Longtime Halo player here: recently converted to Destiny.
I have so much fun on this game...until the Supers join the party. I feel like the gunplay, tactics and movement have been captured superbly—offering something to rival the purity and parity of Halo’s PvP experience.
And then come the Supers...
Yes, they are fun. I mean, REALLY fun. But it’s as though they are copy and pasted from some unrelated Avengers movie, shoehorned in to a combat arena that flows and hums with finely tuned tactical firepower and strategic manoeuvring.
The Supers jar.
I certainly understand how experience and skill can help you manage/counter them in combat, but when the game (and much of its fan base) is so obsessed with unlocking, mastering and fine-tuning guns, it simply seems unnecessary to throw in all-conquering pyrotechnics.
Poor Stasis gets a lot of the blame—and I get it. When movement and gunplay are your lifeblood, to be prevented from moving and firing seems counterproductive at best, and fatal to gameplay at worst.
But, but, but...Get Gud!
I’m trying, I really am! I seem to win the majority of gun duels (hello Last Dance!) but die horribly whenever an ability is cast.
It’s probably just my novice Crucible tenure. It’s probably just sour grapes.
But i think this is a weird case of “you don’t know what you’ve got til it’s gone”...AKA, this is a perfect PvP game without Supers, IMO...;)
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3 RepliesEdited by TheArtist: 5/5/2021 11:17:43 AMDestiny isn’t Halo. Halo 5 is Halo. If you want to play Halo, MS and 343 will be happy to help you. You are playing the pvp attached to an RPG where characters who are basically warrior-[b]angels[/b] fight supernatural evil with magic. ...and you expect that magic to disappear from the game in pvp. THIS is why I continue to say that Destiny will never reach its potential while pvp is part of this game.
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[quote]Longtime Halo player here: recently converted to Destiny. I have so much fun on this game...until the Supers join the party. I feel like the gunplay, tactics and movement have been captured superbly—offering something to rival the purity and parity of Halo’s PvP experience. And then come the Supers... Yes, they are fun. I mean, REALLY fun. But it’s as though they are copy and pasted from some unrelated Avengers movie, shoehorned in to a combat arena that flows and hums with finely tuned tactical firepower and strategic manoeuvring. The Supers jar. I certainly understand how experience and skill can help you manage/counter them in combat, but when the game (and much of its fan base) is so obsessed with unlocking, mastering and fine-tuning guns, it simply seems unnecessary to throw in all-conquering pyrotechnics. Poor Stasis gets a lot of the blame—and I get it. When movement and gunplay are your lifeblood, to be prevented from moving and firing seems counterproductive at best, and fatal to gameplay at worst. But, but, but...Get Gud! I’m trying, I really am! I seem to win the majority of gun duels (hello Last Dance!) but die horribly whenever an ability is cast. It’s probably just my novice Crucible tenure. It’s probably just sour grapes. But i think this is a weird case of “you don’t know what you’ve got til it’s gone”...AKA, this is a perfect PvP game without Supers, IMO...;)[/quote] Stasis supers are just sick. They ruin every game. The Hunter Super is the worst. Remove Stasis from PVP.
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remember that pvp pvp in a ability based game with dlcs is a joke never take pvp seriously and try to have fun with ridiculous builds if u want to really have some pvp experience go into csgo that's an even playing field
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I love this game and I’m thankful we are getting some new content. That being said PVP is bad and is so out of wack right now. The goal should be to bring balance to the mode but I don’t think they have the talent to do that.