So we all know the reason why they nerfed sunbreakers, right? Because they were too powerful and because everybody used the same perks on their subclass. Only every blue moon did you see someone using sunspots and such on their sunbreakers.
So how come the same doesn't apply to warlocks when they get their subclass balanced? Literally everybody is using touch of flame, Viking funeral, self res, flame shield, and and of course firebolts. I know there are guys out there running double fusion grenades, radiant skin, etc but the whole DOT firebolt setup for warlocks is basically commonplace in the PvP environment. This much I know.
How is this fair? No clue. Is Bungie showing favoritism towards warlocks? Probably. Should Bungie balance sunsingers in order to have people explore more options in their subclass? -blam!- yes. End of rant.
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#Destiny
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1 ReplySunsingers are stupid powerful. Solar Grenades, Song of Flame, Solar Wind, Brimstone, Sunburst, and Angel of light all in one subclass? Thank god they don't have Circle of Life, then we'd really need to nerf them
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3 RepliesSunsingers have been the same since TDB and now you complain about them? OP please answer me.
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5 RepliesFirebolts are balanced
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3 RepliesBungie nerfed sunbreakers because the kd of sunbreakers was 1.06 while all other subclasses were a range from 0.91 to 1.01. Read the notess from the update back when it was released. Sunsingers have the same kd as sunbreakers now with 1.03. What's baffling though is that nightstalkers have a kd of 1.11 right now. This is both more of a difference to the other subclasses and higher than sunbreakers ever were. Why now is this ok, but when it was the sunbreakers that was the reason cited for the nerf?
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1 ReplyHere's the reason: pre-nerf sunbreakers brought fear to any crucible team. One sunbreaker alone could wipe out a team. Team shot didn't matter cause the health came back so quickly and hammer tracking made running even harder. Then there was the dumb fact that Titans are technically the fastest class. Yes, the hammers needed a nerf, but they were definitely over nerfed. That's another topic though. You're comparing a super that wiped out entire teams in crucible and could easily win the game for your team, to a grenade that can't even kill a guardian by itself. And don't give me that "it can kill low armor guardians by itself" cause all grenades can do that. Fire bolt grenades require two perks to even make them close to deadly. Now what most people do forget is that in games like Trials or Iron Banner, light level matters. Higher light means more damage, which means more things can seem OP. If fire bolt grenades can kill you alone but the person who threw it at you is 20 levels higher, it can seem a little OP. Now, with all that being said, a slight nerf to the amount of dot or how much damage each dot does could have happened. That's wouldn't ruin the subclass and would satisfy the masses for the most part.
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2 RepliesI run songs of flame and solar grenades and solar wind for PvP
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7 RepliesHammers got nerfed cuz their KD was 0.8 above the 1.0 mark. Sunsingers are 0.5 below the 1.0 mark.
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Lots of people use fusion grenades. Lots of people run stormcaller and void walker. Lots of people use two grenades. And It's a super, it's supposed to be super.
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11 RepliesEdited by PROCK7: 4/10/2016 7:43:36 PM[quote]So we all know the reason why they nerfed sunbreakers, right? Because they were too powerful and because everybody used the same perks on their subclass..... So how come the same doesn't apply to warlocks when they get their subclass balanced? [/quote] Here is where you HEAVILY IMPLY sunsinger is OP. And let's be honest you essentially say it's OP. [quote] How is this fair? No clue. Is Bungie showing favoritism towards warlocks? Probably. Should Bungie balance sunsingers in order to have people explore more options in their subclass? -blam!- yes. End of rant.[/quote] Oh yeah and here you IMPLY it again! Essentially say it's OP by your whining ass rant. [spoiler]Asshat. [/spoiler]
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2 Replies[quote]So we all know the reason why they nerfed sunbreakers, right? Because they were too powerful and because everybody used the same perks on their subclass. Only every blue moon did you see someone using sunspots and such on their sunbreakers. So how come the same doesn't apply to warlocks when they get their subclass balanced? Literally everybody is using touch of flame, Viking funeral, self res, flame shield, and and of course firebolts. I know there are guys out there running double fusion grenades, radiant skin, etc but the whole DOT firebolt setup for warlocks is basically commonplace in the PvP environment. This much I know. How is this fair? No clue. Is Bungie showing favoritism towards warlocks? Probably. Should Bungie balance sunsingers in order to have people explore more options in their subclass? -blam!- yes. End of rant.[/quote] Let's get this in before you make edits. Don't want you lying about your sunsinger is OP rant but you seem to deny your rant is saying it's OP.
