Option 1: Huge Open World but less inner details and doesnt feel as alive.
Option 2: Slightly Smaller Open World but have it full of inner details and feels alive.
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#Offtopic
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that’s like asking whether you like Oreos or getting a root canal
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Fallout 76 vs Fallout 4. [spoiler]Sorry Partner, but You’ve Spooked your last Spook [/spoiler]
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Edited by Sumpig-2: 10/24/2019 6:05:51 PMA good size would be... Fortuna. [spoiler]~cold. The air and water flowing. Hard. The land we call our home. Push. To keep the dark from coming. Feel the weight of what we owe...~ [/spoiler] Orb Valis specifically.
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3 RepliesOption two will be the better one in 9/10 games
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I'm fine with a smaller map if there's more to do, like in red dead 2 the map is GIGANTIC but there's only like 7 towns and the rest is just random landscape
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Edited by Tilman G: 10/24/2019 3:24:24 AMDepends. Like if you are going for a western theme for example, option one. But option two is probably better more often.
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1 ReplyI don't give two shits about how big the world is, as long as its filled, i'm fine.
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1 ReplyGive me levels now, to be honest. The last game I played that had an actual beginning to end level structure was The Evil Within and it was dope.
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2 RepliesOption 2 for sure for sure