I could write a research paper on what makes a fun multiplayer game, but instead... I'll just make a suggestion that will help you understand what I'm talking about:
Objectively play a session of Destiny, a game you most likely have hours devoted to(meaning you know your way around it), and then play a session of TitanFall 2.
I won't spoil anything If you haven't played this game. However, I feel that it's important that you have this experience(comparing the baseline experience of Destiny and TF2 in PVP)so that you can report your findings to the crucible sandbox team. I say this, not to bag on Destiny, but out of love. I'm confident after playing TF2, you will understand what I'm getting at with this post.
I know that the team at Bungie is aware of how important it is to have a solid PVP experience. I know that considerable resources have been assigned to work on Destiny 2 and it is a critical time to get things going in the right direction. To put it bluntly, right now the crucible isn't much fun, and the community has been very vocal on what they feel are the reasons.
DO NOT MISTAKE "NUMBER OF PLAYERS" FOR "PLAYER SATISFACTION". I continue to play Destiny because of the oscillation between cooperative and competitive events... When one is stale, I move to another. However, one side is, and always has been a better, more polished experience, that being PVE. Many people are here for that very reason, but at some point, the absolutely defeating feeling of the crucible becomes too much, and activity drops. I'm already seeing it on my friends list right now.
It doesn't have to be this way. The entire philosophy is so off base and wrong for the crucible... And it's deeper than just bad connections, poor weapon balance, shifting metas, and limited map design. The problems with the crucible are so numerous because the entire act of crucible is counter to itself...
1. Supers and heavy weapons make the game more casual, yet we are matched aggressively by skill. We're told to "not take it seriously but the entire back-end ensures that we take it damn serious or else it's a snow ball of supers and one shot kills.
2. The entire game is based on loot, but you better use the few weapons that perform in the limited map design if you want to not be destroyed. I CANNOT believe that Auto rifles are still in the shape they are in after all this time.
3. On top of not having any options for social or casual play, we have an entire competitive mode, with content locked behind a 9-0 tournament THAT HAS ALMOST ZERO MODERATION. Dig into the paid carry scene Cozmo... What you will find there is staggering, and the situation is worse than people believe. NO COMPETITIVE GAME OR SPORT OPERATES BY HAVING PAID PROFESSIONALS COMPETING AGAINST AVERAGE JOES, and then giving them a trophy for it. It's like the Cubs playing the weekend warrior dads baseball team. Not to mention cheating... Which is related to everything wrong with trials currently.
4. There is only a few ways to play Destiny, and every change made to increase TTK and promote counter play, has resulted in the same"bait and ambush" gameplay that exists in every modern shooter. The issue is that Destiny isn't every other modern shooter, and has the potential for so much more.
I understand that TF2 and Destiny are two very different games, but the common thread in PVP for both games is that players are fighting each other. If you take the time to take part in this request, pay attention to the things that make that process less stressful, and more in line with the goals set forth by BUNGIE for the crucible...
A fun casual experience for players of all skill and type to enjoy.
Right now fun is the last thing I would call the crucible.
