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#feedback

Edited by Call Me Roy: 11/27/2016 4:37:50 PM
24

Trials Matchmaking

With all due respect, the current matchmaking in trials is garbage. The fact that it only goes off connection and card wins is just utterly ridiculous, not to mention that the connections are more often than not just crap: opponents "rubber banding", bullets gain the magical ability to travel through walls, bullets evaporating upon shooting, etc. I don't claim to know the complexities in implanting this, but I think it would be a much better experience if the matchmaking went: connection, ELO rating, and then card win similarity, with card wins being the first thing to be sacrificed, followed by ELO rating. I currently have about a 1030 ELO, and the friends I usually play with are around 1000-1400. Setting the lag aside, sometimes we match up against what seems like people with no hands, but more often than not we're getting matched up with people who we just absolutely do not stand a chance against. Now I know that Trials of Osiris is meant to test us guardians and push us to our limits, but it is extremely difficult to reach said limits when the opposing team is either a bunch of tryhard professionals, or a flock of teleporting bastards with no respect for the laws of physics. You've heard it 1000s of times, so obviously you're well aware that dedicated servers would negate some to most of the lag, but those servers with the current matchmaking would just mean that my team would get their poop pushed in by a bunch of non-teleporting, physics respecting tryhard professionals. Just to beat some possible commenter to the punch, Original Poster needs to: git gud Get carried Get cancer And other unnecessary immature statements. EDIT: I know ELO isn't a bungie stat, but apparently it bothers a lot of people that I used it in this post. So why don't I just also suggest that Bungie make some kind of visible in game player ranking system. Then, when in a fireteam, the game would average out the fireteam rank and matchmake accordingly. Think of ELO as a placeholder for something bungie has yet to create :D

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  • Nah, regular playlists are always infected by sbmm and ToO is a pretty chill game mode. Bad people like me deserve to get pubbed.

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  • Edited by RAIST5150: 11/27/2016 8:47:20 PM
    Bungie already has a combat rating stat on our profile. Could use that, if they aren't already. You can find it under the Activity Stats section. Mine dipped under 84 again last night....had a rough patch in Crucible with some bad negatives trying to meet bounty objectives. As for the dedicated server idea....that only works for people close enough to them for them to benefit. If they are only here in the US, then people overseas will still face the same issues. It may in fact actually make it worse. In situations where the code requires data from everyone to make a decision....and one or more have really high latencies while others have really low latencies, it causes a lot of hitching just the same or even worse. You can google other games that are known to use such dedicated servers and see the same complaints of lag, rubberbanding, skipping, and even disconnects for them in their communities. It pretty much takes putting up farms all over the place to effectively combat the lag properly, or use some form of hybrid cloud/P2P setup like Destiny is trying to do---the problem is their dedicated cloud service side is basically limited to just two locations in the US, and the game is depending on a 100ms refresh cycle to those locations. For it to work more smoothly it really needs additional locations closer to those other regions having trouble synching reliably with Bungie's two farms here in the US. Now if they were able to effectively tap into a more established cloud network like Microsoft or Amazon, it might behave better---but then you may run up against the regional restrictions for synching the data. Bungie doesn't appear to be too hip on the regional restriction aspect though, so we have two strikes against us. The more complaints I see about the issue, the more I am convinced Bungie needs to run with stricter rules for the connection limits. It would appear they are just getting too loose with them at that final stage of the matchmaking process. Let SBMM scale further out of bounds than it does now as well. Let SBMM hit the floor if they have to...the connection should remain more strict than it does right now. Even if that means more launching without a completely full instance to make it happen. 4v4 or 5v5 would work....it doesn't need to be 6v6--BUT, make sure the teams are balanced within the pool of players selected.

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  • Trials is the only mode in Destiny that arguably needs some form of SBMM but the only PvP mode without it!

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  • I think trials matchmaking should judge upon card wins, connection, AND how many time you or the opposing team has gone to the lighthouse/flawless

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  • Trials of osiris (lore wise and game wise) is a tournament. In wrestling for example, your first match in the tournament could be against a child prodigy who has been wrestling since age 6, or it can be a newbie, who started last year. Trials of osiris (and tournaments in general) work the same way. While it is true that tournaments usually have a tiered system, to separate beginners and advanced people, trials is supposed to be the advanced tournament. It is where the best players go to compete (supposedly). It is true that you will run into beginners in the advanced tournament, it's not always like that. PS I'm not coming at you, or anybody who shares your opinions skill. But there should be no tiered system within the trials of osiris.

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    • I've said it a hundred times and will keep on saying it, trials is the only playlist that should have sbmm.

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      • I hear you. Today I did so many cards, for my first game we had two 2k elo doing a single carry. We lost cause all they did was shotgun and nades. No primaries were used apart from my team. Went back to the reef got a new card then faced a 2 1900's also doing a since carry. It's like why am I getting these people on my first game. I'm now just under 1900 my friend is a 1700 and the other was a 1400 so therefore our average shouldn't be those guys. Matchmaking is stupid

