I have posted my thoughts on the Destiny Forum before. Yes, they are often long-winded, but I generally have a lot to say. Recently, following on the heels of some less-than-pleasant interactions with other gamers, both in and out of Destiny, I wanted to start a discussion near and dear to my heart revolving around casual/non-competitive gaming.
Growing up in a low-income household, having a gaming console was a luxury. We didn’t have online multiplayer - everything was local (i.e. split screen/turn-based). Was there competition? Sure, but it was always low-key and relatively PG. When I was lucky enough to play solo, I really got into my gaming and learned to dive into stories, connect to characters and environments, and just have fun.
It wasn’t until I started working my way through college that I purchased my first online account for gaming. I even still have my original console. It was a welcomed stress-relieving outlet, considering I was a full-time student with two-part time jobs. While I have always enjoyed playing online multiplayer (CoD, Battlefield, Halo, etc.), I prefer to play solo or with a small group of friends. I occasionally ran into the bridge-dwelling trolls, but they were few and far between.
When Destiny first came out, I went all in and loved it...I still do. It was a perfect blend of competitive and casual. I could play my way from the word go. There was no requirement to move at any set pace, I could solo queue or team up with friends, etc. However, with the rise of Destiny I also noticed a shift in gaming culture. More and more, I started noticing that gamers were playing less for pleasure and more accomplishment. Competition and skill-proving was no longer a bragging right among friends and family, but was quickly becoming a wide-spread social demand.
Nowadays, several years later, I’m a husband and father. I work a 12-hour night shift at 40+ hours per week. When I’m home, I’m either sleeping, or I’m spending valuable time with loved ones. When I play games, it’s for fun - but the overwhelming majority seem to see it as work. Speed-running is the norm, streaming is in-style, not participating in the meta is a cardinal sin. What happened to the gamers that jumped into a patrol zone and explored for the sake of the experience? I remember emoting with total strangers, forming random fireteams to obliterate Omnigul or decimate Oryx, and ending a two-hour game session with 5 new gaming connections. But that was in 2015. What happened since? I refuse to believe I’m alone in this frustration, and I completely intend to do my part to bring at least some of that back.
Call me sensitive, say I’m whiny, tell me to “get good” or that “Destiny isn’t for you”. Whatever tickles your fancy. But I really want to hear from other casual gamers who are looking to bring back the fun that Destiny was.
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#destiny2
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1 ReplyI just spent a lot of effort on Guardian Games and got basically nothing for all the work. And it was work and not much fun. Bungie has decided that we have to jump through their hoops in order to be good guardians and a lot of players are buying into that for reasons that I don't understand. There is no story - I don't call Luke Smith's wandering drivel to be story - and pve is basically dead. We are supposed to join a fire team, like it or not, or be told to find another game. Bungie's new business model is based on streamers and platforms on which people watch Destiny instead of playing Destiny. That's not for me. This morning, when Guardian Games was over I felt a sense of relief. I'm done grinding for garbage. I refuse to buy into Luke Smith's egotistical vision of "his" game. They get no more money from me and I am going to go try the many games that I've downloaded from Game Pass, but not played due to wasting my time with Destiny.
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I really feel you. Playing now feels more like business then recreation. Maybe it is because everyone abuses these online games as money machine.
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This is an awesome topic. Speaks to exactly where I am with Destiny. It's been harder to jump into patrol areas, because there simply isn't anything to find. Just this week I opened a "world chest" and got a blue engram and some glimmer. Why would I go look for another? It feels like heroic public events reward even less and I'd say it's been a year since an actual exotic engram dropped in a strike or match made activity. I'm an extremely casual gamer and with the current trend of rewards, I find myself leaning towards games with interesting storylines and the ability to feel like a badass. Destiny is losing that aspect. I used to look forward to Xur and care about gunsmith weapons, now I get upset every time YouTube suggest a "reset" video. After this season, I'll embrace being a solely free to play guardian. Cause at the end of the day, it's a great shooter that has a ton of potential, but three month experiences aren't worth the money. To clarify, I don't wish for the studio to fail. Just wish they would build opportunities for exploration and refreshed the vendors. That won't happen and I accept it.
