because 95% of your kills are from a primary
This is worse than what classes were in Destiny 1 Vanilla
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A well timed rift+ barricade is a hell of a lot more useful than some cool dodges. Your class isn't useless by any means. The class abilities come back fast enough to make a significant difference. Have you ever sat in a healing rift behind a rally barricade while constantly chaining kill clip on the nightshade? You feel nearly invincible. I'm pretty sure that will be a very common combo in endgame pve.
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8 RepliesSo i never give feedback on games, i ALWAYS play them as is, with the mindset that if you cant play it the way it was designed to be played then get good. but after playing this beta i realized, after what they did with D1 after the race war that was started among players over who is master race, this is unacceptable. This must be a joke. The hate for hunters has never been so clear. D1 I main hunter they rewarded a highly skilled player with high mobility and the ability to get in and out, be stealthy or keep distance, a play style i love. i had a hunter, warlock and titan, each played differently and had an obvious play style. after playing crucible for a few hours in this i noticed a trend with enemy teams, titans and warlocks coexisting as a team, complimenting each other with healing rift and barrier. It was irritating to play against because it was very effective, and my person problems aside it was beautiful to watch them co-exit like that in a team based game. which brings me to my biggest and probably only problem with this game. WTF is this hunter dodge for?!?! it is irrelevant and should have just been made a passive without the reload ability. it makes no sense. as a hunter I know the hunter way is to go off on your own and either flank snipe or just be a hard target to hit but after seeing the way warlocks and titans use their ability to help each other the dodge is just out of place and stupid. in PVE against enemies it felt like just a gimmick thought up after a round of heavy drinking. in PVP it was near unless at most time as you weren't invincible while dodging, most cases when you needed to dodge it was on cooldown, and when you did use it effectively it only bought you 5 extra seconds before someone else came along and finished you off. i do however believe dodge can be useful and possible overpowered if used correctly but the mere fact that based on the abilities of the other characters it feels way out of place, especially when you factor in the fact that warlocks now have an ability to dodge mid air and the titans barricade reloads weapons when crouched behind it. so the dodge feature is hardly even unique or useful on a grand scale. I was not big on crucible after the constant nerfs and buffs and changes to weapons, it felt like a bait and switch that completely killed crucible for me so all i had was PVE. in D1 PVE with the hunter felt like each subclass offered a different style of play, in D2 i usually dont realize what subclass i am using until i need to activate my super. in D2 i havent used the titan yet but my warlock feels the same as the hunter in terms of how i approach the fight and if i get into trouble drop a healing rift and problem solved, with the subclasses watered down so much the only real difference between classes are grenades, super and special ability, (also the jump but that feels more cosmetic than anything really *debatable*). i believe that dodge needs to be reworked, it is a selfish skill that offers too little reward for too long a cooldown, if the cooldown was much quicker then maybe it would be worth it, but it would be hard to work that in without it being broken, example 4 second cooldown = no need to reload ever or infinite melee charge, that is broken and still selfish and i wouldn't want to see that, 10 second cool down = still useless. i did the strike as a hunter with a warlock and titan for the first time and it felt stupid not being able to contribute to the tactics rather than just shooting at enemies... not that there is much tactics to begin with... but the titan put his barricade down i used it as a hunter, the warlock put his damage rift down, i used it as a hunter, i dodged and only i could use it. perfect way to make us hunters feel like leeches bungee
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The cooldown on the skills take to long, to really feel like they matter... It's nice to have a "power moment", but in all honesty, I would rather have more of them, and with lesser damage if they find it necessary... This is the same that in my eyes happend to Borderlands 2 from the first... The first you almost felt a need to level up several characters because they felt so different... the guns you were effective with was different from class to class, and the abilities were super different also Then came Borderlands 2, and now ALL classes were equally efficient with ALL the weapons, and most of the skills were just pretty much "homing damage" with small differences.... only one that really felt different was the Mechomancer This is how I feel about the power and how often we get to use our "significant" abilities in D2 :(
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8 Repliesthe classes seem really unbalanced. the golden gun feels weak it lasts like 4 seconds, the titan striker runs faster than the arc pole dancer and last like 3 days compare to the gunslinger, the dawn blade flies like forever. one has a wall, the other a damage booster or life regen and the hunter has a shade step every 20 minutes... im exaggerating. at least give them 2 shade steps every 10 minutes
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This is a good point.
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Edited by XenoDaft: 7/21/2017 9:04:05 PMCut your shi·t
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3 RepliesOh no, I killed things with a gun in a shooter! BUNGIE HAVE BROKEN THE GAME I MUST HAVE A SULK ON THE FORUM!! [spoiler]/sarcasm[/spoiler]
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Edited by Subject-IV: 7/21/2017 4:34:21 PMI'm going to have to stop you there, If you are getting alot of kills with you super, then it isn't really balanced in the games favor. If you are getting your super alot it makes things to easy. Getting your super 3-4 times a strike seems reasonable, this allows you to clutch moments and wipe out huge waves of MOBS from time to time. As a Titain I have gotten revives which would not be possible if I did not have the Titain barrier due to the immense amount of enemies firing on me. Also the bubble from the sentinel had kept me and my team alive countless times. The Warlock and the healing/damage rifts help so much as well. Damage helps you bring down the boss a bit faster while the healing rift allows the team to hide and get all there health back at a quicker pace so they can get back into the action faster and Nova and Dawnblade eliminates plenty of enemies from a distance without having to get close and personal. The Hunter, being the lone wolf that it is dodges in and out of cover, keeping itself alive. Yet when boss dps is needed the Golden gun can take a way a lot of health and the Arkstrider is good for single point close range damage. So is there a difference and a point to each class. Yes, it also fits yoh as the player depending if you want to be either defence, support, or attack.
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1 ReplyKeep in mind that a lot of usefull skills are locked in the beta but yeah, faster cooldowns are needed in PvE.
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4 RepliesEdited by Tealc: 7/21/2017 11:03:06 AMHunters are the most skillfull class right now Warlock is in the middle part Titan is the easiest, so funny you can block, throw and smash and you have an op exotic mashine gun pre fire, aim, profit
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4 RepliesI would agree, but the difference between a Titan and Warlock are pretty substantial now. Walls, Walls, Walls or all the healing. Hunters though...
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Striker FTW