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2 RepliesSadly I have to agree with you. The Crucible is anything but fun (for most game modes). I say this because Mayhem Game Modes (Particularly Mayhem Clash) is my favorite game mode - minus the overflow of Supers. I think you could tone down the recharge rate of Supers in that game mode and you'd have the epitome of what Clash is meant to be. ** In short, Mayhem Clash is almost perfect, and regular Clash is anything but. ** While the Crucible is "fun" sometimes - and by sometimes I mean ONLY WITH FRIENDS - the Trials Scene is absolutely, positively, without a doubt in my mind F-U-C-K-E-D!!! Cozmo, Deej, Bungie Devs, I implore you to scan your "Planet Destiny" LFG site and - oddly enough - eBay. You have good Crucible players - your "best of the best" - charging people real money for a chance (A CHANCE) to try for flawless. And on top of that, I've heard of people not going flawless and getting scammed out of their money. Add cheating through DoS attacks and you have a game mode who has no competitive integrity whatsoever. The only silver lining in this whole debacle are channels like "LuCKyy_and_BW" who do raffles where one lucky winner per raffle gets a chance to go for flawless... No money or Sub required, all you have to do is follow, and the chances of going flawless are pretty good if you follow instructions and the pair is pretty chill (although BW has a tendency to "rage" when he gets outplayed, but it's probably part of a stream act...). In the way of weapon balancing... Bungie. I'm not impressed. I see a bunch of weapons used but when I play competitive - namely Trials - all I see are Party Crashers, Matadors, Clever Dragons, Grasps of Malok, MIDA Multi-Tools, you get the picture. You have to look at the big problems. Some of these weapons have too much impact for how high a rate of fire they have. Some of them have too long a range and too high an impact. Another overarching problem is AIM ASSIST. THIS BREAKS THE GAME. Some of these weapons don't need it... Granted some of the Snipers need a bit of Aim Assist, SHOTGUNS AND PRIMARIES NEED NO AIM ASSIST.
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3 RepliesIt took me twenty minutes to find a game in Titanfall 2, had to switch game modes to the lowest number of players in my region then got my can whooped by really good players. I was in the attrition lobby for 15 minutes while it just kept saying starting server.
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Whatever happened to 'tl;dr'? Btw, I'm playing Pokemon Sun. Way too fun.
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1 ReplyIt's cray cray I came on here to make a post about how TF2 PvP is damn sexy and here you are with a way more elaborate post :) Yeah PvP in TF2 is not a lag fest / it's fast paced and it feels like the hunter subclass that wall runs and takes down giant mech warriors .. also summoning them down to fight in .. or jump out of .. wall runs .. weapons that work .. my mind is exploding with TF2 PvP
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Edited by Jio: 11/30/2016 8:51:16 PMThe Pilots of Titan fall 2 are much more agile, move faster and have better mobility. They have more air control when they fall and they slide with more speed, distance and even accuracy. The fluid way they jump, double jump, slide, wall run and grapple hook to the evironment reminds you of just how limited our Guardians are when it comes to movement. The evironment plays a bigger role in Titan fall 2. There are large, open areas and narrow, enclosed spaces and obstacles and terrain to jump on and make use of. You can use the terrain as cover, grapple hook to a higher point for better sightlines and perspective or just to get away. It looked like you could go prone too. In playing COD, BF1 and watching TF2 gameplay, maybe the weapons in Destiny just aren't fast or responsive enough. The kill time seemed decent in Titanfall 2. You might not even need hitscan weapons so long as the bullet/round (whatever it's called) travel time is sufficient. Bigger maps for 6v6 gametypes might have been better. The primaries themselves shouldn't have been pigeonholed into their ranges. The effective range of a weapon should vary based on its intended purpose. For example: A semi-automatic hand cannon meant for precision and accuracy would have good range but probably not have a high rate of fire. You'd use this on a bigger map with more space. Vs A fully automatic hand cannon meant for suppression and pushing would have sharp damage falloff and bullet drop and be less accurate at long ranges, but it would excel at close range and have a higher rate of fire. You'd probably use this on a smaller map or a map full of narrow and enclosed spaces.
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3 RepliesYou know, just because they are both shooters doesn't mean they should be alike. Destiny plays wayyy different than tf2 because it's supposed to. People play them for different reasons.
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once i get to 400 i'm going to get into titanfall anyway😁
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12 RepliesPlay Overwatch and Titanfall 2 fellas. You won't be disappointed and it will help make the wait for Destiny 2 easier. For you PvE enthusiasts out there, pick up Mass Effect Andromeda when it comes out next year.
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14 RepliesEdited by Duke: 11/30/2016 2:23:28 PMIf you think TF2 offers you the experience you want, then just keep playing that... Also not sure how supers and heavy weapons makes a game casual...That just doesn't make any sense to me.
