Change our characters role to be more of a window to this world rather than a main character. Writing can be difficult when you are tied to an "anchor" character that cannot be changed without a great deal of separate work. Giving our character a voice ,as in, to describe others or story plots rather than respond to others. Make our characters the young narrator, someone who was a witness to some of the oldest & most powerful guardians. Someone who grew strong enough to walk beside them through this mystical universe.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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1 ReplyI understand completely. You want bungie to nerf fusion rifles.
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3 RepliesI like how in d2 your character actually have voice actors, i guess they were paid per grunt and moan every time your character dies
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A mute protagonist can work, just not in the way Bungie keeps trying to push it.
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When I created my Exo(s) in Destiny 1, I was given the option to choose the color of his "voice" when he spoke. In Destiny 2, our character never speaks. Why? It is not as though we choose what he/she says during cut scenes. ??? Ironically, Fallout 4 made the opposite mistake. They gave the Lone Wanderer a voice, which meant the response options became very limited. Why do this?
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8 RepliesThe mute gestures are cringeworthy. Our character looks like a spineless wimp that goes along with whatever the ghost and other characters say. I don't think they could have done worse even if they tried.
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Hold on!!! There is a Story?????? JK
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3 RepliesWell the thing is is that this actually isn't supposed to be about "their story". They are set pieces, the marketing campaign was always about "become legend"... This is supposed to be the story of a person who's eyes open, laying in the ashes of the old world, the first thing they see being a tiny glimmer of light floating above them, and being immediately after birth thrown into a violent life or death struggle just to survive... The problem is that at no point did they ever follow through in making the story about you. You destroy the heart of darkness in the garden. You destroy Crota, son of Oryx. You capture Skolas, and defeat him for the queen's amusement over and over again. You kill Oryx, king of the hive, in his own throne room. Seal away Siva..You. SINGLE HANDEDLY. Turn the tide against Ghaul. And through all of this you are only ever treated like some random foot soldier... No other guardian has accomplished in decades of fighting, what you have achieved in a few short years... And you are irrelevant. This shouldn't have been a game about legends, it was a game about earning your place among legends, about building your own legend, and it never freaking happened.... Bungie needs to abandon the "silent protagonist" deal and they need to do it with terrifying haste if they are going to save their narrative at all. They lack the talent to write a silent protagonist..... If anything I would like the rat king quest to be a sign of where things are going, to have some plot elements that are truly fixed, not repeatable to death, and if say you chose to let the Fallen go at the end, your character's story will progress along one story line, vs killing him takes you down another... It is time that this became a story that is as much about you as it is any of the characters like Osiris or Rasputin or Cayde. They need to start telling your story and give you venues by which to do that. I am not interested in the stories of other people because if I do not get to earn a place in this world I have no reason to be interested in it. The developers of Bioshock said these words. "To make a game great, you must create a world the player wants to save." In other words you have to feel like your choices matter, like you are part of that universe. Which is why players feel rewarded for choosing the "morally right" path even if they don't receive a physical reward. We are not a part of this universe. It is time they fired the people making the executive story decisions and hired people who want to make art, not a mindless grind for 10 to 16 year olds. And hey you the teenager who just got offended. Don't be offended at me. I tell teens to forget about age appropriate books and urge them to read books that I've found great and engaging because the idiots who deem a book to be "age appropriate" actually mean "the book is stupid, I think you're stupid, so you'll like this stupid book." By Bungie saying this game is intended for your age group, they are deliberately insulting you. Be offended and demand they do freaking better by you. You deserve better than mindless dribble that's just an excuse to get you to the next place where you shoot things. Twelve or thirteen year old who is still offended. Have you seen the never ending story? Is it dumb kids stuff? It's based on a book by Michael Ende. Who SUED the production company for destroying his book. The Never Ending Story is a surreal, often twisted, sometimes openly fetishistic tale of dark fantasy that quotes Gnostic and Lucifarian texts, directly quotes Aleister Crowley, one of the fathers of modern Satanism and blurs the lines of good and evil, sanity and madness, until you no longer know who's on the right side. First and foremost. The child like empress, who is a metaphor for "God" in the universe of Neverending Story, IS EVIL AS SIN AND IS PERFECTLY OKAY WITH IT! She is not the hero of this story, she's a blasted monster!... But that.. Is another story, and shall be told another time.... I absolutely encourage anyone who is old enough to get a library card to go read that book. That. Is a masterpiece of story telling. This. Is diluted insulting trash.
