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Destiny 2

Discuss all things Destiny 2.
2/7/2020 11:06:52 PM
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Greetings Guardians! From the looks of it everyone is too busy complaining about whatever their problem is to talk about swords today. Just read through the future changes and as a titan sword swinger, I'm excited and nervous. I'm interested to see how "energy" as an ammunition method will pan out. I never much cared for the idea of a sword being "depeleted" but it made enough sense while utilizing an ammo system. I'm excited to hear that the heavy swing spamming will supposedly go away as I never thought that was very fun or really how swords work hahaha. I think its great that the block mechanic is going to get some love because I became enamored with swords after strongholds came out. Allowing you to block for free, and rewarding you for perfect blocks really changed the way I could move through a hostile room. Not to mention being able to tank in destiny was a new and greatly appreciated means of working with a fireteam. In big boss battles, I can stand right at the bosses feet, block his stomp, get full health back, quick swing myself back in place, and keep the boss' eyes off my allies. So fun! I never found myself running out of ammo with a sword unless I'm using one of the exotic swords with higher cost exotic attacks, so idk if ill care about the ammo system changing. That said, if this change lets me go hard with black talon than I'm fricken stoked! I think changing up the combos for swords is pretty awesome because I would love more than quick, quick, heavy or quick, quick, quick, heavy. I'm woefully nervous about the changes teased to strongholds, but I'm hoping I'll love the new change even more! Sword swingers, Share your thoughts, your concerns, your fancies, share it all! Never feels like I get to talk swords in this game so I'm delighted for the opportunity

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  • I don't get the point. I must be edging to a suggestion over this. But if I say anything my head will be on the chopping block. So I will forget everything and just leave it in my scabard

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  • I don't agree with Worldline getting punished for no good reason.

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  • Here is how it will go: Equips sword after update. Killed by boss stomp mechanic. Unequips sword.

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    • Here: https://www.bungie.net/en/Forum/Post/255166003/0/0

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    • Edited by BetweenMyself: 2/9/2020 6:59:54 AM
      Based on certain specific lines from the TWAB, I believe sword attacks (both light and heavy) will require the use of Ammo. Guarding is being switched to a rechargeable energy system to make it more appealing and Heavy attacks will cost not only ammo, but energy as well in order to throttle the damage from spamming heavy attacks. From the TWAB (emphasis added): [quote]Sword Energy Swords now have their own reserve of energy that recharges naturally on its own, and [i][u]is not to be confused with ammo capacity[/u][/i]. This energy will overtake your melee slot while you’re wielding a sword and is spent on various actions. Guarding [i][u]Guarding now uses sword energy instead of consuming ammo[/u][/i]. Different guards have different consumption rates, damage resistance and behaviors, so be sure to experiment and find a guard type you like. [i][u]You’ll still need at least one ammo to begin guarding, though[/u][/i]. Back during Season of the Drifter, the Stronghold exotic for Titans was introduced, allowing them to guard with relative impunity and opening up a more interesting opportunities for swords to shine in a variety of content which caused us to take another look at the guard function itself. Although the guard function has always existed, it was never really considered worth the cost. With this change, we hope that players will use their guard intelligently to protect themselves instead of it being an almost unused button. Rest easy, Stronghold has also been modified to still allow Titans a unique guarding experience. Light Attacks Grounded light attacks for all Swords will now loop for an infinite combo, and all Swords can cleave. While the basic three hit combo is quite a staple of melee weapons in many games – In a shooter this leaves the player extremely open to enemies. By letting the light attacks loop, we also push them and the heavy attacks apart further. Cleaving on light attacks was previously only on the Aggressive Swords, but we opted to add it to the rest of them for more hack ‘n slash. Heavy Attacks [i][u]Heavy attacks now consume Sword energy[/u][/i]. While you are always able to perform a heavy attack, the attack is stronger when you have full energy, and weaker when you don’t. A lot of swordplay in many situations simply boiled down to endlessly mashing the heavy attack button instead of mixing up attacks which wasn’t quite the most interesting experience. [i][u]Do note that aerial heavy attacks as a general rule do not consume Sword energy, but that can vary based on the Sword[/u][/i]. Shield Bypass A portion of most Sword attacks can partially bypass elemental shields. We added this to give Swords a little bit of a personality difference from shotguns who share a very similar role in combat as powerful CQC weapons.[/quote] Note that “Guarding now uses sword energy instead of consuming ammo”. This sentence is unnecessary if Ammo is completely replaced with an Energy Meter. And the statement “You’ll still need at least one ammo to begin guarding” makes no sense if all sword mechanics use energy: they would simply say “You’ll still need at least one unit of energy to begin guarding” which would be a redundant statement in that guarding will be using “Sword Energy”. Making Light and Heavy Aerial attacks cost zero energy makes sense so long as there is an ammo cost to keep those options balanced (Aerial Heavy attacks after all deal much less damage than grounded Heavy attacks). And since those attacks would cost ammo, so too would Heavy attacks. Also, given that the entry for Guarding says the action no longer uses ammo, it is telling that the entry for Heavy attacks does not say that they no longer use ammo in the same way. These ammo requirements are necessary to keep swords (at their current strength) balanced for Crucible. Light attacks OHK, have lunge and can be strung together more quickly than melee attacks (powered or not). To keep such a weapon balanced in PvP without an ammo requirement would mean making it so that light attacks don’t OHK. Aside from the throttling of damage output for Heavy attacks via the energy meter, there is no mention in the TWAB about changing the lethality of swords in PvP. All this taken together, I think there’s every reason to believe that: a) All sword attacks will [i]require[/i] and [i]spend[/i] ammo, b) Heavy sword attacks will also drain “sword energy” to keep players from spamming the attack, and c) guarding will not drain ammo anymore, but will require you have at least one ammo to activate That said, with the change to Guarding, the addition of a degree of shield bypass to sword attacks, and the addition of Cleave to light sword attacks regardless of archetype, I view the coming changes to swords as a net positive. (΄◉◞౪◟◉`)

