This is probably going to be a waste of my time, but whatever.
Note:
I see from my comments that some of the changes I proposed would be unhealthy for the meta so I will tweak them.
The removed changes will be put in a spoiler below.
Autos:
720s: increase stability by 15, increase base recoil direction by 15.
Increase bodyshot damage from 13 to 15.
600s: increase stability by 10, recoil direction by 10.
Increase bodyshot damage from 14 to 17.
450s: increase bodyshot damage from 18 to 20.
360s: increase stability by 20.
Increase bodyshot damage from 22 to 24.
Handcannons:
180s: reduce or remove bloom (if there even is any).
150s: increase stability by 10 and remove or reduce bloom.
140s: Reduce or remove bloom.
110s: increase rpm to 120.
Increase long range aim assist slightly.
Reduce or remove bloom.
Pulse rifles:
340s: Increase headshot damage from 33 to 34.
Increase stability by 10.
540s: Increase stability by 10.
Scout rifles:
150s: increase stability by 10.
Increase long range aim assist.
180s: increase bodyshot damage from 35 to 38.
Increase headshot damage from 55 to 58.
200s: increase headshot damage from 54 to 56.
Increase bodyshot damage from 31 to 34.
Increase stability by 10.
260s: increase headshot damage from 45 to 47.
Increase bodyshot damage from 26 to 28.
Increase stability by 10.
Removed buff proposals:
[spoiler]
Pulses:
450s: increase bodyshot damage from 16 to 18.
340s: increase bodyshot damage from 20 to 22.
540s: increase bodyshot damage from 13 to 15.
Handcannons:
150s: removed headshot buff.
140s: increase medium range aim assist slightly.
Removed headshot buff
180s: increase base magazine size to 10.
Removed "improve accuracy."
110s: removed headshot buff.
[/spoiler]
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1 ReplyIMO Hand Cannons and Pulse Rifles do not need a buff. Autos and Scouts definitely do. Remove Hand Cannons altogether...
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3 RepliesBuff scouts for sure. They were my go to in Destiny and I have yet to find one I am comfortable with now.
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8 RepliesI'll tell you how to improve hand cannons. Remove hand cannons. So bored of bungie tilting pvp towards hand cannon meta. Was boring in D1. Its embarrassing in d2
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2 RepliesAll I read is "hand canon meta with a side of pulse rifles"
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3 RepliesStoped reading when u said buff 180’s accuracy... They have great accuracy, in air accuracy, AA, and a super small kick. On top of that, they have an intrinsic perk that gives them perfectly vertical recoil and a huge accuracy boost. On top of that, they don’t have much bloom compared to all other handcannon arctypes.
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5 RepliesPlease no 180rpm handcannon buff. There already insane
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3 RepliesHand cannons and pulses definitely do NOT need buffs in PvP. At all.
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1 ReplyDeath is already practically instant 90% of the damn time in crucible. I guess Destiny's cult of COD won't be happy until a DIRTY LOOK can kill you across the map in 0.4 seconds.
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1 Reply180s are in no need of an accuracy buff. Everything else looks good.
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Scouts need a buff, HC are fine....maybe tone down bloom a little bit, 340 pulse's simply suck but the real problem for PVP isn't the guns its the Maps! Make large open maps, put them in the rotation and let terrain dictate loadouts. That will cure the problem of the same meta for every map.
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Hand cannons need bloom removed. Other than that they are fine. Also pulses are great. Autos and scouts yes, need major love.
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Hand cannons in D1 like eyasluna and palindrome would do 84 to the head so I think 140s should do 84 to the head in D2
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I think Hand Cannons would be fine if I could actually aim them. Between lag and bloom (PS4), most of them are totally useless to me in PvP.
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1 ReplyPulse rifles and hand cannons don't need a buff. They've been dominant for too long already.
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1 ReplyI agree with most of these. 180 HCs are fine where they are (especially since the only ones you see are Luna and NF with the occasional Trust). Buffing the damage on 150s is fine, but when Luna and NF are being turned into 150s they are also getting another buff to damage. Buffing 140s will most likely make AOS 2 tap a lot more (though I've never seen it do more than low 90s) Buffing 110s will actually be a good thing, though I'm curious about how that will affect Warden's Law when it's shots were doing just short of 100 damage on headshot. The only pulse that needs the buff are the 340s, and I would actually think a higher rpm would do wonders.
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1 Reply180’s shouldn’t get a buff. They’re literally the easiest HC’s in the game to use and the [b]only[/b] Pulse that needs a buff is the 340’s. Bygones and Blast Furnace are borderline too good as they are now.
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2 RepliesI'm sorry but pulse rifles of all variety except maybe rapid fire are too dominant to need any buffing. Maybe a touch of handling.