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#feedback

Edited by ol azo: 12/30/2016 1:12:24 AM
7

Buff No Time To Explain and Red Death

No time to explain and red death don't really have any use for anything. I have a few suggestions for buffs on these weapons. [b]No Time To Explain[/b] -Increase the mag size. When fighting normal adds, body shots will occur too often for a 24 round magazine. However I don't think increasing reload speed would be a good idea, because that would make the exotic perk kind of pointless. -give constant precision shots an exponential increase in damage, resetting the damage buff after missing or body shotting. I say exponential because in crucible, only a few headshots will not give too much damage. In pve, enemies that need dps (damage per second) will give this weapon a chance to work. It would be similar to outbreak prime, but with higher risk and reward factors. Obviously, an exponential damage increase would have to increase very slowly after a while so that it can't take down raid bosses too quickly. [b]Red Death[/b] -This weapon needs a lower ttk (time to kill). A slight damage buff should work. -As of the exotic perk, it should be made to what it was before. If you don't know what it was like before, the perk would basically activate rapidly. I forget how fast it actually was, but I think it was so fast that if you killed 2 thralls in 1 burst, it would activate twice in that burst. What ever it was before, it should be buffed back. Considering that pve is full of enemies that barely damage you, any single shot can stop the regeneration. A flurry of projectiles isn't ideal for regeration. This exotic keeps you alive, but it's still very possible to be caught in too much fire power, or to be overwhelmed by enemies that don't die quickly. In pvp you don't get double kills very often with primary alone, so it doesn't matter that much. An exotic perk shouldn't be this bad, even if it keeps you alive.

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