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Destiny

Discuss all things Destiny.
Edited by Synge_X: 11/29/2016 9:05:50 PM
218

COZMO!! Attention required... Please play Titanfall 2

I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about: Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2. I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post. I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons. DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now. It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself... 1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills. 2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time. 3. On top of not having any options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently. 4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more. I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attention to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible... A fun casual experience for players of all skill and type to enjoy. Right now fun is the last thing I would call the crucible.

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  • I love titanfall 2

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  • Edited by ReaperBlack_201: 11/29/2016 11:42:38 AM
    Official answer from Cozmo: Look, blueberries! So sorry to tell you but neither Cozmo or Bungie give a -blam!- about us.

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  • TF2 is my goto for fast-paced balanced multiplayer. Honestly, Titanfall 1 was incredibly balanced as well, just didn't have enough customization for an MP only game.

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    • Keep on thinking you guys are saying team fortress two lol

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    • I agree with everything especially the thing about auto rifles

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    • Guess what game I just got done playing... Bounty Hunt on TF2. Fun games!

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      • ♡ titanfall 2 ♡

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      • TF2 = Team Fortress 2 Titanfall 2 ≠ TF2

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      • Now if this guy (op) could have Dee's job, we would be getting somewhere! Might tell them to play a game or two of battlefield one as well.

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      • The whole AI in titanfall pvp ruins it for me.

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      • I agree wholeheartedly, but I did want to point something out on #3: The weekend warrior dad's club, when playing in their own league, doesn't earn themselves a World Series trophy when they win their league championship. Why? Because they're all more or less casual players who play for fun and for the love of the game. Their skill pales in comparison to the Cubs, but so does the rewards for winning the championship compared to the Cubs' WS Title. Though it's annoying as hell to be slammed up against top-500 players in your first match, there's not really much to do. Skill-based matchmaking in trials would take away a lot of the achievement. There's nothing better than upsetting those top-500 players en route to a flawless. Additionally, you have the elite in Trials -- the 3.0 KD and the 2.5K Elo -- who will find it hard to hit 7 wins at all since they're going up against other top-tier players every single game. Going back to the Cubs-Team Dad analogy, I wouldn't be opposed to making Trials a ranked playlist with SBMM ranks, but with each rank having separate rewards. The lowest flawless rank might just get a blue emblem (Prince Sigil-like), and progress up from there to the highest rank who gets an exotic emblem, a special rank-specific shader (perhaps exotic), and an adept weapon. It'd keep the Cubs from playing the Dads, while still enticing the worse players to get better (and move up into higher playlists), and perhaps one day a Dad will end up signing with the Cubs. The top tier should encompass more of the player base than the other tiers so it isn't Dinklebot vs. Kjhovey time after time.

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        • Titan fall 2 is one of the best games I have played in a long time. It is so much fun.

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        • [quote]I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about: Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2. I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post. I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons. DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now. It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself... 1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills. 2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time. 3. On top of not having no options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently. 4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more. I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attention to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible... A fun casual experience for players of all skill and type to enjoy. Right now fun is the last thing I would call the crucible.[/quote] Titan fall 2 is awesome so so good

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        • Cozmo =\= developer. Cozmo does not have the ability to make changes to the game. Neither does DeeJ. I wish people understood this.

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          • Edited by EarthlyVoyager: 11/29/2016 2:09:01 PM
            Bump let's keep this trending

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          • TF2: Team Fortress 2 Transformers 2 Titanfall 2 Dafuq people...

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            • > NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES No competitive game will reward average Joes the same they do 'professionals' either. SBMM in Trials would be unfair to them and everyone would still have a 3% chance to get the same loot, while games are much harder for better players. If you want this and to argue about 'fairness' you need a bracket system, and only the top bracket players even get to play for the LH. Which then sees player dropoff.

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              • Sure I'll play it, if you buy it for me.

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