That would be ridiculous.
Having no special on death/respawn destroys this game for me.
Spare me the "use your primary" speech. I'll use my primary when it's viable. I don't want to keep pot shotting people with primaries, using Icebreaker, using wormwood...no. I want to kill people with any gun in the game that I choose to use.
I used to do pve activities to get guns to use in pvp. They were mostly special, with the occasional good primary. Now I have little reason to replay the same content for a reward I'll never be able to use in crucible.
I'm not going to spawn in and camp a special box, hope that my teammates haven't already pulled it, go running around for special when there's an enemy who just pulled shotgun ammo or has a wormwood...no. ESPECIALLY not on these maps. And I'm certainly not going to use anything other than an Icebreaker in trials, because everyone else will be using one and I'm at a disadvantage with no special on spawn...
If this next patch only changed Sidearm ammo...I'm done with pvp in Destiny as we know it. Spare me the "good get off the forums" speech. I've heard it all and I don't care.
Oh yeah, and fix blink radar ffs. Wtf is this anyway.
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1 ReplyWhile we're add it, let's get Heavy Ammo when we respawn, because we should be able to use Heavy at all times. Your logic sucks. Use a primary. Get over it.
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Lol these posts actually make some sense. I like the spawning with at least three shotgun shells. They should also make special ammo drops more often. Not as often as mayhem clash but you know what I mean.
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1 ReplyI main snipers. I thinks it's bs that all the kids that still refuse to use their primary still have unlimited special. I miss using my sniper but I believe that if I can't use my sniper as often nobody should be able to walk around with 120 sidearm rounds and not lose it. I get the whole concept of it being able to keep ammo but when you die it should go back to the minimum ammo.
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37 RepliesOP Logic: I will use any gun in the game I want to use. Let's try applying that to say, Halo for example. Child screams: "I want to use a sniper rifle!!!!!!" Okay, go pick it up at the predetermined location when it spawns. If you die, you lose it. You don't get to respawn with it again, you have to earn it again by being there when it respawns or picking it up off of your enemy who probably grabbed it when they killed you. Now, Destiny is great because YOU get to choose what power weapons you have. Instead of having a sniper rifle spawn point, there's a special ammo spawn point so you can use what you like. Special weapons and heavy weapons in Destiny are POWER WEAPONS. They can kill significantly faster than primary weapons, and some are designed for specific purposes. Having access to these weapons at all times during a match severely undermines the importance of a PRIMARY weapon. Think of the ammo crates as an objective. You need to utilize your primary and your abilities so that you can secure the objective (ammo for power weapons), because doing so will give you an advantage. When you die, why should you retain that advantage? This is why your kill streak in CoD resets to zero when you die, you have to EARN it. Imagine if in Halo you got to keep your rocket launcher and sniper rifle every time you die. That would break the fundamentals of the game, and weapons like the AR and BR would become much less useful. THE SAME THING HAS BEEN HAPPENING IN DESTINY SINCE ITS RELEASE, AND BUNGO FINALLY FIGURED IT OUT (minus sidearms, still gotta fix that). You died, therefore you do not deserve to keep your power weapon. Simple as that. Be glad that in Destiny you get to choose your primary weapon and you aren't just stuck with the same weapon everyone else has. Destiny PvP is extremely similar to Halo (hmmm, I wonder why? Surely it has nothing to do with Bungie making both games...) when you think about the core mechanics of everything. However, Destiny has weapon customization, class differentiation, etc. Basically it's Halo with a few more layers of complexity. And that's why it is such a difficult sandbox for them to balance, there's so many stats, numbers, perks, builds, and the list keeps going. These special ammo changes were necessary in order for primary weapons to have any real relevance. Special weapons have been the dominant factor in Crucible for far too long, and I'm glad they got the needed change. Sidearms currently break the rule, and they will get their due justice in time. However, they still need to have something going for them that the other special weapons don't. If you get rid of all their ammo on death, they will quickly go back to being the most underused type of weapon in the game. So, sidearms should spawn with 1 full magazine every time. Nothing more, nothing less. Other special weapons are still very good in the current meta, I've been going top of the leaderboard in most of my games with a fusion rifle. This is a bandwagon community though, and most people like to try and use whatever they think is superior at the time. The community likes to break the rules where they can, and sidearms do just that right now. Oh well, I'm glad they've had their brief opportunity to shine for once. Anyways, I think that covers just about everything. Just remember that Primary weapons are supposed to be your primary method of killing, special weapons are strong but specialized for specific situations, and heavy weapons are meant for quick kills with more broad usage than special weapons. You don't get to have a special or heavy weapon at all times just because you want to. That breaks the game. If you don't like the game and how it truly works, then go find a different game to post nonsensical crap on the forums.