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        • Right here with you. I run about 8 to 10 cards with 2 or 3 characters every weekend in trials with lfg groups that have similar kds and elo to mine. And my elo is the same as yours. And it is a huge struggle to get to 5 wins, happens 1-2 times a weekend. And seven wins? Only one time every 3rd weekend. One reason this happens, I or my teammates have bad games or we're just not playing to our full caliber because we've been grinding trials for too many hours. But one reason that is a solid FACT, when we check our opponents stats online, they are consistently 1500+ elo, kds 1.5 or higher, and have been flawless 16 to 35 times.... there is no way to develop better skill when one fireteam has never been flawless and we get pub stomped by way better players for 3 out of our 4 loss card. I don't expect to go flawless. I'm not paying a streamer. I've messaged people who post on the recruiting app who offer free carries, but let's be realistic they get swamped by people begging for carries. So no chance of that actually happening because there are so few players offering to help. But to say that trials is for "the best of the best in pvp" and lighthouse rewards are only for the deserving best is garbage. Streamers doing paid carries, free carry offers, both ideas prove that that argument is trash. Why can't there be a real skill testing solution. I know everyone will hate this but, give us SBMM in trials up to 6 wins. I know this would hard for bungie, but rewrite the code so that this happens unto 6 wins and then open up the code to the current system of "connection and similar card type". Which we know is still garbage too. I know because every weekend I play teams who are on their 6th win when my team has one or 2 wins. Bungie I know much of the community doesn't want participation trophies. We're not asking for lighthouse rewards without earning them. But the trials system will never allow players seeking to improve, even a chance to consistently get to 7 wins let alone ever get to lighthouse unless we relinquish our pride and beg someone to carry. I and many other players love/hate the competition of trials want to grind for the best. But the system does not cultivate an environment to improve. Therefore rigged against us. Driving away ur player base, when pvp rewards are the things to carry ur game through the content droughts. The system can be better

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        • Elo matchmaking would be a good thing, yesterday i went up against a 2000!!! Rank #609! We some how won having terrible elos but come on bungie!

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          • [quote][quote]https://twitter.com/_mantis_/status/787114500960821248 Please take note from a Lead Destiny designer who works on PvP in the game. [quote]it is absolutely intended that average players do not go to the Lighthouse. [b]There is nothing to fix there.[/b][/quote] Said by the Destiny PvP Lead ^^^ get rekt.[/quote][/quote]

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          • You want a real test of skill make Trials 1v1 have a freelance trials game if you want to prove youre the best & make the emblams different for a real 1v1 flawless. Nobody wants that though do they because most need carrying.

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          • It needs to be like in y1.

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          • My fireteam and I have been looking at this recently. We keep guardianGG open and use ELO as a measure. We either have 0-10% chance of a win. And get rolled. Or around 20-30% and if we really pull our sh1t together, we can grab a win. Or fairly even matches ( about 1 out of every 5 matches) which are always awesome and great fun. Or we get and 80-90% (sometimes more. I even saw one where the opposite team had a 4% chance) and absolutely stomp the opposition. Now, if we're getting stomped, it happens waay to quickly to actually learn and often there's something fishy with hit registration (more than usual,or maybe we're just more sensitive to it....). The hard matches, we learn from and actually get us a little better. The even ones are straight up fun. The ones where we have a massive advantage suck! We know how it feels to be on the other end of a stomping. Anyway, my point being..... Some days we get a bad run of really bad losses punctuated by the occasional stupid easy match. And the outcomes are pretty much decided BEFORE WE START. So maybe there should be MORE sbmm (not a popular opinion) in the crucible, particularly trials. Also a minimum internet speed requirement. Fookin' redbars are getting out of hand Bungie. BTW, I don't advocate trials being 'made easier'. Fook that ! I love the hard matches ,but the stompings just seem pointless.

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          • Bump. The current matchmaking is complete garbage. It's bad enough to be put up against players who wipe the floor with you, but it's total shite to then be put up against that exact same team again in the very next match. If a team has just gone 5-0 against you,there should be no chance of versing them again on that same card. Plus, the fact you're meant to verse teams with the same amount of wins as you is also a load of crap. I watched my kid and his friends get absolutely wrecked in only their 2nd game on their card by a team who "claimed ultimate victory" upon their win. Why the hell were these boys versing people on 8-0 when they themselves were only on 2-0?

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            • 1
              Trials is the last game mode in which SBMM isn't a thing.... that being said, ELO is a number that can easily be boosted and therefore you shouldn't take it as a sign of defeat when you match up against them. Players need to take steps to improve their individual game in order to reach flawless in the "most competitive" game mode in Destiny.

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            • It should be 100% connection and nothing else imo

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            • Bungie need to add SBMM on trials

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              • Connection? whahahaha. Trials is almost unplayable, right now. It's just ridicolous.

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              • DEDICATED SERVERS Bungie, please listen and respond.....

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              • I aggree. Yesterday, something weird again. From all matches, only 1 match was a fair fight with some epic moments. All other matches we where whiped by matadors with scoutrifle ranges, shot trough 3 walls handled by sweaty 392 lvl guardians who had gone 170 times flawless... Connections you say? Yep, always a lagswitcher present in the other team. And right after we got whiped always 1 of them leaves their fireteam, as if we would not be able to report them or something.. it sucked. I just want a fair fight, i dont mind being killed by skilled players at all, but something has to change.

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                Trials should not, and can not, include ELO rating. Involving ELO would already ruin what SBMM already has, making Trials an even worse playlist. Secondly, ELO is an outside party. ELO rating is not Bungie's doing, it revolves around outside parties that have different values depending on which one you choose to look at. ELO can't be integrated because it isn't a set stat, it varies from party to party.

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              • Trials isnt sorted by connection like regular crucible, its sorted by win/loss simularities on your card. Then that field is expanded if a group cant be found.

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                • Elo is a fake stat. It wouldn't work

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                  • Love your post, especially the end part "get cancer and other unnecessary immature statements." lmbo

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