I'd love for the lore to be part of the playable story rather than a separate grimoire, even if it's in the form of a book that you pick up and read in-game.
What do you think?
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I would love to see equal content for equal pay
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A much better loot system. Based more off of Diablo 3 where loot has alternative rolls on stats and maybe exotics with different perks that can roll on them (excluding the exotic perk obviously) making all exotics different and making getting exotic dupes rewarding for more than just material fuel. So say I could get a Thorn with outlaw and range finder and someone else could have one with crowd control and reactive reload. So one so forth. Better armor customability. I want a transmogrification system like again, Diablo 3. Look it up it's too hard to explain. Basically making any piece of gear looking like any other piece of gear you've obtained. And last but not least, a cognitive, immersive, engaging coop story line. That's all.
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Better warlock armor
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I want Humans not to look like clay [spoiler]Trailers look pretty promising, also beards![/spoiler] Also I want Melee viability, as in melee only in PvP. And I want a demolitions expert Warlock subclass, all I think of while playing void.
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The Queen striping in some dirty Cabal bar.
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Logical decisions from project manager and staff who actually play the game - regularly. Everything else will work itself out if they start with those 2 things.
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I would like to have some type of an exotic weapon preferably auto rifle with a grenade launcher under it i would also like to blow up enemies drop ships
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A decent narrative
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In Destiny 2 I'd like to see THE WORKING CLASS AS THE RULING CLASS! NO AMOUNT OF WAR WILL GLORIFY WILLIAM THE SECOND! HE IS SENDING RUSSIA'S CHILDREN TO DIE IN A POINTLESS WAR! RISE COMRADES RISE!
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Less squeakers
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I'll tell you what I don't want. Micro transactions, especially cod style ones. Also they need to keep the airborne accuracy the same. Really don't want people jumping around everywhere shooting while in mid air. Basically do not make this game anything like cod.
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2 RepliesAnything but transmog armor because that idea is just useless in destiny
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More Discovery throughout the game. That means more than 4/5 alien species. I remember accidentally stumbling upon some Hallowed Knights in the cosmodrome before even knowing what the Hive was, and freaking out when they absolutely merked me. I want more of that.
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I would love more RPG elements in the game, a much better progression in way of story telling and character development. Destiny 1 was just a proof of concept, work in progress as it were. I would like to see areas of the world to be fully unhindered with that invisible barrier mechanic, allow us to freely go "over there". Optional Matchmaking in all things. Remove the cryptarch and allow players the ability to pick up engrams and auto decode as we pick them up. Give us an index in game that we can view information about the planets, enemies, terrain, stories of legendary gear. Allow the weapon smith to break down a gun and allow us to mod the parts as we see fit. Scope, Buttstock, Mag, Barrel, Grip, Upper receiver, Trigger. Things like that. I want my character to feel strong in the game world, if I have fully maxed out my character min/max and have all exotic gear he can get then I don't want to go to a level 1 mob area and be killed by just 7-9 shots. Most enemies in RPG games won't even think about engaging a player who is over leveled, let alone hurt them by so much with such a level difference. If you do pvp in D2, please keep the tweaks separate from the PvE game.
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More storage to hoard all my loot.
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1 ReplyMore abilities
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More elements and subclasses
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Transmog... keep how I look and how I'm geared seperate
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I'd like to see a less toxic community. I already know that as soon as they start announcing things for Destiny 2, there's going to be a flood of haters that come to shit on everything and everyone.
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dedicated servers
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A support class. [spoiler]The luckiest bunny you will ever meet[/spoiler]
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Edited by Snake: 4/8/2017 4:07:40 PMi have a list of things i would like to see. These would be required: - Every world has it's own main city as social areas (possibility of enemy raids every two months on these citys from which you must defend it). - Seperate PvE and PvP balance. - New enemies. - 60FPS. - An actual storyline. - Dedicated servers for PvE with seperate servers for PvP (with direct server connection for each player not the custom connection they currently use, and they can handle 2500 players per server with ease to reduce possible lag on raids and strikes). - Upto 12 player fireteams. - Both 6 man raids and 12 man raids along with 3 man strikes and 6 man strikes. - New Giant open worlds. - Craftable weapons and armor giving you the ability to change your characters setup (only available in PvE sections) including elemental infusions. - All weapons and armors able to be infused upto the newest max light level. - PvP has seperate weapons and armor that you earn with both level and accesories from use of each weapon type. - Elemental armor (for better setup against burns). - Vehicle battles possibilitites (2 person tanks with mounted weapons and "hawk class" heavy armored 3 person sparrows with mounted weapons on either side for driveby killing). - And finally in game grimoire. These ore more optional: - Secret dungeons called tristrike (that only open every 3 weeks for 3 days guarentees to give 3 new weapons or armor peices) like a PvE version of the trials of osiris. - Special raids (random weekly raids with layout, enemies and bosses being chosen at random each week). - New PvE wave based 10 player wave based survival mode on giant maps (with 100 waves of enemies that get harder with each wave) this mode could unlock straight away, however, this would only be fully compleatable at the max light level minimum. - Clan fortress area's in space (expandable with clan level see below). - Build your own fort mode for your clan (this would require material donations fron other clanmates to expand and would expand your clan area and clan rank).
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I'd like to see ships I can actually use Open worlds that one can actually explore and more of them Bigger fire teams running patrol Both game mods separated New vehicles and more of them Having synth applied to our controller not having to go into the menu Character customization faction wars Vendors being more useful then just the first couple weeks Social spaces being used as they were intended LL have more of a reason to grind then just grinding to reach max Having the option to have anything/everything we don't want to be able to dismantled when we want so it doesn't waste vault space, with a bigger vault space... These are just some of the things I'd like to see in Destiny 2.
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Just to give an example. Let's say a Titan,. Add in Health stat not just for Titan just a new stat in general, since they're supposed to be the tank of the game. Maybe do sort of over shield stat that would allow you to have a larger over shield based off percentage"like for every 100 over shield stat you could get an extra 5-10%more over shield"but like all things there would be a negative effect to stacking that. You maybe wouldn't hit as hard to balance it out. Just a thought for the cause.
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Much much bigger areas to explore for pve. The lack of space from vanilla Destiny was ridiculous, and it only expanded slightly once all DLC had dropped. There should be multiple areas for each planet, with each at LEAST as big as the one area we got with D1. They mentioned so many other areas of Earth and we never got to see any of it.