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Best part of the campaign
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Which is sad because the best part of the campaign should be the campaign. Not one boss.
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I thought the campaign was awesome, also the entire atmosphere of the game is incredibly detailed.
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But the gameplay is incredibly lackluster during missions. More bosses like the helicopter boss would have been awesome.
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I like the gameplay, but I also like the ghost recon series. More bosses would have been great, but I'm fine with how the game is.
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It's not so much more bosses as it is more variation in bosses. It would have been cool having a street battle against Cleaners in an armored vehicle with flame throwers. Or fighting a Riker boss with traps littering the area made from random bits and pieces. Make things interesting instead of "shoot boss, don't get shot by boss".
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Except the cleaners aren't rolling around in modded armored vehicles, they are sanitation workers that were traped and then twisted by their boss to work a new job. Most don't even use vehicles, they walk the streets. They use some dump trucks and that's only because they get out and burn the people in front of them and on the ground. Because they take their job personal and they are truly just trying to help get rid of the green gas, though their efforts are futile since it's already spread well past the city limits. The rikers do use traps, some of the explosives that are littered around the city. Though I don't really see much difference between what you've said for that fight and what's in the game.
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You do actually see more vehicles used by Cleaners in Echos. I would have assumed it was quite common if Echos were my only lore for the Cleaners.
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Yes they use the dump trucks, but there is a recording that is picked up saying they only have a limited amount. Also the Ferro himself regularly walks multiple sectors on patrol.
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As far as I have seen during regular gameplay, they have a zero amount.
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Edited by PizzaMan725: 3/31/2016 2:47:04 AMBesides the ones we'll see near a foot patrol I doubt there will be, but I don't really see it adding anything.
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Variation. Something Division desperately needs.
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Opinions.
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The opinion of a lot of people. Variation was something Destiny struggled with early on, but Bungie has addressed it fairly well. If this Incursion is just more of the same repetitive mission structure, I doubt I'll be making time for Division between Dark Souls 3, Destiny, and Ratchet & Clank.
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We'll just have to wait and see.
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I do like watching how the virus was made but it was pretty disappointing to hear that Amhersts motives were some philosophical bullshit
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And your rehashed boss that is a bigger version of a common mob.
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Lol, yeah. I watched several reviews of this game, and they are saying it was rather... average. 5/10s average. I wont be buying it. I dont see the fun. You arn't powerful like you are in Destiny or Borderlands. Movement system seems too slow. All mobs are generic. Even bosses are just normal mobs but with a crap load more hp. All the gameplay I have seen of it is just people standing in one spot, unloading on mob after mob. Even the normal guys still take several clips to kill. I dont even WANT to imagine what bosses take to kill. Also I've heard that the PvP is punishing now. Going rogue is too difficult, gives crap rewards, and when you die, you loose about 3-5 levels worth of stuff
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Very untrue...and most destiny bosses are larger versions of common enemy types as well. At around level 50 when going rouge you lose about 1-2k exp which is equivalent of 7-8 npc kills so not bad at all. If you are on manhunt status you lose about 10k but if you survive its well worth the risk. Rouge is a very fun way to play and gets the blood flowing like destinys trials of osiris.
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Edited by Nikolai: 3/31/2016 2:11:38 AMThat's the thing tho, Destiny's bosses are LARGER and provoke using certain strats to try and kill. From what I have see of Devision, their bosses are 1 to 1 size, but have the same hp as Golgoroth.
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Not really at all. My squad can kill a boss in challenge mode in 15 seconds. Far from golgoroth
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Then where is the challenge? or the tactical cooperation?