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Destiny

Discuss all things Destiny.
2/9/2017 2:46:35 PM
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Something most have not considered yet...

Everybody is all up in arms about the Special ammo changes. A lot of you have either forgotten or not considered how this brings Destiny more in line with another great sci-fi shooter. Halo. You know what happened when you wanted to use a special weapon in that game? You had to be the first one to grab it when it spawned in. Then if you died somebody could take it off your dead body. Your goal then was to either forget about it and consider when the next special would spawn in, or kill that guy and take it back for yourself. Obviously you can't take an enemy's weapon when you kill them in Destiny, but you also have an increased spawn rate of Special ammo that you get to CHOOSE the type of special gun it will be used towards. If this was an option in a Halo game, everyone would rejoice. So slow your roll and give it a shot before you keep complaining. This could very well be the booster shot that makes The Crucible feel special again.
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#Destiny

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  • Does this apply to trials or not

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    • Edited by StrainedDig4: 2/10/2017 9:25:31 AM
      [quote]Everybody is all up in arms about the Special ammo changes. A lot of you have either forgotten or not considered how this brings Destiny more in line with another great sci-fi shooter. Halo.[/quote] So, you're saying 'Bungie removed [u]bats (ammo) [/u]from [u]Baseball (Destiny)[/u] to bring it more in line with [u]Soccer (Halo[/u])! Makes perfect sense...

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      • The funny thing is that after this update was revealed I bought an Xbox one with halo 5. Rip destiny

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        • Destiny started that way, kill enemy take the ammo, special or heavy. things are on a revolving door here, they take away and return things to make you feel as if there is real change when there really isn't. this is almost identical to the last big shotgun change, except with ammo crates every minute there will be easy create camping kills.

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        • I dont get on Destiny to play Halo. I have Halo for that.

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        • I think it's hilarious. Before the announcement: [quote]You suck, Bungo; too many shotguns & nobody uses primaries![/quote] After the announcement: [quote]You suck, Bungo; without special ammo I don't have guns I can use![/quote] And they wonder why Bungie uses data instead of listening to the forums.

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          • I didn't watch the feed, but the weapon categories are self explanatory. PRIMARY (should be your main) SPECIAL HEAVY

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            • In all fairness, this isn't the same Bungie that developed Halo. That being said, weapon balance wasn't an issue. You either got the power weapons, and hand other players their @$$, or you got your @$$ handed to you because a better player could outplay you and your power weapon. In which case they would continue to serve up some @$$-handed platter with said power weapon(mostly on you).

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            • Look, I understand Bungie made Halo and there will be some similarities, but Destiny [b]is not[/b] Halo. The games are allowed to be different.

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              • Edited by chickengoujohn93: 2/10/2017 10:07:11 PM
                Something most have not considered yet... Destiny follows suit of an MMO, a type of game which has degrees of grinding, repetition and loot/content being made obsolete/left behind following the release of something new. People still can't get that around their heads. Only reason I can come up with is console players haven't really been exposed to what an MMO does. Destiny may not be and MMO but follows some core principals... the grind, the repetition, the addiction, the drought and content/gear made irrelevant at the behest of new content. Seems like a lot of the console playerbase didn't really know what they were getting themselves in for. All they knew going into Destiny was; MMOs are very popular titles on PC and Bungie made Halo. Appeared to be a match made in heaven for the unaware.

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                • Weapon spawns in Halo were every 3 minutes. That's the same as Special Ammo spawns on Destiny pre-2.502 (the incoming patch). But in Halo even the rocket launcher spawns every 3 minutes. But in competitive Halo matches the "power weapons" are limited or not even allowed at all. So comparing it to Destiny just doesn't work. They're nothing alike.

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                  • People will say Destiny is not Halo and shouldn't play like it, but then they apparently want it to play more like Call of Duty lmao.

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                    • It'll be nice to see people using primarys as primarys and not as backups to their shotguns or snipers

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                      • Well said

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                        • Nicely put, mate

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                          • I played last night and only lost it one time while using wormwood. Why?

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                            • I'm happy that special is gone after each death. But I feel like it's not going to have the intended effect. People won't start using primaries more but instead, will simply camp special spawns. That's all I see Trials becoming, 6v6s on the other hand will probably be greatly improved. But in Trials, all we're going to see is teams running triple Skorri's camping special ammo and farming supers.

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                              • Yea but in halo you will always start with a primary as well as a pistol that you can trade with any gun on the map. Destiny is very different.

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                              • It's only a problem for those that depend on special weapons for the bulk of their kills. Doesn't hurt me, personally. 🙂

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                                • Sleeper Simulant always did remind me of the spartan laser...

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                                • I'm a Godamn space wizard. Not a spartan.

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                                  • The analogy would work better if Special boxes dropped from dead enemies with Special ammo. Either way, I believe you may be right. I was actually thinking the same thing earlier....

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                                    • To be honest, I try to use shotguns specifically if someone is right around a corner two feet away, or if they run up to me. It's hard to, though. It's like drugs.

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                                      • Your right its why this game is halo..........wait its not halo......so why compare the two.

