I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about:
Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2.
I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post.
I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons.
DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now.
It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself...
1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills.
2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time.
3. On top of not having any options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently.
4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more.
I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attention to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible...
A fun casual experience for players of all skill and type to enjoy.
Right now fun is the last thing I would call the crucible.
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8 RepliesDidn't you get the memo? They buffed auto rifles by 0.04%!!!
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A lot more twitchy than destiny, but I haven't put tf2 down since I purchased it. It plays very well. I hadn't realised how much I'd gotten used to putting things down to lag and moving on because lag is virtually non existant in tf2 so you're forced to think about just how shitty connections are in destiny. You are shown your ping and the ping of anyone you select from the score screen. It really is a breath of fresh air. I don't think it's a destiny killer because you know, [i]destiny.[/i] ... But it's a very, very welcome distraction from the stagnant broken world of the crucible. And it looks Soo pretty at 60fps.
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2 RepliesEdited by sillly: 11/30/2016 8:29:47 AMTitanfall 1 & 2 are trash. Its a halo wanna be.
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3 RepliesIf bungie shut destiny down tomorrow all you cry hards would shrivel up and die. Xoxoxoxoxoxo
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2 RepliesThe shooting mechanic are much more better in titanfall. You actually kill what you shoot at. There's no stupid bloom, ghost bullets, overwhelming lag, or ridiculously low time to kill. I spend the last weekend playing Titanfall 2, then came back to Destiny. Auto-rifles take forever to kill their target. Shotguns have stupid range in these corner tight rooms, but their not the problem. The problem is the tickle guns we're shooting each other with in Destiny. I think it's dumb how you can spray bullets into a shotgun rusher and still lose the fight before can close in the distance and get a shotgun kill from stupid range. The body damage on primaries need to be higher. I can go on, but it doesn't matter. Bungie won't make the necessary changes. All their focus is going into how much money they can soak from us in their next in-game activity before they go completely silence and forget about Destiny. I guarantee that eveything in srl will be locked behind paywalls, like a lot of content was behind the Festival of Lost.
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7 RepliesEdited by AztekTx: 11/30/2016 7:43:01 AMThis is Destiny don't bring up other games on these forums. go play titanfall if you like it better.
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I want Titanfall 2 so bad ༼ つ ◕_◕ ༽つ
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11 RepliesThe thing that sets destiny apart is the fact that guns aren't cookie cutter. No gun is really the same because the perks roll different. Not saying it's good not saying it's bad, but you idiots fail to see that's why this game isn't great pvp wise. It is what it is.
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5 RepliesDestiny PvP is better then Titanfall. Titan fall story is better than Destiny. (all story thats online needs to be in the game)
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4 RepliesDude It's not all supposed to be pvp. Why do you think there are raids dumbo
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1 ReplyThis is why I keep my happy self on venus. Nobody has problems with venus. I mean sure, there are the fallen, but they are great joke tellers right? Once Lord Shaxx approached me and had the, foolishness... I guess? Anyways, he asked me if he could have a crucible map inside me. You guardians wonder why he doesn't leave the tower anymore...
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Titan fall? try cozmo play overwatch and watch the videos on how the devs tell the players that they WANT THEM TO PLAY THE GAME AND GIVE THEM FEEDBACK!!!!!!.....I mean......mind effing blown!!
