I have been extremely vocal about not wanting weapon retirement. The issue with being only against the idea was that I wasn't contributing any solutions. I hate that. So, I took some time to brainstorm ideas that could help Bungie out and I think I nailed it.
If you don't have 8 minutes to spare for my video, here's the gist of my video:
1) Make all weapons energy weapons.
2) Change the inventory from Kinetic/Energy/Power to Primary/Secondary/Power where Primary and Secondary weapons come from the same 18 slot menu.
3) Make energy types work like Rock/Paper/Scissors, where there is a benefit, detriment, and a neutral for different enemies. (Ex. Void does bonus damage against living enemies, has no benefit over mechanized enemies, and does less damage against undead enemies)
4) Create energy variations to fill each vacancy in a given archetype for all weapons.
5) Limit the amount of weapons and perks available for those weapons with each expansion as to not saturate the game and give weapons room to breather.
This would fundamentally shake up the meta in such a way that you can't just run Izanagi/Recluse/Wendigo for every activity because you will be doing less damage against certain enemy types. Weapon selection will matter again.
Thank you for your time.
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3 RepliesI would argue that Kinetic could still fit into this. Kinetic weapons could have a slightly higher base damage than their energy counterparts, with the weapon not needing to utilise mechanics for energy dispersal. Kinetic weapons do the same damage to all enemy types, but limited damage to energy shields. Kinetic weapons could be just the highest impact sniper rifles, scout rifles, pulse rifles and linear fusion rifles.
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4 RepliesOkay... lore wise your idea makes no sense😂. Not trying to sound like a jerk or put your idea down but Hive are not undead and Vex are a living race. The Vex is the white liquid, “radioraria” aka Vex Milk ,inside of the machine. They simply use the machines as a vessel. BUT I obviously understood what you were getting at. Certain races would have resistance to certain elements. Which, depending on the activity enemies, would make us switch up our load-outs. I like it👍🏻
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1 ReplyRemoving RNG is the only solution, since everyone uses Izanagi, Recluse and Wendigo anyway.
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4 RepliesThe weapon infusion caps are supposedly being used to solve the problem of 'forever weapons'. Essentially the scenario where the design team can not realistically continuously add more and more weapons to the game that are inherently valuable and drive player engagement because only so many variations on the same desired formula can be made. There are only so many niché's that can be filled before territory is being re-tread. It's not reasonable to believe the team can just pump out unique weapons forever that are also valuable but also not on the whole better than what has come before. Infusion limits are the solution because it would phase out previous items from the roster of viable items, giving room for new additions to shine without needing to also fight against past releases. The proposed solution above does not address the core issue that Bungie is presenting: Forever Weapons are a problem for long-term design and player engagement. Even with the above solution, eventually a set of high-end combinations will come about and dominate the meta. New additions won't matter unless they improve upon what exists before hand, and that's just a basic power climb (Which Bungie claims to want to avoid).
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how about not raising the power cap anymore. instead move to specializing weapons for types of content. remember shank burn. that is a direction that "could" work.
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Bbbbbbbbbbuhbump!
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4 RepliesWithout dismissing what's already presented, what about pvp? This doesn't help there at all unless I'm missing something.