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originally posted in: Invader Penalties - Gambit Idea
6/14/2019 11:28:07 PM
1
I like the idea of Invaders dropping more motes when killed, but 10 motes is way too much. It should be 5 instead of 3. Also, I feel like if an Invader is killed, they should then receive a Debuff that prevents them from Invading, forcing their team to send another player to Invade. Once that player is returned, the Debuff wears off. (This is to keep the bad Invaders from consuming a teams Invades as well as forcing a "good" Invader to the bench for a while if they get outplayed by the other team.)
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