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1 ReplyYeah. Can you imagine the hilarious dialogue we could of had with Rasputin?? “ I AM RASPUTIN, I HAVE NO EQUAL “ “Wanna bet?”
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I have an idea maybe are guardians should be allowed to speak instead of the ghost doing it for us i would have liked the campaign more if we spoke
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Edited by CresterOts: 5/27/2018 11:17:12 PMMy Titan would be a sarcastic smartass. Just like my character in New Vegas. "Oh mah gawd. We have to kill a bigger version of the enemies we've been killing?........ I aam sooooo sooorprizzzed...." "Hey...Sloanne...I understand you've dabbled a bit on the Dreadnaught. Well....I..killed every single being on The High War. I disabled the Uber Gun. I killed a few usurpers to dah Throne. I stopped The Cabal from nuking our system. I killed Oryx's top commanders and Oryx himself......while following their own damn rules, that they set up."
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Wait ... There's a "Story"? And I'm "Ruining" it?
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5 RepliesOur character is certainly ruining all of our cutscenes, simply because their mute, near-emotionless presence (totally emotionless if they're an Exo) absorbs the energy from every scene. It's also not fair to Nolan North. He might be one of the most capable voice actors in the business (his Nathan Drake is considered by some to be the greatest video game performance ever), but being forced to emote for two characters is a tall order. Especially when your character doesn't have a face, and the humanoid next to you has the emotional depth of a bowl of potato salad. It doesn't help that the cutscenes don't even allow for our character's lack of a voice actor. A more capable cinematic screenwriter could compensate, tighten the focus on Ghost and the speaking character, have our character speak to Ghost [i]sotto voce[/i], or have a scene shot at a distance where our character is talking to Ghost (but cannot be heard). But the incompetent schmuck they have scripting their cutscenes seems to just think an emotionless and silent LUMP in the middle of every cimematic doesn't diminish it at all. As Godfather III reminded us, one inadequate performance can profoundly affect a movie*. Same principle here. [i]*Ironic, perhaps, that the author of one of cinema's most panned performances could move on to become one of cinema's finest directors.[/i]
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2 RepliesD2 : the stories of Ghost and his imortal bodyguard
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I’m convinced that Bungie is setting us up for our Character to be the next Speaker. Except we never actually do any speaking -_-
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10 RepliesEdited by JojoJohnnyOST: 5/28/2018 5:36:50 PM“Will it fly?” “Little light” *head shake* What other major lines of dialogue did our guardians say and D1 anyway? I’m just wondering what exactly it is that everyone is missing about our characters talking. They never said anything of real substance even when they did. I’m pretty sure if u edit together all lines of dialogue our guardians had in D1 into a video it would only be like 20seconds of footage lmao just saying. [spoiler]no salt btw just pointing out the facts[/spoiler]
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easy fix mute dialogue/cinematics in the audio section, you will also solve the ghost voice issue
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1 ReplyJust keep your helmet on Do a emote of your choice And imagine that your blank poker faced soulless guardian is making some sort of expression That’s what I do [spoiler]the muted guardian has bothered me for a long time it still does [/spoiler]
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No the destiny 2 devs did that themselves.
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we hear you loud and clear, but we wouldnt change things we like
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2 RepliesEdited by CarbonKing: 5/27/2018 9:07:12 PMI’m not sure what they were thinking. D1 did fine with giving the character a couple of lines... with different voices depending on race. It had potential if this time around there were different lines for each class during the cutscenes so there was little more unique value to the main story. Edit: just once I’d like my Titan to cry out for the puppies.
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I Locker Support this message
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The silent protagonist [i]does[/i] work as many games have shown. I think however with the dialogue being rather...flat to begin with in this franchise, the protagonist's silence sticks out even further.
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Edited by Dark Raven 2501: 5/28/2018 7:29:18 PMUnfortunately as guardians are like a pet and the ghost is holding the leash and the vanguards treat us know better then like slaves. The writers at bungie need to get there head out of the ass and stop with this bull shit. The guardian is number one & should be at the centre not on the outside looking in
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Woah! Be careful you might actually give them some inspiration to do something good with a story in D2.
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Making content is hard
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So many missed opportunities. I honestly thought Saint-14 would be the figure we strive to be, instead it confusingly was the other way around. I have no idea why our character is the “main character”. Why are we just so good at what we do? The only bit of grief we faced was the Red War. We have next to no character development.