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2 RepliesEdited by Roach: 3/6/2020 6:02:10 AMI am in the same boat OP .. I am an older guy like yourself and am pretty much isolated in game these days. I am no longer in a clan as the ones that did have members that played would often demand your time as soon as you logged on (often with invites that didn't say anything about what they want to do, just a silent invitation) and the casual ones are either dying or have members just there for the engrams. My PS4 settings are all at "No One", after some LFG experiences with what can only be described as arrogant teenage wastes of skin I stopped looking for groups. I don't accept friend requests or allow messages anymore and I haven't done one raid in Destiny 2 but completed all the D1 ones with guys who I genuinely had a laugh with. They moved on when they saw the abortion Destiny 2 was at launch and bailed. A few came back for Forsaken and loved it but when Shadowkeep with its recycled location and the Fortnite Battle Pass rocked up they again moved on. Even when you play solo I find myself in strikes or Gambit with team mates who are either speed running, just running past enemies or constantly running in front of you as if they don't trust you to shoot an enemy on your own. Add in the FOMO "get it while you can" seasons and I just cant be bothered with this game much anymore. After so long you get tired of being forced to do the same activities each week, just repeating the same stuff over and over for rubbish rewards when every arrival in an area is like deja vu with the same enemies spawning in the same locations every single time. Yay, cant wait to do three of the same strikes for some blues I don't need and some glimmer with the class Bungie dictated I have to use this so I can get a "Powerful Drop" of the same Vanguard crap we have been getting for years now. I just cant be bothered anymore. Its just generic hamster wheel lazy game design from a woke studio that I really dont want to support anymore. Everyone thought it was Activision that were the problem but can anyone blame them for bailing on this nonsensical mess ?? The other day I was playing Red Dead 2 and was just sitting on the horse at the river admiring the scenery when an Eagle swooped down and plucked a fish from the river. Having just started the game it took me aback and that moment is something that Destiny just doesn't have. Im Red Dead you can sit and watch animals behaving like well, animals. Its a word that feels real because it was designed to be full of the unexpected. Likewise in Witcher 3 I have had more than a few emotional moments during quests that are either funny, disturbing or plain hard hitting but they all mean something and that mystery is what Destiny is missing and its pretty clear that Bungie cant tell a story, they start plenty but never finish them. You just know the big story lines like Uldren and where Mara went will be hidden in their next rip off "expansion", until then we get this rinse and repeat rubbish with a storyline made to fit the content and not the other way round. In Titanfall 2 there is a story mission where you phase between timelines in the same location, its so well done and so fun to play and something that could be done in so many Destiny story lines but instead we get "Donate this stuff at 100 a pop so we can unlock this thing for an event that we were always going to unlock anyway". I am looking forward to Cyberpunk in September, I bought Shadowkeep Deluxe but Bungie are getting no more of my money. I used to spend maybe £20 a month on Silver but stopped that around October and am looking forward to the next "expansion" going up against Cyberpunk, I am willing to bet it will delayed to "allow more time in the oven" and to stop that comparison. As for bringing the magic back to Destiny ??, they have had five and a half years to do that and all they did in Destiny 2 was repeat the broken cycle of Destiny. Look at the game now after over five years of learning and player feedback and they are still running around recycling ideas unable to make any sense of the story. Destiny is a broken mess run by people who couldn't agree on the colour of poo let alone write a decent story. The people who thought Destiny up are long gone from Bungie and this game is well past its best. Its being managed by a guy who is supposed to be a journalist and yet his vision of the game reads like a mission statement from a woke teenager. Remember last time out when he said we would have to choose between Gambit and Gambit Prime ??, yeah that never happened. Now he is coming out with amazing revelations like "It suddenly struck me that their is something wrong in Destiny" .. yeah, no faeces Sherlock. You want to bring the magic back to Destiny ??, it would take an effort that Bungie are unwilling and incapable of doing. Look elsewhere is my point, so many good games and developers that deserve our time and respect (I am playing Journey just now and its amazing .. check it out) rather than the greedy lazy and downright arrogant Bungie we have now. This is basically the Destiny playerbase right now .. https://www.youtube.com/watch?v=dsx2vdn7gpY And it ain't going to get any better.