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12 RepliesEdited by KillrateOmega: 4/10/2016 8:10:44 PMFirebolts w/ Viking Funeral and ToF: 9m range on Firebolts. Initial impact of 97 damage. An average burn time of 14 seconds with 10 ticks of damage. 7 damage per tick. 167 total damage. End result: An amazing offensive and defensive tool. If they are not at full health or if they take a single bullet during that time, they will likely die. Even if they do not die, they WILL be functionally taken out of the fight for an average of 14 seconds - an incredibly long time in a game like this. With Tier 5 Discipline, you get these back every 25 seconds; every 1 second in Radiance. They may not be nearly as bad as Sunbreakers were, but how can you look at this and not admit that they are very powerful? There are a lot of people quoting the average Sunsinger K/D in the Crucible (0.96). That number alone doesn't tell the whole story. In 6v6, they lack the raw crowd control abilities of something like Stormcaller. That and there's a reason why they are so good in Trials and why so many top players choose them. The best grenade in the game, one of the best melee abilities and ranges, and the ability to resurrect themselves? Come on. Bungie says that they couldn't do anything without having to rework the entire class. I don't get it. The overall damage can remain the same, I don't care, but it's the amount of time that you burn and are functionally out of the fight that bothers me. Just make us burn faster and I'd be happy. Waiting for the burn to finish sucks. At least they are adjusting Flame Shield and Fireborn...
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I'm the only person who who didn't use that stuff on my sunsinger
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11 RepliesEdited by PROCK7: 4/10/2016 4:12:10 PMIF they are so OP as you say then why isn't everyone using sunsinger all the the time? I ask because I prefer void walker. When Titans were actually OP those who mainly played Titans would use it all the time and even people who used Titans as an alternate would only use sunbreakers. The KD ratio was something like 1.1 (edited) average while sunsingers were 1.0 but rounded up. It's only considered OP because people see it often used in trials were it can be deadly due to smaller numbers to kill but in something like 6v6 it seems lacking as the grenades are only going to hit 3 players max while you have 3 more that can counter. Also the fact it takes two perks to get the fire lot grenade to be "OP." Means the player sacrifices other options.
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8 RepliesEdited by Teleyan: 4/10/2016 9:00:47 AMSmoke can last for how long? And how many and often can it be thrown? How long does tether last? How many people can both of those trap and shut down supers on? Are you guys out of your mind? You think firebolts are overpowered? If nightstalkers have a 1.1 kd and sunsingers (.98 or .93) and all the other subclasses have much less what did you really expect Bungie to do to Sunsingers? Make them less effective than their stats already say they are? Smoke is crazy OP. So is tether, but Bungie, please leave them be. Lets leave the subclasses alone already. #stopthewhining
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What a horrible comparison lol sunbreakers used to be so overpowered and they just added them! Sunsinger has been around since day 1 and people have been running that same setup because it is effective not overpowered. Hammers can wipe a team you rarely see a sunsinger get more than 3 kills without using a gun.
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4 RepliesDo you ever look at the kd of classes. Sunsinger sits at one of the lowest. They didn't want to destroy a class that didn't have the stats to back up the hate.
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A nerfed sunbreaker is still halfway decent. Removing the only option for sunsingers would make the class unplayable. Either way I don't support bungies decision. They should just rework the class entirely. Give all nades built in dot. But the farther away you are from the impact of the nade the less ticks you get. Still lets fire bolts be good and hit multiple people. But those who dodge will be partially rewarded by taking less damage.
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8 RepliesFavouritism? They shit on us in the update.. Nerfed Flame shield and reduced radiance time and then they shit on Stormcallers too. They only show favouritism to PvP scrub whiners like you. Look at you, you complain about other people using things that you use yourself. Go take a shower, you smell like shit
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Sunbreakers can kill 3 to 4 players when you use the super. This can happen when a fire team is spread out. A sunsinger can use a super and kill 1 or 2 players and these players have to be near each other. And still the other team energy level has to be at medium to burn out or take some bullets. If you are sitting around and take two fire bolts when a revive happens then you deserve to die. You could not run from a Sunbreaker before the nerf because the blast radius was so crazy. Oh yeah you can kill a sunsinger easy if a player has skill. Nerf wasn't needed
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2 RepliesNice you complain yet you have that exact build with mida and 1000 yard stare. Warlocks are not hard to kill, and grenades/melee have cool downs. Stop your bitching and find a way to out play them
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Sunsingers were nerfed just the wrong way self res a d flame shield which is gonna suck in pve I give ja c k bout pvp since I run void fang and fusion nades
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The reason the DOT is so commonplace because that is exactly what Bungie intended for sunsingers. They literally said they built sunsingers around the burn. It wouldn't make sense for there to a rebalancing of the very thing the subclas revolves around unless you changed it entirely. Or are you too lazy to read the updates?
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No they are not. This class has been the same since destiny first came out. Fire bolts were there and Viking funeral nobody used them tho and now all of a sudden when something becomes popular on destiny you community babies whine so they can nerf them. They stated that they didn't nerf the burn because that's what makes the subclass unique and they'll have to redesign the entire class if they were to nerf the fire bolts touch of flame etc.
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2 RepliesWait... you never told me why it doesn't make sense. :(
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Still waiting to see why it doesn't make sense
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Sunbreaker was good with no extra perks. Sunsinger has to be entirely built around the burn to be powerful.