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Titanfall 2 is a fantastic shooter! It's amazing what 60fps and weapon balance does for the gamer's soul.
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2 RepliesEdited by mandog_123: 11/30/2016 3:15:29 PMTF2 is definitely worth the try. The campaign was pretty good and the multiplayer can be very intense, not to mention they also have a variety of game modes. On top of that all DLC is free. Oh yea don't forget to try it out for free this weekend :)
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Necrobump Titanfall 2 is amazing
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Take my upvote. See you on the Frontier, Pilot.
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58 RepliesEdited by BXR Lonestar: 11/29/2016 4:40:21 PM[quote] one side is, and always has been a better, more polished experience, that being PVE. [/quote] Are you smoking dope man? I understand that this post is about PVP, but the PVE in this game is far from a polished and refined experience. There's a saying amongst raid veterans, even those of whom I've talked to that I have not run raids with, and it goes like this: [i] "It wouldn't be a Destiny Raid without a few glitches."[/i] But I'm sure you want examples. So here's just a few of what we PVE players dealt with throughout the years: Aetheon glitch where less than three people teleported to the oracle phase. This was particularly problematic in Vanilla when you needed all three players in there to kill all the oracles on hard (assuming not everyone was level 30). Templar and Aetheon phase - Oracle glitch where you clearly kill an oracle, but the game doesn't detect it and you fail the phase. Or how about vanishing swords in the Crota raid? They would disappear within 10 seconds of you picking it up. That is, if it didn't fall through the floor.... Or How about Crota chasing you off of the main boss platform in the middle and following you into the Ogre rooms? Or Crota disappearing and re-appearing behind your fireteam in the gem room - that one was always particularly funny... Or the War priest, where you kill one minion, and it goes from X5 to X3, artifically reducing the time you have to DPS him? Or Teleporting ogres during the Oryx challenge? Get the picture? PVE is far from perfect. And that is just the glitches. I haven't even begun to discuss the irrelevance of Destiny's endgame PVE since TTK launched. No elite loot to chase, raid gear is nothing but infusion fuel, no elemental primaries, so what exactly are we playing endgame PVE for? There's nothing great to get. Sure, the raids are fun, but after you finish all the challenge modes a couple times, the novelty wears off and you realize the activity is just pointless, which is very discouraging. Weapon balance? You think it's bad for PVP? In PVE, there is literally NO weapon worth getting excited over, and that is largely due to balancing changes made primarily for PVP purposes. HC's aren't even viable in PVE imo because of limited ammo, limited range, and the fact that several shots of your magazine are wasted via the bloom affect. You have to be a REAL hardcore HC fan to continue to use one in PVE. This might be improved IF they separated PVP balance from PVE... Any weapon that is actually worthwhile is questified so that nobody is "left out," but in doing this, Bungie has removed ANY incentive to do anything harder than a heroic strike - because there is no worthy reward to chase after by way of RNG. And strikes are NOT meat-and-potatoes for PVE players. I don't get online at reset every Tuesday to run 100 strikes. In fact, I don't even get on Destiny - not since RoI Launched, because RoI was just more of the same TTK Formula. When I DID play, I got online at reset excited to do the nightfalls and my raids for a chance at getting the best loot in the game - that is, until I realized that the best loot in the game was from the Vendors, or I had already obtained them by doing the quests... PVE is JUST as problematic as PVP right now, and maybe even moreso as there is quite literally, no incentive to play Endgame PVE anymore. Strikes might not be so bad if the same 2-3 would not keep popping up and ALL STRIKES, including alternative versions of the strike, were available at all difficulty levels, but Bungie made the head-scratching decision to limit your selection based on difficulty. Hhhuuuhhh?!!? Strike rewards should never be better than Endgame rewards, and Endgame rewards should never be reduced to infusion fuel. This isn't to take away from the PVP concerns you highlighted, but it is meant to highlight the PVE issues with this game. As I see it, the ENTIRE GAME, Both PVE [b]and[/b] PVP are really problematic, and it has been ever since TTK launched and they deviated from the Y1 formula. Its so problematic that even though I'm really interested in the Iron Lords storyline, I couldn't justify dropping $30.00 on RoI. I MIGHT be willing to buy it if the price was reduced to $10.00, but that is because there is so little content and so little incentive to repeatedly play endgame PVE that $10.00 reflects the amount of entertainment I would ACTUALLY be getting from the DLC. I probably wouldn't even stick around to get all 3 characters to 400. I'd just play to get one character raid ready, experience the raid/challenge mode a couple times, then move on. Sad to say this, but I got more hours of entertainment playing Defense Grid (a free games with gold game on xbox live) than I would get out of RoI.