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2 RepliesI feel you. In D1, sometimes you could be in the same area that a group of people were trying to open the vault. People would, rarely, send me a msg to help or ask me where something came from. Now, All is quiet. I think D2 just gutted so many people out. The mid tier part of the game is lacking badly and it caused people to leave in mass. When all those people left, people got isolated. The groups of people that were playing together, I feel, just kept to their own groups. It made regular players even more isolated. Now, like a few have said below, people are impatient. Want the completions now. Failure not an option. People, more and more, would rather have a speed run than make friends.
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D1... Was a game that allowed exploration and friend making if so inclined, it seemed designed more for the experience of Bungies dream than the necessity to be profitable imo... Sure there was eververse, silver... whatnot but it wasnt the main focus that it is in d2. D1 made me feel like i could be free in the world they created... It was and is the best game for me ive ever spent time playing.... Now d2... For all its improvements, Bungie to me has lost a bit if its dream and soul in a fomo experience that, imo is all about profit and bottom line. I feel d2 is a wrap... D3 shouldve been introduced at least as being "on the way"... But Bungie has planned a few more years to this bloated Frankenstein's monster.... And i enjoy the game as it is now for the most part, but #comeonman it is what it is.... Overweight. If up to me, id say this whole game was a Vex Illusion and fake, show our guardian waking up in the Old Tower and with Cayde 6 and the gang still alive the way it was at the end of d1 and reboot from there. But that's me and im not the Lore person some are... So. Idk... If d3 ever does happen i may be too exhausted by d2 to be too excited. We'll see.
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A lot of what you're talking about still happens. In a lot of ways playing this game is like doing other things in life. Get out there and eventually you'll run into people that look at things the way you do. Won't happen all the time man. As we get older our friends spread. Timezones, jobs, family. Annoys me too and honestly why I have more than one game I play and some non game stuff i do as well. I do agree that gamers, not just people in this game, now have this meta or bust, min/max always etc. mentality. It's sad because the difficutly is tuned as such that you don't need meta at all to complete things. Other games are the same but community is like you need to use xxxx and yyyy when you 1000% don't.
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Look me up any time you are on. You match my approach and play style. Most times, I'm just fooling around. There was a running joke about what I could climb and fall off of and die. Climbing things and finding glitched areas is still one of my favourite things to do. Falling naturally follows. One of the issues with Destiny that has followed and now seems to lead (I'm reminded of the trope of the Celtic snake eating its own tail) the new madness is the limited time people have to complete triumphs in the game before the season changes and triumphs and or content are no longer available. For better or worse, gone are the days of static content added to a game. Add me to your list and look me up. Would love to meet you and run amok.
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Destiny was fun because it used to reward the player for time invested playing it. Destiny under Lukes Game Direction has shifted into a task game with no guarantee that you’ll be rewarded. Multiple layers of RNG now exist. (Assimilating the WoW and Fortnite models with the introduction of FOMO was without doubt the most asinine of all paths to take the franchise down) That’s probably the main reasons why gamers aren’t playing for simply the shear enjoyment. Bungie have not put player enjoyment as the number 1 priority in the development.
