[b]Team and solo match ups[/b]
There has to be some sort of filter so solo don't go against against a full team. Make it so solo is matched with solo or the teams are even in composition (team of 5 + 1 random and another team of 5 + 1 random). I underatand skill plays a factor, but in certain circumstances skill doesn't matter when you have one skilled person against a team who can communicate and team shoot you.
[b]Going into a match that has already started[/b]
We've all been dropped into that match that's been 10k points ahead and your team is at the no point of return. Why is it that you has to be a threshold of around 3k-4k for the mercy rule to not apply any more? Shaxx you're smarter than this, if you can look at every crucible match why can't you put a mercy rule on the ones that are loosing by a huge amount so the next game is a fresh start with the players yhat have joined? If we join the game late on a loosing team could we at least start the game with a partially charged super or something?
[b]filters to match making[/b]
Maybe this falls in line with custom games and dedicated servers, but why can't we have a filter that we can use to search for games in the game modes that are freelance or classic? I would play in the classic free for all game modes if it wasn't full of people ready to kick my ass. Or if i were to pick a free lance game mode (if you guys ever show them again, seriously where did the freelance play lists go? Did i miss them?) Ccould we filter through the 3v3 game mode we wanted or 6v6 game mode we want? It puts more power into the player and gives you better data for you guys to analyze and figure out why game modes like salvage aren't being played as much. We can help you give more feedback to fix the game modes or whatever.
I've noticed the chatter of skill based and connection base. But what else do you guys factor in, do the things i listed even come into play?
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#feedback
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1 ReplyThat's when I go bk to orbit and let's try again