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    • Edited by CosmiQ-Toast: 2/9/2020 6:34:59 PM
      I don’t think swords need any sort of ammo economy, that never made sense to me. It should just operate on sword energy or basically stamina. It should deplete quickly after a couple heavy sword swings and regenerate fast enough to get some fast swings in right after. And i WOULD LOVE to see other weapon types. Id play the -blam!- out of this game if i got a heavy or energy staff melee. Or kinetic sai, heavy pole arm, or javelin. Would be so sick. But -blam!-, bungie takes forever to think of and implement shit like this.

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    • I'm curious to say the least but also kinda sad because it might spell the end to my abide the return which I feel is perfect as is

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    • Heavy attack was a nerf for sure. Everything else sounds interesting and might actually create some interesting plays. I love swords so I am in despite the nerf.

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      • I don’t believe they will ever make something really special for swords that will make me using it. Remember all of these exotics which were completely nerfed into the ground or were useless since release. I think bungo lost their weapon design team or they are dictated how to work.

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      • Edited by JadeRabbitEmperor: 2/8/2020 8:46:56 AM
        I honestly think the only serious reason they tied heavy attacks into this new energy system is to prevent speed runs of missions with Worldline Zero. It would make sense if your unable to perfer a heavy attack if your out of energy. Also swords in game have become a pretty consistent way to flinch lock the bosses. Spam 3 light attacks and right as its about to Stomp use the heavy. Knocking it back and preventing its stomp. Which is an auto response to a melee range target. It even stops shooting other players just to knock you away. That would prevent that option if your now unable to perfer the heavy attack once your energy is depleted.

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      • What to say... It all sounds good at first, but there are some details we dont have yet that will make a world of difference. We won't be able to spam heavy attacks. So unless there is a significant increase in heavy attack damage then the overall dps will suffer. These changes will also require you to choose between doing heavy damage and blocking since both require energy, so the problem they were trying to avoid (is blocking worth it?) still exists. I'm skeptical, especially since the exotic swords rely on their heavy attacks to feel worth it. If you cant use them as much then they lose some appeal. I'm hopeful that the unknown details will be enough to make swords worth it, but I'm a little leery about what weve been told so far.

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        • I love Worldline Zero (even as a hunter main, so no skating) and I really hope they don’t wreck it. The heavy attack frequently staggers bosses and not being able to spam that could be an issue, but judgement withheld until we see exactly what happens.

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        • Edited by JazzyPaladin477: 2/8/2020 2:08:28 AM
          100% this is a shadow nerf. Energy level is not replacing ammo, it is IN ADDITION to ammo supply. Meaning your heavy attack and guard have a cool down now, and is still limited by ammo. I would say sword heavy attacks broke something in the next season and had to be “re-tuned”

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          • this nerf was probably for whirlwind balde

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          • I take this as a positive change but until I have hard data I'll just accept it as Just Another Change.

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          • I'm very curious with what they do to the perks. In particular, I wonder about Infinite Guard and Whirlwind Blade. Infinite Guard is one of the best perks on swords for blocking in the game, being the most ammo efficient with balanced defense right now. With how the energy system is planned to work with guarding, I wonder just how potent Infinite Guard will be after the change. Will it last indefinitely? Or just a really long time? How is energy consumed comparing holding your guard to blocking damage anyways? I'm very curious. And then Whirlwind Blade to many is a top-pick for sword DPS. If their intention is to shake things up a bit, then what are they going to do to that perk, if anything? I still think swords need more masterwork options though. I tend to bring that up because not many players talk about the sword masterworks. There is potential there.

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            • They should increase drop rate of menagerie swords for this update

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              • So if I understand correctly, you won’t have a “cooldown” every three light attacks?

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                • I reserve all judgement until these changes are implemented. It's all a little too abstract.

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