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9 RepliesEdited by WatchTheWatcher: 3/6/2020 5:14:30 PMBungie is dooming itself. Luke’s admission that last year he was worried about whether the company will survive at all after Activision’s withdrawal says everything. There’s no consensus about what Destiny is or should be. Bungie is stumbling around with each release and update. It’s suffering from short term thinking and seems convinced that microtransactions will sustain it between releases. Bungie has an internal company structure that has made the game a laboratory for its developers pet interests. Bungie’s internal structure has also diffused accountability - breeding inconsistencies in the player experience. Bungie’s internal structure has historically diffused responsibility for projects among multiple leads. It is not a hierarchically minded organization - it is open and collaborative - specifically so that its talent feels engaged and feels like anyone’s ideas will see daylight. Prioritizing talent retention during Bungie’s expansion made sense - or at least I can appreciate that decision to a point. Now, however, the company needs to ask itself whether privileging every pet project that bubbles up from the floor is good for customer retention. It seems like games had to be fun first, with great mechanics, back in the day when the success or failure of the publisher depended solely on release sales. Or maybe this is nostalgia from someone who remembers being drawn to innovative and more immersive games as the arcade era was overtaken by consoles and PCs. Regardless - my personal opinion is that Destiny would be great if Bungie truly relentlessly focused on this mission: create an amazing, story-driven, customizable, first person shooter that is fun playing solo and with your friends. From what we’ve seen - the company is not relentlessly focused on this. Instead we’ve been presented with WoW aspirations, MMO aspirations, RPG aspirations, FOMO, micro transactions, constant sandbox changes, half developed story arcs, game modes appearing and disappearing, maps that don’t accommodate the number of PvP players, lobbies that don’t match full teams (let alone balance them, with improvement lately), long queue times..........and a player retention mentality that assumes that players care more about chasing trinkets than about the quality of their shared experience. I’ve stuck with this game hoping that Bungie will get back to what it does best. Personally, I’m running out of hope and am not convinced that Bungie will survive as it continues to needlessly baffle and frustrate its players.
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1 ReplyUltimately the thing everyone fails to recognize as the biggest problem in all of this is social media. YouTube Twitch Mixer I for one, don't have any problem with streamers, content creators or youtubers etc but the necessity to get things done quickly, to review this & that hasn't helped at all with developing the game. It's about making the money (which I understand they have to) I've always been a casual gamer. Never invested my time in clans. My real friends don't play Destiny, never have, and only 1 of my friends actually plays on console; the rest have other hobbies/interests and so as a result I've never had a circle of Destiny friends. In fact, moving from Xbox to PS4 left me with even less gaming friends but it is what it is. I don't mind using Lfg to find a group, but I'm not one for using a mic. I'll listen but rarely speak. Regardless of which direction Destiny goes, I'll always have this unconditional love for it which I've had since I first stepped foot in the Cosmodrome. I've uninstalled D2 twice from my PS4, yet I reinstall it because this bug eats at me, something telling me I want to play it because despite all of the 1 hit kill abilities, cheesy weapons (LoW) and ridiculous aim assist, I can't help but enjoy playing Destiny.
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Edited by Optic: 3/6/2020 3:18:07 PMIt just doesn't feel the same man. The experiences that I got in Destiny 1 I just cant get in Destiny 2. Destiny 2 raids are so complicated you cant simply enjoy running them every Tuesday anymore (not to mention there are tokens now instead of infinite revives in the normal version of the raid). Strikes don't have modifiers as fun as they use to be. (like small arms and specialist that boosted primary or secondary damage) exotics also felt like they meant more to me in D1. Honestly I feel like the problem is the fact that there just isn't anything to really explore or if there is it just isn't worth it. For example there were 6 chests in vault of glass that were obtainable (I think the 7th was a myth don't remember) and 2 or three in Crota's end. Not to mention cool looking gear that allowed you to complete the raid you got the gear from even easier. They even had easy and hard mode armor sets for every raid. And easy and hard mode weapons. I just feel like there isn't much of an incentive to running raids anymore in Destiny 2 because they have heavy mechanics aimed at making it so that they cant be solo'd or just for the "worlds first challenge" I just miss those clutch moments like when everyone dies during warpriest and you end up self resing as a warlock and saving the encounter with a few extra shots, or trying to speed run a portal in VoG after half your team ends up dying with a sliver of health left on atheon. I miss being to clutch and explore raids for the loot that they had. And because raids were not as mechanic heavy back then it was a lot less toxic in terms of you having to know what your doing and it was easier for things like inviting a random player from the tower to join in a raid (man I miss this). It feels as if all of that was just scrapped for difficulty and "not being solo able" instead of fun. And I always looked forward to the exotic VoG chest every Tuesday because I (to this day) still had not gotten a ghjally to drop. I just miss the feeling and experiences we use to get during D1. Not to mention the fact that you cant explore the world and really discover cool loot because everything is packed in eververse. Well that's what I feel anyways.
