Would you make osiris been the one to ask us for help etc
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I would make warming longer, the final fight against xol would be later, and nokris would be the infestation on the leviathan
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id change warmind so we banish xol and fight nokris in a throneworld
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I just wish they'd done more with siva and maybe curse of Osiris could have taken us back through some moments thaf actually mattered. Like when Earth made contact with (0) or we could revisit some old areas of D1. How much cooler would it have been to have Panoptes try and recreate the vault of glass? I can think of a dozen ways they could use the infinite forest to greater story effect than what it's currently being "used" for
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Taken King, the Taken War doesn't happen until after the Red War, instead we do Rise of Iron and then Ghaul shows up, then Oryx comes after the Traveler wakes up, the Fallen don't unify in the Red War but will unify in the Taken War with SIVA fallen leading them, after the Taken War we get Curse of Osiris, then Warmind, then Forsaken. The reason why I want Oryx to die later in the story is so that we can have more build up for what even to this day is the most legendary thing we've killed. I would simply like to have it to where the Fallen unify out of fear of the Taken King and try to hold out against the Taken threat by using SIVA. Also in the story for Taken King we get some new Hive types including the Shield Knight, Stealth Thrall, Hive Priest (Wizards that have the ability to heal nearby Hive by damaging you), and the Summoner (opens portals that release a Knight/Wizard, 3 Acolytes, and 5 Thrall). We also get two extra Strikes one taking place in the Plaugelands dealing with a war between the Splicers and Taken that features a Summoner boss that spawns 2 Light Eater ogres from King's Fall the mechanic will be killing an Ogre to drop a well to kill the summoner who has low health but a very tough shield. The second strike will take place in the Dreadnaught and deals with a Red Legion psion's attempt to create weapons of darkness out of Cabal tech, the bosses are a Hive Wizard, a Red legion Psion, a Hive Ogre, and a Red Legion Colossus fighting each other and you. Another thing is that Savathun's Song doesn't happen until Forsaken. Oryx's Throne World is a Dreaming City like Endgame Patrol, that features Taken, Hive, and random world bosses that reward legendary runes for Court of Oryx. The Weapon Foundry Veist is founded during the Taken War and each Weapon foundry will have their own quest that rewards a pinnacle weapon (Veist Pulse Rifle, Omolon Linear Fusion, Suros Fusion, Hakke Machine Gun, and a Tex Machanica Sniper.)
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Forsaken, add two missions, one in the Prison of Elders that focuses on locking down all the facilities after Cayde dies (this mission is like the Gjallarhorn mission from RoI in which you defend the area from a lot of fallen, but this time instead of a Rocket Launcher you are building a defense matrix. Petra will also be sending in Heavy ammo crates during the mission) and a mission right before you storm the watchtower in which you can add your own additional forces to help the attack (this means you have to option of including, A. The Redjacks and Shaxx B. Ikora Rey and one of her hidden or C. Lord Saladin and Shiro-4 to the last mission on top of Spider's Goons and Petra) who you chose will impact the story of your Guardian, will be a Character base decision, and will result in the unlock of a Outbreak type quest that will change the reward and setting of the quest. The Buried City from D1 Mars + Invective will be from Ikora, Twilight Gap + Razelighter will be Shaxx, The Plaguelands + Old Memories (a SIVA infected Khvostov that is a 900 rpm Solar auto that has the Exotic intrinsic, "Remembrance: Kills with this weapon restore one 5th of the magazine to reserves" and the Exotic Trait "Old Wolves Still Bite: kills with this weapon over load the next magazine and give a temporal boost to range and impact".
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Edited by Necrogen: 6/4/2019 5:43:14 AMI would make Osiris see 14,000,000 different outcomes on how to win and have him tell me only one is possible. Also have him... Smarter. The man can see into infinity... We step into his business for 5 minutes and ask ikora for help. [i]woooaaaah[/i] Also make panoptes a raid boss for God's sake. End all stories with a raid pertaining to it. Warmind? Same deal. Make xol and nokris raid bosses and [i]build them up.[/i] there was so much potential for a good narrative and they have us beat them up like they are some Sunday morning cartoon villains.
