'economy', players time gets further devalued. [i]Gunship[/i]
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Have they said they aren’t making shards easier to obtain? No offense to everybody in here whining about it but if you played the game you would have shards, they basically throw stuff at you which is like 90% of the time dismantle worthy.
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1 ReplyMany of these new changes are causing me to not care so much about playing, anymore. My own play time has decreased significantly, this season. Not a fan, Bungie. Fix your hot garbage.
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1 ReplyEdited by Atreuss: 10/14/2022 4:13:39 AMAgreed. They need to increase shards. They are not making this easier for new players or anyone except those rolling in shards. They are just keeping the rare materials and making it harder to get them and glimmer. Why am I not surprised. Bungie trying to pull a fast one again and sad thing is certain players in this game ( they know who they are), will just lap it up. 😂 .
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new players will not be sticking around long at this rate
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Probably one of the worst games out there for a new player..i really do feel for them
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There are strategies for getting more shards, but you have to go online and do research. I've used the same strategy for a couple of years and have almost 16,000 shards. Bungie, however, won't help new players learn how to work the economy to their advantage. In fact, if they find out that we've figured out an easy way, they'll "fix" it so it won't work any more.
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Should've made heroic public events drop legendary shards. Gives an incentive to run them, much less their heroic version.
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Let's just hope that they don't go with eververse model to get more.
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Facts! I have a couple of friends that play casually and are always struggling to keep Legendary Shards. Their game time is limited so they opt to not even bother so they rarely get on because they’re turned away by the material and level grind.
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Good news, Eververse will be selling legendary shards.
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Edited by Doctor_Roidberg: 10/14/2022 1:19:26 PMI can guarantee this is an outsized response to the shard farm glitch back when Witch Queen launched that they didn’t bother to fix for weeks. I’m glad I farmed it on my noob friend’s account so he wouldn’t be crushed under the weight of Destiny’s inflation. More than IRL inflation, at least.
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2 RepliesEdited by X 5wift Ninja X: 10/14/2022 10:53:04 PMI don't think it's that big of a change, and now you at least only have to focus on farming a few kinds of materials. Still, I think they should look into making ways for [u]new[/u] and [u]casual[/u] players specifically to get more shards, and possibly glimmer as well. I stress that these should be targeted for new players, as I don't think players who have massive stockpiles already (such as myself) should be passively given more of these all the time. With all that in mind, here are 3 potential ways to achieve this goal: 1. Make the first 3 ritual activities completed each weak give additional materials. This won't significantly affect people playing the game 24/7, but it would ensure those who don't play as often can get some steady material income. 2. Add a weekly bounty from Rahool that gives a legendary weapon, a sizeable amount of glimmer, and 25+ legendary shards, but XP comparable to a daily bounty. Players with an abundance of resources likely would ignore this bounty as it wouldn't be efficient for XP grinding, but newer players could find it easily and gain some starter materials from it. 3. Make less commonly played activities such as public events, patrols, lost sectors, and story missions give additional shards. Again, this likely wouldn't convince hardcore players to play these, but newer players could use them as a means to farm up resources. What makes this idea different from my first 2 is that you can continually farm it, rather than it being on a weekly lockout. To summarize, I think bungie is hesitant to make more legendary shards available to players that already have plenty of them stockpiled. To address this, I presented examples of ways bungie could allow newer and more casual players to gather resources quickly without greatly affecting players with stockpiles.
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I saw a new player in the tower the other day. Gross 🤢
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2 RepliesBungie has always been pretty crap at resource management and collection ! It’s the only game ever that I have to delete resources ….like enhancement prisms to continue to level up vendors . So many other games do it really well , outriders does a fairly good job🤷🏼♂️
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3 RepliesThey never said things will cost more shards. They said the price stays the same. Only exotics from the monument to lost light cost more shards.