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1 ReplyIts not a Destiny issue, its a gaming culture issue in my opinion. A lot of people have nailed the issue with people wanting to be "pro gamers" or streams and all that jazz. My personal belief is that party chats (whether its on console or discord) are partially to blame. Not saying that they aren't awesome additions, but they do tend to cause your average person to isolate. A lot of the gaming crew I play with was picked up when parties weren't a thing (think Xbox/Xbox 360) and you'd be able to communicate with your team. Now its opt in to team chat in matchmade activities and mostly everyone is in their own Discord or party chat 9 times out of 10 and never even opt in. Honestly, I'm guilty of that. I've also found that almost EVERY TIME I do something through LFG or whatever I either get stuck with the worst players on the planet or absolute jerks or, even worse, a combination of the two. Its weird for sure and I feel your pain
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The fact that people play games for bragging rights is -blam!-ing stupid, Just play the damn game, regardless of what you are playing, If you lose take the L and learn from it, It's useless getting made at a game because in most cases getting pissy at something is just going to make you play worse. This is why I always prefer to play for fun and I usually do pretty well even in the most competitive environments. Because at the end of the day, having patience is better than running headlong into things. probs the reason why I like ambush tactics in the crucible. People care too much about clears and kd's. it's not a contest it's a damn game, KInda the reason why I did not like faction rallies it felt too political and I feel that these "Guardian games" will be no different.
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3 RepliesThis game is trash
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Damn right 👍
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I’m with you man. I miss logging on and going to the Siva forge and the Court of Oryx, just grinding out loot like a madman. They were easy to do and fun. I liked exploring and doing strikes that were challenging but fun and dropped exclusive loot. Doing the very rare public events to get a quest. Being able to buy GOOD stuff from the vanguard. PvP wasn’t the focus. It was just, there. It was casual. I miss it.
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Casual D2 player here. I stopped playing last December. No D3 for me as I expect the design philosophy will not change...same hamster wheel, same devs, same leadership, same disappointments.....same , same, same...
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2 RepliesEdited by Daddy: 3/5/2020 7:04:46 PMIt's 2020 dude, it seems everyone wants to be gaming famous, be it via streaming, or winning competitions. I check a lot of PSN profiles to see whom I'm matching regarding location (I'm UK n constantly play Russia, Middle East, Asia), and the amount of people who have twitch, mixer, YouTube, or msg for sweats in their bios is astronomical. Companies have realised the money is made from seasons, roadmaps, microtransaction live service games, they're fighting for your time because if you're into their game you've no time for anyone elses, so you're spending in their stores, no one else's. It seems every game these days is rushed out, riddled with bugs, full of lazy reskins, creativity has vanished n everyone is copying the Fortnite model. Bungies new game is apparently a hero shooter. Even single player games like borderlands released broken, after taking 7 years to build. EA are rebuilding Anthem because they want in on the looter action. Gaming isn't what it was, it feels like a normal company that's been privatised and is squeezing every penny it can from its customers, while letting quality of service go through the floor. This happens in industry, now it's hit gaming. It's a shame
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2 RepliesI feel like you're right. Destiny has lost fun. Everything is about what competitive, what's the most min maxed load out, what needs nerfing or buffing. But nobody talks about are things fun. Is running strikes fun? How about raids? Patrol? Crucible? Sundial or menagire? If more people worried about if stuff was fun instead of all the other stuff they argue about destiny would be a much better game in my opinion.
