I posted about Trials ditching the other day, but I have a new solution to propose. I'm curious how people feel about it. Yes its just a game, but we also paid for a product that needs to function right? Can't do that so well with this kind of stuff being a constant, and opening something to the public is great, but it does come with risks. If people cause it, then something effective needs to be done about the people then.
I'm simply proposing to bar ditchers from Trials participations for the weekend on the first offense. They can rejoin any weekend after, but as soon as that first voluntary (non-error code) exit, no more Trials for that weekend specifically.
[b]Explanation[/b]
These people know what they're doing. They don't need a warning. This is WAY too common, almost half the matches. In team elimination just one less is basically a complete loss, and with the "super sweats" as they're referred, well they shouldn't be getting wins for annihiliating players who are left at such a clear disadvantage. Its supposed to be an evenly matched challenge of skill... Or whoever has the meta weapons.
Ban them at the least. To go above and beyond either call a draw as soon as a player leaves, no points for anyone, or probably easier, just don't count it towards losses for those who are left with less players. You could even just lock ghosts so players can't leave at all until its over. Whatever works, so long as the players left to a situation out of their control aren't the ones paying for someone else's stupidity. Hold people accountable for their ill mannered actions.
If there is no error code associated with their departure, i.e. they choose to leave, that's the solution; at least I feel its fair. Its set up very nicely now, but that is already becoming a very major problem that will ruin it, and you will have to address it at some point anyway. We just started this new system too. I'm just giving the forespeak on it. I can't predict the future, but reading people, habits, and trends aren't too hard, we're really predictable.
As usual, trolls will be ignored or I'll challenge their unwarranted behavior depending on how I feel at the moment.
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1 ReplyI’m voting ‘no’ just to be contrary.
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5 RepliesI'll play Devil's Advocate. What if someone realizes that the LFG group they joined has a cheater in it? (They pull the stats and it's 100% headshot accuracy with a slideshot, hip fire icarus grip sniper, or they realize it mid-match.). Should they stay or leave?
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1 ReplyEdited by Franco-Nevada: 9/14/2021 7:13:25 AMGreat idea if you'd like to solve the problem by emptying the servers and forcing everyone to find something else to play. Interesting that countless other multiplayer games have found a way to make matches competitive, yet this game has actually become progressively worse at pvp since Destiny 1. Take a look at the number of threads complaining about this issue. There is obviously a problem that the devs need to address. People don't buy a game to constantly quit. They want good, competitive matches. But they aren't going to stay in a match where enemies soak up bullets like sponges while taking little to no damage, or where they are instantly killed as soon as the player shows up on their screen or even before (lag). At that point, there is no point in staying, so they don't. They leave and get back in the queue looking for a playable match.
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Agreed,had 2 games yesterday where both teammates quit
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I think people should continual to ditch until Bungie acknowledges the problem and tweak the match making
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5 RepliesPeople wanted matchmaking in trials. Now you have it. 🤷🏻♂️
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1 ReplyEdited by the last mage: 9/14/2021 4:43:19 AMMaybe for an hour. And add a surrender option when the enemy has a 4 lead with you having 1 to 0 rounds. (Surrender should have ok from all 3 players.)
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2 RepliesWhile I do agree that some type of penalty/discipline needs to be done, a weekend ban is overdoing it. I think that an escalating ban would be better, starting with 10 (in game time, not total time) minutes and doubling each time that they infringe on it. There also needs to be safeguards in place for server errors/connection issues as we all know Bungie's 1990s era net code is horrible. Forcing them to have to play other mode's in the meantime should be an adequate tradeoff as Gambit is still boring, same boring strikes, and control is always a mixed bag though that's Destiny PVP in a nutshell.