[b]Intentional Design Flaws (or Warning! Exploding Barrels):[/b]
Each bullet fired from this gun has a chance to have; firefly, explosive payload or timed payload perk. This chance increases the closer to the end of the magazine you are. (perhaps +0.5% per magazine round to a max of 15.5% per bullet with the last round of the magazine)
Not only does this make the gun more random(ly fun), it will also be [b]super[/b] easy for the devs to program.
Just for fun, here’s a bonus concept for Cerberus +1 that should [b]not[/b] be taken seriously...
[b]Hydra -1 (or Screw Balance):[/b]
When firing from the hip, the spread of this weapon increases dramatically and each round fires EIGHT bullets.
(΄◉◞౪◟◉`)
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How about explosive payload on each bullet with glass half full. Each explosion is a different element so we have kinetic, void, solar, and arc. All 4 will trigger since there are 4 barrels, but each barrel will be given its own element: Middle barrel kinetic, top barrel solar, bottom left void and bottom right solar.