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I feel you! And I´m with you! I´m a gamer since the Atari 2600 in 1981, Pacman was my first game and my first love. I remember the first online games ever and share similar experiences as you do, a lot more socialising and literally "having fun" with others. Now I´m living in a gaming environment of "KWTD", bring Izanagi, bring Divinity, bring mods, be 985+, wear red socks and grow a hipster beard if you wanna join. It´s a Zeitgeist that doesn´t make fun, and many people don´t even know that they´re not really having real fun, that´s the sadest point in this. Nowadays I only join a fireteam when there´s literally just the info what strike or activity we´re running. And a good fireteam is rare, many think it´s a challenge of "who kills the most", people are rushing the scene without even looking at the team and dying in a spot far from you without any sense. You just need to find the gamers with a feeling and understanding of what a coop game is and then add them, so did I and the rest just happens without caring too much anymore. Because in the end it´s my time, energy and my choice if I let them take my good "old fashioned" gamer feeling.
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3 Repliesbruv, nobody cares about your life story. you got something to say about the game, say it. Idgaf what conditions you grew up in.
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Forget the weapons, this game needs better content! I played D2 when it first came out, finished the campaign and had no idea what else to do after that so I uninstalled it. Noticed it was back on Steam for free and decided to play it again but this time with some friends. Bought myself and a few others all the DLC that’s was on sale. Four others to be exact. I think they played for about a week or so and I can’t seem to get them to play again. Why? I think I just realized there really isn’t any incentive to continue to play. No sense of direction. No guidance. No Story. Nothing. Not even freaking legend on the destination map. I think 90% of the time we had to tab out and Google everything. We ended up doing some bounties, running the strike playlist and maybe some of the planet faction quest. And who in hell would think running the same Nightfall 3 times was even remotely fun?? Everyone had a sense of these endless bounties only that they are not getting anywhere with game. They had no idea what they were for or why they needed to do them. They had no idea why they were running that same thing over and over. I’m the only one that lasted and played the season out. Will I play Season of the Worry? Maybe. Maybe not. My main caveat is that I spent all this season playing this game cause we can all agree, even my friends that the game is beautiful and runs like butter, but I have no idea why my vault is full of weapons and nothing to use them on. No progression whatsoever. None. I have all three classes made, played them all in all most every activity and even PVP that is my main love had no real benefit. Why the hell am I resetting my valor for the 4th time? Another thing before closing out, being a co-op, pvp multiplayer game, this game has horrible in game community communications. I don’t think after 3 months I have talked to a single in-game player this whole time. So, who cares about weapons, get this game some progressive content that keeps you wanting to level up. Do something Bungie! Make it like WoW or even Guild Wars 1 where you PVP to open up end game raids to the winning faction for that week. Make a raid that requires a laser beam to beat the boss only to be acquired from that ADA robot lady. Make us feel like we are worth something. I play these “activities” to get my weapons but why would I go back in it if I already got them? If I wanted activities, I would drive my ass to the YMCA!
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1 ReplyPart of it is in D1 there was the idea that the game was full of hidden secrets and areas to explore. In d2 this just isn't the case. The zones are larger but far more linear. Also in D1 it became clear that there were areas to explore there weren't any secrets. And then you have strikes D1 just had more of them. Every dlc would add a few. D2 is just a much more hollow game and as such most of the truly casual players have moved on. Who can blame them
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I'm literally in the same boat as you. 12 hours full time night shift 6 days a week. When I'm home I spend time with my family first. This game is just not what it used to be. Its constantly requiring more and more time to even have a chance at experiencing everything. Destiny 2 is nothing but gains and bounties now. Now with the news of the legendary weapon retirement, I havnt played in months and doesnt look like I'll really be back any time soon.
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They nerfed the hell out of fun a while back. Game is catering to the 1% now.