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I think Warmind DLC would have been better off without Xol on Mars. Uncovering the lost warmind, rasputin's motives etc could have spanned multiple planets with more than enough story for a short DLC without also cramming in a Worm God and Son of Oryx. There still could have been a hive threat, but the story just didn't do justice to these characters by stuffing them all into a small DLC. I think my biggest complaint, that Bungie seems to have finally learned is not all DLC campaigns need to have 'end of the world' stakes. Sometimes it can just be a revenge story (Forsaken) or dealing with a rogue faction (House of Wolves) Curse of Osiris and Warmind tried to create massive stakes in less then 2 hours of story missions, with little combat difficulty. This ends up feeling really jarring.
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Curse of Osiris: Osiris has been discovered on Mercury, and our guardian is sent on a covert op by Ikora to investigate and possibly bring him back to the City. You go to Mercury, to find the Cult of Osiris in complete shambles, with a dozen survivors hiding in a Lighthouse. Brother Vance tells you of Osiris sending a distress call, shortly before a platoon of never before seen Vex frames and models laid waste to their outposts. You answer the call to look for Osiris in the Infinite Forest, but you encounter the new models of Vex, under the name "Originem Defensive," a collection of green-painted frames with a few new "Combat Models" The Goliath: A hulking mass of metal included by a surrounding by an even hulky-er shield. This armadillo-like machine can turn into a sphere, and roll around the map, crush all those in its path, with it's only weakness being the floating data core in it's center. The Summoner: A floating spire with 2 large tendril-like arms, that can open portals to drop in Hobgoblins and Harpies. Also can summon a large pool of Radiolaria that suppresses its enemies. when they stand in it. The Warrior: A massive writhing mound of Metalic tendrils, with a data cannon hidden inside that can pop out and annihilate even the fastest of enemies. You would fight through the forest, and find a strung up Osiris, being drained of his knowledge into a Massive husk of Penoptes, the governing intelligence of Mercury. After an epic fight between a legion of Originem Defensive Combat Models, Penoptes boots up with his newly gained info and teleports away, leaving Osiris unconscious. We take him back to the City, and a big argument between Ikora and Zavala occurs regarding the decision to let Osiris back into the City. It ends with our guardian walking in on Zavala saying "If you had even a drop of discipline..." with her interrupting with "AND IF YOU HAD A TRACE OF A SPINE AND LET GO OF YOUR EGO FOR ONE MOMENT..." And then she notices us... Zavala leaves the room, and she tells us to check on Osiris, to see if he can tell us anything. When we see Osiris in a Hospital bed, he tells us of how a rogue Vex Collective, Originem Defensive, wants to find a way to wield the light to destroy the light. To do this, they captured Osiris and Sagira for study, and the later is still their prisoner. Penoptes, the former Central mind of Mercury, now leads the Originem Defensive, a group of war-torn Vex minds and units, with the intent of using Light-Powered Vex units to storm the rest of the system. His superiors outside of Sol disapproved, but he cut himself off from the rest of the network and took in any other minds that would join him, creating a newly independent Vex network. Now, all the Vex minds on mercury serve Penoptes, willingly or by force. Osiris says that if we were to let Sagira remain in Penoptes's hands, he would find a way to reverse engineer the Light, and infuse it with Combat Models to invade the Last City, and eventually the entire System. We then spend the next few missions trying to find out where Sagira is, and assassinating Originem Defensive Minds along the way. After the 3rd or 4th mission of searching, we journey deep into the Infinite Forest, and we find a light-drained Sagira and a Super-powered Penoptes infusing combat frames with Artificial light. We take Sagira's shell, and fight wave after wave of Artificial Light-infused Vex and Vex simulated Hive, Cabal, and Fallen. After about 10 minutes of fighting, we get to Penoptes, who has just opened a portal to outside of the system, where we see trillions of Vex that pledged allegiance to, or succumbed to, Penoptes's rogue initiative. It is revealed that Penoptes intends to use Mercury as a launch point for the Sol invasion, and that these Vex on the other side of the portal are powerful enough without the Vex-engineered light, let alone with it. We have this ultimate death battle with Penoptes, who is charged with Arc, Solar, and Void attacks throughout the battle. We kill him, by ripping his red eye out and throwing it into the abyss underneath the infinite forest and into Mercury's core. We then frantically rush to shut the portal down before the Foreign Vex start to flood into Mercury, and do so successfully. We take Sagira back to Osiris, where we have this cool cutscene of Osiris giving a portion of his light to Sagria's shell, bringing her back to life, but with amnesia. It ends with us gaining newfound knowledge of the Vex, the divide between Zavala and Ikora/Cayde growing larger, and Osiris leaving the City to claim an infinite forest without Penoptes's rogue Vex around, along with helping Sagira gain her memory back.