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I just took a fusion into control, expecting to get destroyed... But nah, 27 kills with a 2.45 kd. That doesn't happen often for me. It's really a pain in the butt picking up special everytime you die, but other than that you never run out of it if you don't die! So yeah, Imma be back to vooping kids all around the block today. [spoiler]Trials is still Icebreaker heaven though. Screw trying to get special ammo at all there.[/spoiler]
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OK bye.
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1 ReplySo you think its ok just for sidearms to spawn with special huh crybaby?? Why would it be any different it would just make those sidearms on par with the rest of the specials
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They aren't removing your ammo just making to where you spawn with either a clip and a half or two clips regardless of how much you died with. Right now you retain [u]ALL[/u] ammo on death with a sidearm which is -blam!-ing stupid and a crutch that a lot of people currently lean really hard on.
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I just want to go back to the old meta in the Taken King
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Edited by MC_3_TTV: 3/7/2017 12:15:08 AM[quote]if the next patch nerfs anything That would be ridiculous[/quote] ftfy
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Every time something is "OP" bungie must give the hammer to all good thing in destiny. Even when the guys that make the changes do not know anything about pvp. Like play your game, so you may know what's wrong it it. STOP NERFING EVERYTHING BUNGIE.
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Stop nerfing things and just buff!!
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Bungie needs to fix special ammo and the losing it after death. Please put it back like it was!
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I like the changes but it needs tweaking. They killed the special class big time. Over nerf again......
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8 RepliesBut the sidearm range is ridiculous! It pretty much kill you faster in most primary range.
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I agree with ya
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There's always dregs promise
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Yeah, the special ammo changes have really reduced the fun factor for me. I think all special weapons should spawn with a small amount of ammo, like one clip for snipers/shotguns/fusions, maybe two for sidearms. They want it to be like halo where snipers and shotguns are "power weapons" but they've made a completely different game to halo. They'll never work like that
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4 RepliesEdited by Nyarancia: 3/6/2017 8:12:36 AMPrimary weapons should be used primarily. Then, when you pick up special, if you're skilled enough you can keep it the whole match and use it in special situation like if somebody gets too close or too far away for primary weapons. But -blam!- the health regen and blade dancer nerfw
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Every game I've played has been great since the Special ammo economy nerf. When I want to use special it's not hard at all to find it, but since I spawn without it it's less of an incentive to use it over my primary
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1 ReplyEdited by FuzzyDunlop: 3/6/2017 8:04:40 PMJosh Hamrick got into a twitter convo with Lumi and pretty much said he's just going to deal with sidearms and nlb, he also doesn't think Ice breaker is in anyway OP :d https://twitter.com/Josh_Hamrick/with_replies
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1 Replylol primaries shouldn't only be "used when viable". Secondaries should only be used when viable. So... Use your primary.
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1 ReplyThis patch has revealed all the people who use their specials as a crutch. That's a plus.
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5 RepliesOk. I'll spare you those speaches. Narrow minds won't listen and narrower minds don't even wanna hear it. For those who will listen though. Special ammo isn't perfect. I miss it as well. However after I decided I wanted to use something other than a sidearm I found that you don't have to camp the special. It's all over the place. Pick it up and use what you want. Alot of folks are figuring this out now. There is enough special ammo boxes around that you don't have to be without for long. What's that? Alot of ppl are saying "but guys with sidearms are just rushing and killing me all the time before I can gets special." News flash. These same guys would have blown your ass away with a matador before the patch. If you are getting out gunned by a sidearm constantly then you are going into engagements wrong. That's just my 2 cents.