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Destiny

Discuss all things Destiny.
Edited by LeatherneckZero351: 9/3/2016 1:41:39 AM
235

Exotics are....well, not soo exotic anymore?

Exotics are supposed to be some of the best weapons in the game. That is the reasoning why you can only have exotic equipped at a time. Usually exotics will have a exotic perk (unique) that makes it special but since they are "exotic", the other stats are lowered. In almost every y2 "exotic", the "exotic" perk is sooo bad or weak that most legendary counterparts outclass them or are preferred. (cause bungie doesn't want guardians to feel powerful, hence the continuous yearlong NERFS all year) Hereafter sniper rifle- not recommended for end game content as "exotic" perk procs after rapid kills, which would have to be low level enemies. Even then the perk isn't that useful Zen meteor- same concept as hereafter, rapid kills shoots a laser beam. You can't really use it for bosses, and who uses a sniper to kill low level enemies? Again...the perk is worth the exotic slot, or at least for me isn't beneficial at all. Ace of spades hand cannon- precision kills move one round into the chamber. It has firefly but soo do a lot of legendary hand cannons that don't take up a exotic slot. The "exotic" perk isn't worth the slot....again, my opinion I only named a few but I didn't have this concern in y1. Almost all exotics were great except 1 or 2. Y2 is the opposite, all exotics suck except one or 2. (When I say y2 exotics, I'm not talking about carried over y1 exotics) Can we agree bungie needs to do a better job designing exotics?! Awesome exotics in y1 is what gave this game a a lot of replay value. I used to run strikes and raids over and over for a "chance" of a exotic to drop. If this is how exotics will be from now on, I'm really disappointed in their direction. They were once the most sought after weapons and now they are some of the worst weapons. (Don't get me started on how bad perks and how boring and weak weapons got in y2, totally new discussion) Cozmo, If you see this, pass to the devs (Jon weisneski) that we want to feel powerful, we want exotics that feel as the title states "exotic". We want better perks, this game is supposed to be fun. The negatives outweigh the positives in these weapons, what fun is that? The weapons feel sooo weak compared to y1, what fun is that? The perks are soo situational and when they do proc aren't worth what they give for the few seconds they last, what fun is that? Edit#1- ok, the exotic swords are wrecking machines. Telesto is also solid, zhalo just because it's the only elemental primary. Edit#2- It would be great if all primary exotics would have a elemental burn. That would make the exotic slot worth it a lot more! (AchillesESTBeast came up with burns on all primary exotics idea in a reply and I thought that's a great idea! let our voices be heard to the devs!!! thanks man!) Waiting on Cozmo to tell me he is going to pass it to the developers....
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  • Edited by Meganium: 9/1/2016 2:39:44 AM
    I completely agree, ToM is just an infinite LITC, Zhalo is cool, but it still feels like Bad JuJu, and a Stormcaller Melee fused together. Jade Rabbit is just headseeker, but reworked, and Hereafter's exotic perk is underpowered, almost everyone runs when they see a sniper's glare anyway,

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  • Edited by Ada-1s Pet (adept): 9/1/2016 2:32:07 AM
    Dude tlaloc is awesome.

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    • Ace of spades is simply a good weapon. It's got 3rd eye and firefly. Seriously, it's just a god roll that takes the exotic slot.

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    • Edited by Ark: 9/1/2016 1:40:18 AM
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      I play this game for the pvp the majority of the time. Unfortunately the whining has ruined a lot of the weapons for standing out in PvP. It has ruined it not only for pvp but for pve.

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    • Edited by Mighty Joe: 9/1/2016 2:03:02 AM
      Thank the community for the ineffectiveness of exotics. Exotics are meant to be special but the perks break pvp so it gets nerfed. Simply make it so exotic perks are deactivated in pvp or pve players are simply gonna keep getting screwed over by the pvp crybabies.

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    • They need to get more crazy and creative with exotic perks. They have so many exotics that simply boost stats on a kill, or return ammo to the mag. It was cool at first, but now it's just repetitive. There's a reason the community latches on to year 1 exotics like thorn, Icebreaker, gally and vex. They were fun, unique, strong good in multiple situations. No matter what Bungie does, there will always be exotics that are stronger. So don't make them all weak and equal to legendaries to balance them out, it ruins the point of exotics

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      • Edited by Rhydon: 8/31/2016 11:19:40 PM
        The problem is that exotics either have a very lackluster exotic perk, such as Boolean Gemini, or their stats aren't as good as that of their legendary counterparts, such as Bad Juju. So Bad Juju is in the same pulse rifle archetype as the super-popular Hawksaw, and it was this exotic perk: String of Curses - Kills with this weapon instantly reload it, granting a temporary damage boost and providing a little bit of extra super energy. Awesome perk, isn't it? The problem is, its stats just aren't as good as Hawksaw's. There are only a handful of exotics worth picking over legendary alternatives, such as MIDA.

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      • Edited by IAaRoNtheBaRoNI: 8/31/2016 11:10:21 PM
        Other than not livig up two the term "exotic" in their perks/stats, they aren't even hard to obtain. Before someone says something, I stopped playing in October and the only ones I didn't have at that time were NTTE, Taikonaut and Zhalo. If I stayed on a little longer I would have had two of them as Xur sold them! It's a shame really.

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      • Exotics are almost a handicap now.... Especially the weapons. There are some really nice legendary choices.

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