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NOKRIS!! During the fight with him I was thinking, [i]Surely he’s gonna disappear right? RIGHT?!? [/i] Nope. That was it. So here’s my version. Nokris retreats after a fight, and is saved by Xol attacking us. We have a facedown with Xol followed by a cinematic where Xol drains our light or something and renders us helpless. He gives a speech about our feeble attempt and leaves us. Then We start a series of mission where we slowly come up with a new plan, with Rasputin at our side we gain info on Nokris and Xol’s background and come up with a plan to defeat them. Rasputin mixes his technology with hive weapons to make a weapon that can take them down. First we fight nokris. The fight is a normal boss fight but with one mechanic. You are swarmed by enemies and every time you get nokris down a 1/4 of his health, He does an animation where he RAISES all the hive you just killed back to life, and new ones come in as well. Making the fight harder and highlighting his necromancy. We eventually kill him and then we use the Rasputin weapons to finish off Xol, who gives us a cryptic message about savathun or something. To anyone who read the whole thing, thank you.
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Armsday for Banshee, with all new weapons and an included quest line to get it going.
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3 RepliesOh that’s easy, I would have it so that my guardian shoots the god damn ghost that tries to revive the prince. No wait I’d let ghost revive him just so I could shoot the prince point blank in the face......then I’d kill the ghost. Total dick move bungie, killing off your best character and reviving the a hole that pulled the trigger ><
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In Warmind, I wouldn't have us actually defeat Xol. He's a damn worm god and should've been a raid or dungeon boss. I would've had us hunt down Nokris and maybe defeat some incarnation of Xol but not the real deal
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I would explain more in Warmind. Who is Xol, why the hell is Zavala waiting for you behind the Rasputin door, stuff like that.
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Edited by RPColten: 6/2/2019 3:37:12 AMI would rearrange the plot structuring of the "Last Call" mission for Forsaken so that the events are revealed and occur in chronological order, rather than having a short clip of Cayde dying immediately at the start. I would also remove all instances of Caydes death from promotional material to preserve the tension and thrill of the initial mission.
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CoO i’m ok with it like the Dark Below in terms of quality. Warmind however should’ve made Nokris and Xol raid bosses
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1 ReplyIt’s not necessarily a plot change, but I’d make Panoptes and Xol raid bosses. I’d still want the extra Leviathan stuff involved, I enjoy that story, but Panoptes and Xol would make good raid bosses. Panoptes felt like such a wasted opportunity too, it seems like he was made with the full intent of people a raid boss but just never ended up making the cut. I mean, just look at that boss arena!
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1 ReplyEdited by Amazinite: 5/31/2019 1:17:51 PMI would change Warmind to not have ret-conned the D1 lore about Warminds. Rasputin is the last, not the only Warmind. Rasputin is on Earth. Charlemagne is on Mars. Could’ve still had Ana Bray and Rasputin involved. Heck, even could’ve still had Mars involved so that you could have the frozen Hive waking up as the big threat. But instead of finding a facility with Rasputin, we find a facility with a dead Charlemagne that Ana boots up and allows Rasputin to take control of. Boom, basically keeps the DLC intact while not -blam!-ing over D1 lore. Also, I’d toss out the whole Leviathan raid lair thing and make Xol a raid boss while Nokris could be a proper strike boss (i.e. not a story boss where the story mission gets turned into a strike). And since Nokris is all about resurrection, he could reappear in the raid.
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2 RepliesI would have preferred if Xol wasn't represented as a small strike boss. Imo, gods should have raids.