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                                        • Reading this just gave me a whole new perspective of it. [spoiler]Gracias amigo[/spoiler]

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                                          • I [b]don't[/b] disagree with the changes to special... I'm kind of looking forward to the new way of playing. BUT. I never ever wanted things balanced in the first place. Not in year one, not ever. I didn't expect or [i]want[/i] Destiny PvP to play out like the same ole shooters we've already played. Call of Duty, Battlefield, Halo, Quake, etc. I wanted it to be it's own thing, where we were OP as fxck because of the gear we found, and using those OP weapons and armor to strategic advantage on a team oriented battlefield where we were dealing with space magic. For example, (if the PvP was designed this way, with more maps and game modes) it'd been cool to go to say, First Light. There's vehicles. What if one team's objective was "Defend the Wall" just like guardians had to do in the lore with Twilight? So: *Team Alpha must defend a base, and a capture point, or a console that must be rigged to blow by the other team. *Team Bravo is the assault team. They have to come up with a way to penetrate the base and lock down the zone. You're pushing the base. Awesome, you and two other guys are sporting Thorn, an OP as fxck DoT weapon. Should be easy to melt the defense. You pop a few stragglers that are lurking outside the wall trying to pick you guys off. Thorn does it's work. Then BAM. You're hit in the -blam!-ing head with Icebreaker. Shit. You look up on the wall where the shot came from. There's a hunter up there, invizing himself and camping (also known as "sniping"). Not only that, but you combusted from the Icebreaker shot. You and your buddy got wrecked. And you know that hunter will just regen ammo up there. Not to worry. You hook back up with the team. The rest of the team is trying to keep Icebreaker's attention, using a tank and lobbing rockets at him. But they are also dealing with two Jug Shotties on the ground. Here's your chance. You flank that tower on the wall and come around. Icebreaker didn't see you, so you chuck an Axion up there and flush him out. Its easy to finish him off with a shotty. Then WHACK WHACK WHACK. Alright, so fxck, there's a titan inside their wall with a last word and an LDR. You watch your death screen as he hops up to Icebreakers former position and drops a bubble. Great. Now Icebreaker has a bubble in his tower. Not to mention that defender is hardscoping the main door of the wall of their base. You take the Icebreaker challenge. Jumping and sliding into cover, you keep his attention and evade sniper shots. When you get where you want, you launch a Nova. It shatters that bubble [i]and[/i] the hunter inside. You immediately hop up there and go to work with Thorn. LDR titan goes down in the middle of his hard scope. You toss another axion down in the base toward the door to their spawn. Your team is pushing up with a tank. It can't get inside the base, but it gets them there. Before tank guy can get out though, a team of suros's start spraying the thing and it explodes. Half your team is gone. You start picking off the suros dudes with thorn, and clutch the wall. Good ole thorn. You buy enough time for your group to make it back to the wall. Then you get wrecked with one shot to the dome. Hawkmoon just blew your face off. It's gonna be a tough push. Luckily, a striker on your team breaches over the wall and supermans them hoes like yuuuuule. Fist of Havoc, death from above over the wall. Epic play. That was their whole team. He holds his area with a Doctrine. Thing is spraying dudes down as they come out of their spawn. You notice everyone is battling in the courtyard, and Shaxx yelling at you to send in your "sapper" (to blow up their base). You know it takes a super to wield the relic, the "Blast of Light". Your nova is almost there. So you cheat away and head for the zone. Awesome, you stand in the zone alone while your super slowly discharges into their capture point. Few more seconds it'll be done, and it'll start the countdown that will wipe the whole enemy team with a shockwave of ligh-- ZIP ZIP ZAP. Aw, fuuuuuuuck. One of their guys has a Vex. It just shredded you. He locks the control zone down with a bubble. You know it's over. All he has to do is hold that bubble for the few remaining minutes with that damned OP Vex and they will win. That's when a golden gun rips right through his bubble and wrecks his shit. A Hunter and a Warlock from your team enter the control. You have to get back there. You still have your super since it didn't completely download into their Zone. You know that Hunter used his GG. The Warlock is a self rezzer with Tlaloc. They may be able to hold that zone, but they have no super. And you saw those Suros Regimes earlier. And Vex is in there. Sure enough, you enter the room from a balcony and see them pinned behind some boxes. The Suros guya are pushing. Jesus, the download is almost there. You hop the railing when you see the suros/party crashers pushing in to take back their zone. And you Nova Bomb their fxckin faces. Triple kill. Vex drops you immediately afterward again, but your crew teamshots him in the process. The download completes, so you guys get to the center of the room and dance. The enemy team enters and starts picking you off, but that doesn't matter. You watch the wave of light wash across everything, and their disentegrated bodies fly off into nothingness. Shaxx says something about being glad it was the Devils attacking the wall and not your team, great fight, yada yada. .... But naw. Instead, we sprint right out of the gate and go wild running around killing each other with whatever new Meta just dropped, and bitching that their gun should be equal to yours, and that Strikers need a nerf, etc. Instead of having explosive ass battles with space magic and rare loot. Sigh.

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