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3 RepliesNearly 200 likes and still no Bungie reply? Why am I not shocked...
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26 RepliesIt took Respawn two entries to get Titanfall right. Bungie is still on their first.
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Destiny is my favorite game, and i always thought i would back it no matter what. But lately I've lost interest. I would rather watch YouTube videos that I've already seen than play destiny. And I'm not sure ill even buy Destiny 2 when it comes out. This game just lost its vibe, and I'm through with it. Yes i still play it but only on Tuesday's for the nightfall and crucible bounty. And this is coming from a guy who played religiously every day for several hours. Ive redownloaded Battlefield 4 and started playing that just to pass the time.
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1 Replylike what you've said, I think we'll have to wait for Destiny 2 though to see an improved game
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4 RepliesI fully agree. After playing a lot of Titanfall 2 I really have difficulties playing Crucible and the lag became even more evident. In Titanfall I never feel cheated when I killed. Shots actually connect if I aim at somebody and I encounter lag about once in a hundred games. It also feels a lot more balanced in general. I feel like I can use any weapon available and still have decent games.
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I just finished the campaign mode in Titanfall2 last night and I have to admit it was fun. Smooth with a cool story line. It wasn't glitch free however as I did experience getting kicked back to the title screen at least once. But it was still a great run. That being said, the pve part of the game was really short when compared to Destiny. I finished the whole thing in 5-7 hours tops and I'm not sure there will be much replay value. I think I'll probably run it again on a more difficult setting and look for all the blue helmets just to get that part done, but after that I think the pve portion is done for me. So comparatively speaking, Destiny and Titanfall2 aren't even in the same ballpark. When I compare the 100's of hours I've played Destiny to the 20 or so hours I'll end up playing Titanfall2; well you can see where I'm going with this. They don't compare. Pvp is probably a different matter. I've played Titanfall2 on multiplayer only one time so far and it was ok. I wasn't blown away by it but it was enjoyable. The maps seemed a bit small for running around in a Titan suit, but I'm sure I didn't see them all. TL;DR: If you're primarily a pve'er, Titanfall2 is worth the money as long as you're not expecting the kind of replay value that came with Destiny. The campaign was fairly short, but very fun. If you're a pvp'er, then from all I've read from others, it's a good buy. Especially if you're looking for something to do while awaiting Destiny2.
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3 Replies[quote]I CANNOT believe that Auto rifles are still in the shape they are in after all this time[/quote] Lol we should make the ttk of the easiest weapons to use higher. OK. Let's also bring back shotguns to felwinters range.
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Edited by Cowboybebop: 11/30/2016 4:07:43 PMIt has too much of skill gap tbh. If you can't bunny hop or wall run for more than 80% of the game... Eh, it's just cod if you don't know how to play it.
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3 RepliesComparing a game that's almost 3 years old to one just released is ridiculous.
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1 ReplyWhat's Titanfall 2?
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5 RepliesEdited by SmashvilleViking: 11/30/2016 8:22:41 AMSo, what exactly does the Destiny PvP work off of? I mean, server wise? Because, if games that run on dedis ever get hit with a DDoS, you won't be able to play them. Destiny, you will still be able to play. People think dedis are "god-sent". Nope, they're not.