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Warmind, Xol is a Raid that takes place all across the Hellas Basin including the launch platforms around the Rasputin Core, the way he dies is by being stunned by Warsat fire then you can DPS him. Nokris is in a Strike and the Raid as the boss you kill before Xol shows up. The story focuses on turning on Rasutin's defense protocols and ends with a Strike that involves killing Nokris once (the reason he will be more difficult in the raid is because by then he will have knowledge on the Guardians and learns a ritual to combat their abilities) and the Introduction of EP (similar to Court of Oryx from TTK in which storywise by killing the Court Members you weaken Oryx) Also Ana Bray uses her golden gun to kill something on the level of a Lvl 7 EP boss in the story.
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CURSE OF OSIRIS: I think that I would have Osiris ultimately leave the Infinite Forest, and make him a recurring character in other places. He and Sagira are the only really good Guardian/Ghost teams in regular canon. Failing that, I would allow the player to return to the Forest for more things. WARMIND: Nokris is a son of Oryx, and Xol is on a level with Crota and Oryx. Both deserve to be part of a raid lair at least. FORSAKEN: Players are allowed to choose whether they blow Uldren's head off or return him to the Prison of Elders. Also, I would have the Rider survive her injuries, and have her return as the boss of a new (and much more hazardous) variation of SRL, centered in the Tangled Shore.
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I would have made it so Gaul killed the Speaker immediately, took the Traveller's light immediately rather than try to "earn" it, and wiped the Guardians off the face of the Earth.
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Being able to save saint 14.
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1 ReplyEven though Curse Of Osiris was awful content wise it’s campaign was alright Warmind however ...yeah here’s what I’d have wanted With the RedLegion becoming more and more crippled in our system our guardian is sent to Mars along with Zavala to get a foothold ,since Mars was foretold to be the planet more effected considering Cabal had already stationed up pre-Red War Upon approach it is clear that the Cabal are undergoing an attack from the Vex ,as something has drawn them to an all out attack .You battle across the Mars landscape ,slowly making your way to the edge of the Ice Capped region ,where the Vex are seemingly going rampant and unstable in their behaviour ,Vex gates flicker and Goblins are rampaging ,Cabal have withdrawn their forces at this point After a hard battle with the Vex Zavala rendezvous to your location ,commenting of the Vex’s unnatural and frantic behaviour .Suddenly a gargantuas Gate Lord emerges from a gate and both you and Zavala flinch ,however just before the gate lord strikes both arms are sliced ,It turns to stomp an unknown figured But is quickly pounded in the chest by the figures upper skull ,sending it flying over head.You and Zavala grab your bearings and look upon the figure stepping out of the Vex Gate ,only seeing a black body and purple glow streaking down its face ,Zavala , now shocked and in disbelief as he realises who the figure is ,It’s no one other than the fabled Legend , Saint-14 Saint let’s out a sigh upon the sight of two Guardians ,His battling through the Vex Network in search of Osiris has made him forget the sight of another Lightbearer.Saint asks if the tower is safe from the attack on Twilight Gap ,whilst entering a voice channel to contact the speaker.Zavala introduces himself and begins to briefly update Saint on the current events that have unfolded Saint ,although confused ,realises how long he spent in the Vex Network and quickly comes to terms with the time jump he’s experiencing.Zavala asks how Saint found his way here ,to which he responds that he could sense “something “ but wasn’t sure . Not long after the ground begins to shake as pillars begin rising across the surface of Mars ,with a distinct symbol labelled across them all ,The Symbol is none other than the symbol of the lost ,corrupted Warmind : Charlamaign
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I would make Brother Vance an enemy. So I could shoot him in the face. That guy annoys me so much.
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1 ReplyHonestly? I’d go back to HoW and make it so that Skolas was bested in the Prison of Elders but never outright slain. This would make for an interesting future encounter were we to ever deal with Variks again. Heck, I could write up a terrible plot with that. After the systems failure at the Prison, even Skolas disappeared seemingly without a trace. This in turn could be driven down a quest path involving the Vex and Skolas’ past tampering with their tech at the Citadel, eventually allowing us to get a remastered version of a certain exotic we all know and love.
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I just wish Curse of Osiris was completely removed from the game, I felt so sad about how they treated a character that had so much potential. I mean how awesome was it going back into the VoG?!?! Uggh, I hated that DLC so much.