Stop expecting a company to cater to you just because you don’t like something.
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Aborted Enigma, I agree with your reasoning, though that's not what I'm doing. Read my response to @Sweet Lew 88. I hope that clears up any confusion from my post. @kellygreen2 & WickedWitch, I enjoyed reading your threads. Lots of room for improvement from Bungie!
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Normally, I’d agree with you. But in this case, the OP has a point. Bungie over the last couple of seasons has been doing this more in their desperation to get people to play pvp and other unpopular content. Instead of fixing the aspect of that content that is making it unpopular. IOW, there is no connection intrinsic connection between pvp and Ticcu’s Divination...and playing a bow effectively in pvp take a lot of mind skill and experience. So to pressure a pve player who may have little experience or skill at pvp...to go into it and get kills with one of the most difficult weapons in the sandbox to use well? That’s not going to make that player like it more or play it more. What the OP is complaining about is a predictable outcome. It’s going to feel futile and frustrating...and turn them off to that part of the game even more.
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Edited by BrujaMalvada: 4/17/2021 2:04:28 PMExactly. It seems apparent that Bungle can't figure out how to make PvP enjoyable for the non-PvP-sweat crowd, and they compensate by coercing the rest-of-us folks into that gametype with quests, unique weapons, bounties, catalysts (even, as noted, on weapons that are not especially PvP-oriented), and the like. Bass ackwards. To try to be fair, it seems conceptually analogous to locking exclusive weapons behind raids; those aren't everyone's cup of tea either, yet you have to run them (often repeatedly ad nauseum) to get unique (and sometimes generally desirable) weapons like Succession, 1KV, EoT, etc. One basic problem IMHO is that Bungle hasn't fully gone in on the whole multiple-path quest concept. It would probably make at least some people happier if you could take your pick; Crucible (e.g. Trials or IB), raids, or GMNF's, and get [b]equivalent[/b] rewards. It's a game, not a job.
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And they refuse to accept that most people strongly identify with one part of the game and don’t enjoy all parts of it equally. So when you pressure them to interact with the game in ways that aren’t enjoyable to them the become resentful. They don’t suddenly take a magical liking to that part of the game. So Bungie gets a solution to a small, short-term problem, that only creates a bigger long term one. A burned out, angry player base.
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[quote]And they refuse to accept that most people strongly identify with one part of the game and don’t enjoy all parts of it equally.[/quote] Golden. Bungle's combination of arrogance and disdain for customers is sometimes breathtaking.
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I think it’s more narcissistic than arrogant. I think they are just so focused on doing things their way, and satisfying their own creative impulses...that they lose sight of the fact that games are interactive. So you can’t just crowd the player out in a quest fir creative control like you can in passive forms like television and movies. If the player’s needs for enjoyment or their wish to interact creatively with the game aren’t being met? They will grow frustrated, resentful, and then put down the game. People don’t like being told what to do or how to play with what is supposed to be their leisure time.
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[quote] they are just so focused on doing things their way, and satisfying their own creative impulses[/quote] Yep. At times they seem to act more like creative artists ("I am an ARTEESTE!") than like commercial artists (customer focused). It's software; it should be configured to give customers what they need and want, not serve as the developers' outlet for creative expression...
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Agreed. But it’s not an either or proposition. You can do both. The problem is that the devs lose sight of the needs of the player, and Bungie’s culture doesn’t hold them accountable for that. Leadership.....
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Indeed. I have a friend who is a commercial artist who prides himself on both meeting customer needs and making himself happy with the artsy-fartsy side of his work product. He seems to be good at both. You're right, the Bungle leadership should be doing better.
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Ever since day 1 the game has been PvE AND PVP. People need to deal with it. Don’t want to play a small minimal amount of PvP? Then you don’t get some stuff.
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I don't think all the objections stem simply from not wanting to do PvP, though some probably do. I think it's that [b]this[/b] PvP is such crap (garbage matchmaking, cheating, lagging, disconnects, failure to count matches, crowded maps, annoying metas, and all the other things people seem to dislike) that it's way more like a chore or an unpleasant job than like a game that's supposed to be enjoyable entertainment. it's a game. It needs to act like one.