because they are gonna need filler for paid dlc
its absolutely embarrassing the man power and financial power bungie has and they are always behind
pathetic
English
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How about you try to make a game under all this pressure because of whiny bitches like you.
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get off your hands and knees you dumb sheep "under all this pressure" lmao holy -blam!- you bungie sheep are too much, they have tons of man power and millions of dollars and they are releasing D2 without a feature that is already in D1 idiots like you are why bungie can get away with this shit
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If you dont like what they do then. Get of the destiny forum. From my standpoint and others who love the game. I dont care about your opinion 😂🖐
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lmao. You Bungie fan boys are too much.
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Don't believe in everything you read, private matches are coming very soon after D2 release. One just has to make a simple google for post reveal bungie interviews to know that. OP didn't care to do it, though. He preferred to come here and make a salty, mindless, uninformed post.
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Why not from the start then?
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Maybe they don't want people to get to know the maps before playing regular crucible or maybe it's some technical issue we don't know about. Anyway, it's not a deal breaker considering they'll be added soon enough.
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It's probably to speed up development, which is actually a good sign, this mean that they don't already have the game done, meaning they can't really chop it up into dlc
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Edited by FL0W: 5/21/2017 3:52:20 PMOr the game is far from being finished and it'll have major flaws right after the drop including a day1 patch etc...and most of us won't be able to play it on release...
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This is a bit overly critical. There is no way that a major video game company will not produce a playable game. Even destiny 1 for how gutted it was, was still functional.
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Battlefield 4? IW had tons of problems on release as well. Trying to say a triple A company would never release a broken game is ignorant. They do it all the time now.
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Perhaps I should have phrased my statement differently. The underlying meaning I was trying to convey is similar to DarkMythos's point. Major companies have specific methods to ensure a game functions properly at launch. Especially with a multi corporate game like this, there are numerous developers working on the functionality from a back end perspective. Obviously, I'm not ignorant to the fact that mistakes happen, but to not appreciate those safety mechanisms is - to use your word - ignorant.
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It just seems like that even with these failsafes plenty of games are released broken from multiple companies.
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Just look at Assassins Creed Unity.
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That's Ubisoft, and nobody wants to repeat that failure
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He said there's no way a big company would ever do this...I proved otherwise, that's all.
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Fair enough, but who would want to repeat that