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26 RepliesApples and oranges comparisons. Even though I love both games. Titanfall(2) is: 1. A pure shooter 2. A sequel that has had a chance to learn from and correct all of its mistakes in the first game. 3. Is running on a modern engine that Respawn got to specifically write for the XB1/PS4 generation of hardware, as opposed to the first game which they conceded that game's engine was obsolete. 4. Although it has an innovative campaign...there is no RPG. No MMO like elements. No ongoing PVE play experience to have to consider. 5. It is able to get away without having SBMM, because the AI opponents in game modes like Attrition and Hardpoint/Domination lowers the barriers for participation for new and low-skill players. The maps are large enough for them to largely avoid other, better players...and they can help their team and hone their skills farming AI opponents, until they are ready to take on other humans. Destiny is: 1. Has PVP experience built around a loot-based, action-RPG with very strong persistent world elements. 2. Everything in the game shares the same gear systems, so changes to one part of the game affect every part....and things that make PvP more "balanced", poison the game's PvE experience 3. The majority of the game's players play PvE....not PvP. 4. The game is still the same game it was when released in 2014. It has only been able to be tweaked a bit and expanded. 5. It is running on an engine and networking system that was designed to run on XB360 and PS3...and was PORTED over to XB1 and PS4. 6. The Crucible without SBMM would be a MISERABLE experience for new or lesser-skilled players. The game has numerous "snowballing" features that reward team play over solo/pub play...and that magnify the advantages that winning teams have over losing teams. In Year One the situation was so ridiculous, that Skirmish matches would quickly spiral out of control, based on who won the first heavy drop. OTOH, the only "rubber banding" feature (to allow losing teams to change the momentum of a match) is the ONE heavy drop that occurs in matches outside of the Mayhem play list....and the winning team usually wins control of that anyway. The result. You'd get a shit-ton of blowouts. You'd get new players and lower-skilled players just continually having their head slammed into the pavement trying to take on players vastly better than they are. While some shooter gamers might be willing to put up with this shit....MMO, and RPG gamers (a lion's share of the people who actually play this game) won't. They'll put up with the abuse for a short time....then quit PvP...and never come back. Then you have connection problems because no one is playing...and Bungie finds itself in the position its in with Trials right now. Trying everything possible to actually entice people to show up and play. Because people got tired of getting their teeth kicked in every week.
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When I bought this game, I was told I was buying a PVE focused multi player. Seems like the only players left are the whiny pvp players who think that should be the main priority in this game.
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9 RepliesMy favorite fast-paced game. So much chaos that you can't take a breather [u]anywhere.[/u] I can't find the Titan for me, though. Legion and Tone are my best. I can't seem to play Ronin. At all. Northstar for Last Titan Standing. Ion, I never play as because burnt out in beta. Scorch was great for awhile until I realized I only have one way to effectively kill Pilots.
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6 RepliesTwo different games. But they are both Video games
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Or. Play Skyrim, and imagine if Destiny had a map that size, with as many dungeons (daily story missions), plus enemies everywhere, mini bosses, bosses, towns, bounties, quests, side missions, loot, a better PvE mode than PoE, strikes, raids, and a spaceship version of strikes...then expansions. PvP does need some work too though, I agree.
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3 RepliesEverytime someone abbreviates Titanfall 2 as TF2, it instantly makes me think they're talking about Team Fortress 2.
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12 RepliesJust go play Titanfall then. Got to play a bit of it. It's pretty good. But I've never understood the "Destiny is dead, mah game is better cuz of these cookie cutter reasons." Just go play it and stop talking about it and making all comparisons to Destiny.
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2 RepliesI love how everyone who defends T2 is on PlayStation. Give it a month and you'll never touch it again.
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4 RepliesYou ought to see the video I recorded of me getting shot through the wall. It was so bad, the player who dropped me kept shooting and you can SEE the bullets going through the wall!
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Edited by Hazethemadman: 11/30/2016 1:44:04 AMReguardless of any arguments made - not as many people play Destiny anymore, and not as many people find it fun. I, with 14 years of gaming experience, give my opinion in saying Destiny is in its inevitable decline. Destiny 2 will either revive the series or lay it to rest. I will be waiting for it while i enjoy games in their prime before they, too, give way to the next big game.
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So you want us to play Titan fall 2, then you brig up team fortress 2 I'm so confused [spoiler]amirite[/spoiler]
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I've always felt like there wasn't enough on a loot based shooter and yet the majority stick to a few weapons. I feel like the vendor weapons (and armor?) should of always dropped post matches. Nobody wants armor from a rank up package and we don't buy it from vendors willy nilly. Please don't make old content irrelevant in D2 like you so successfully did to D1.
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[quote]I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about: Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2. I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post. I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons. DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now. It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself... 1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills. 2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time. 3. On top of not having any options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently. 4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more. I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attentiontothenextday to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible... A fun casual experience for players of all skill and type to enjoy. Right now fun is the last thing I would call the crucible.[/quote] [armory] [/armory]