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#feedback

Edited by vhs69: 8/6/2018 9:08:49 PM
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vhs69

Mercy system isn't activating fast enough

I know the matchmaking system has changed and everything, but being the ONLY person on your team left from the start of the match and having 4 times less points than the opponent is really infuriating for Shaxx to not call the match early.
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#feedback

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  • I agree about the mercy, needs to activate earlier. They also need to have some kind of surrender option when people leave comp that allows you to leave without getting a loss.

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  • A 6 stack of professional PvPers vs. Soloists. Mercy should have been called long before 23-110.

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  • Pfft! I'll make u mercy! 😤😤😤

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  • change mercy to player count instead of score.

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  • No SBMM is the problem - it's one lop sided pub stomp after another. Bungie tried the same carp in D1 and a ton of players voted with their feet. Same thing will happen, but not before the "git gud" minority have their usual salt storm. Vote with your feet. If it's a pub stomp, leave the match. I used to stick it out when MM got a little out of whack - now it's just a dumpster fire, no fun at all.

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    • I think after 35 point lead (depending on the game mode maybe 40) it should activated. There’s been games with a 60 point gap that it didn’t activate on

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    • Lol, I feel your pain...and have wonder the same thing. I have begged it to all be over with.

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    • "That's it, I've seen enough." Forty-five minutes later, he calls the match.

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    • Edited by ken31cayman: 8/8/2018 3:57:10 PM
      Tell me about it. I'm tired of them drawing out my humiliation game after game: "They're crushing you!"...."Defeat is imminent." Over & over again. Shaxx's voice haunts my dreams. Who needs an abusive father when you have Shaxx? I'm so pathetic...

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    • Edited by Soul_Eater_42: 8/7/2018 6:48:46 PM
      Bungie needs to revamp it to have similar requirements of the Mercy Rule in D1 where it activated if the winning team's score reached 60% before the losing team reached 20%. They'll have to adjust the percentages though since the scoring system is different in this game.

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    • agree it seems to have a threshold of 70 points now, which is a bit too high. Should be 50-60 I think they found that a redonk amount of games would mercy at less than 70, due to the incredibly crappy matchmaking, so they raised it

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      • 3
        Ditto. Dropped into a couple 25 - 125 games lately. No chance and no idea why it continued from the beginning. Now that I think about it I haven’t had a mercy rule kick in for the last couple weeks.

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      • It's been screwed since Destiny 2's inception. D1's mercy rule was simple and dead reliable, and still is. If you hit 60% of the winning score before the other team hits 20%, it's over. Another example of Bungie trying to fix what wasn't broke.

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        • Lost one yesterday something like 138 to 40. No idea why it didn't mercy us.

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        • Additionally the games go on way too long. The timer and score should be halved.

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        • No! I need time to get a super for this solstice pvp super kills quest. If my team gets mercy’d before that the match is useless

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        • On the flipside, I do like the idea of being given time to make a comeback. It isn't hard to gain ground, or even lose ground. I've been up 60+ and lost, I've also been down 60+ and won. People would be surprised how well they do, if they didn't constantly hold forward on the left thumbstick.

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          • Edited by Subsistence_Sasquatch: 8/7/2018 7:50:07 AM
            Apparently to some people, as soon as you start a match it should mercy rule and hand over the Legendary Solstice Armor Masterworks and a free coupon to Chuck E Cheese for a family of 3. If you have 2 kids, pick your favorite and submerge the other in a tar road. A couple unable to reproduce "Adopts A Highway", the road that inhabits the child. - [i] The more you know[/i]

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            • nope

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            • Mercy rule is the dumbest thing I've ever seen

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            • Yup.

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              • Mercy only activates when the winning team hits 70% of the required points for the win and the losing team has 30% or less of the points needed to win.

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              • no, the problem is the Devs aren't activating soon enough

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