Bungie,
Lets talk balance. Lets forget about competitive, or meta, or mlg. No, Lets do fun, exciting and over the top. That's what people wanna play AND watch. So, let's begin.
Autorifles: They have gotten better, but let's be real, they've been even better. Lets go back to vanilla Destiny Autorifles. Back to the days when teftyteft erased me from history with shadow price and suros regime. The days when I got deleted faster than a held down backspace key on a computer.
Hand cannons: May have goofed on the nerf some. That accuracy can't hit the broadside of a barn with aim assist. So, bring back that thorn/tlw/hawkawesome meta. Let the salty tears flow from jmpdoublex as he is two shot walk awayed by me. Let the world burn. Make us year 1 dip s***s eat our nerfs and like it.
Pulse rifles: Remember Hopscotch? Red Death? Praedyth's Timepiece? -blam!-ING MESSENGER!! When mtashed shoots me with one of these bad boys, I don't wanna suffer, I want to eat three hot lead bullets and vanish into the void. I want to meet my maker asap and explain to St. Peter how retarded pulse rifles really are.
Scout rifles: YOOOOOOOOOO, these are in the best spot they've ever been in. Don't touch me's work here.
Shotguns: Felwinter, Matador 64, Party Crasher +1, Found Verdict. These names instill fear and PTSD in year 1 guardians, make it happen again. Let buttwipe and luckyy plug my mouth with buckshot from across asylum and then taunt me. I wanna rage when datto sits me on my ass from 50ft while in the air, 360 no scoping. Just do it!! Yes!! You can!!!
Fusion rifles: So, this gun I have, the vex mythoclast, used to eat a six man team like they were sugar-free gummy bears. My Plug.One would kill from 1.14 miles away. I wanna use my fusion rifle to turn Mr. Fruit into a fruit salad, make rhabby_v turn into a pile of purple salt, and make bluewestlo complain about his butt (this one is questionable though.)
Sniper rifles: Look, just look, you done did good. These are fine. They're great. Truevanguard blows my face to the back of my head enough as is.
Heavy weapons. Yaaaaaaaassssssss, these too, are good. The Lord looked at the heavies he had created and said, "it is good."
Supers: Make blade dancer the crucible tyrant it once was. When kjhovey pops this super I should scream like a little freaking girl. He should wipe the six man food supply and dance on their salt laden bodies. The sunbreaker should literally break the sun. Thej3z should throw a hammer across pantheon, blow me up to kingdom come, get a seventh column, turn around and suncharge me back to Shaxx.
After this is done, let the chaos befall the crucible. We will show you what we can do when we have no restraints. We will have a blast throwing our controllers, laughing at our victims, relish the lamenting of our foes women and wish that we never wished for all these buffs. It'll be absolutely amazing. Let us wreck each other in ways we have never known. Basically, just say -blam!- it have fun.
In other words Deej or Cozmo, when I see you in crucible I want to be able to lay the smack down so hard, so fast, and so clean Shaxx screams at the top of his lungs, "What the hell just happened!?... I mean, this is amazing!" or! You back hand me so hard that I write a public apology for having ever taunted you on these forums...
Signed,
FriknStreakr
P.s. tell me what you think guardians.
Edit 1: This post has seen almost nothing but positivity and it is awesome, thank you. I knew this community still had good in it. If you liked the post, please sign below and who knows, maybe I'll make a PvE wish list, too.
English
#Destiny
-
-
22 RepliesEdited by A Tigerstorm: 3/19/2016 8:25:13 PMHere's my list. Warning it's long. [spoiler]I'm just going to say what I want the next patch to be. Titans Sunbreakers. We know they got hit hard (depending on you're perspective) so here's what I want. -Tracking should be what it was but at a cost of agility and recovery. No boosts. -Sunspots should do a bit more damage. (Maybe 3% more?) -Pressing your melee button will do a melee attack for hammer or sol. But suncharge will make it an uber attack like it already is. -double check to make sure hammer of sol reduced incoming fire by 50%. Just to make sure. -Reduce healing cool down from 3 seconds to 1.5 seconds -Explosive pyre applies to grenade and melee but will do the same damage (so grenade does 170 itll do another 170 damage) -Activation sound for hammer of sol is lowered Strikers -Flashbang will blind for 6 seconds -Transfusion applies to fist of havoc -Melee range increased (applies to all subclasses and not by much) but discharge boosts melee range (like by 2%) Defenders. It's so easy to destroy their bubbles in mayhem or just kill them in general. Let's change that. -Bubble strength increased so for example it takes three golden gun shots to destroy it. -Super meter acts as a timer for bubbles (like golden gun, sunbreaker, etc) -Blessing and weapons get a 5% buff. -Bubble will throw any nearby enemies away. - Enemies should be slowed when inside bubble. -Force barrier activates on contact (if you guys want it to. I just put that there) Hunters Gunslinger. Now it seems balanced but it's really easy to use. Let's make a few tweaks. -Deadeye can now hit critical -Throwing knives that burn don't cancel burn of you hit a critical. -Swarm grenade does more damage -Golden guns damage fall off is increased by 5% -Longer time to activate golden gun (about 2 seconds), and louder sound golden gun emits. -Projectiles have a bit of travel time (maybe 1 or 2 seconds before hitting something) -Golden guns damage is increased against AI by 5% -Scavenger works with heavy and is more effective. -Circle of life replaced with Circle of fire (getting a kill with throwing knife will cause golden gun to cast a ring of fire around it when activated) -Gamblers dagger boosts strength Bladedancer. Now this subclass is now just pitiful. It's hard to use, easy to kill, and used to be so much more. Let's fix that. -super time increased (19 swings to 24) -Flux grenade does more damage. -Arcbolt grenade does more damage. -Invisibility time is increased with and without shadowjack -Fastest subclass with fleet footed and capable of keeping up with Titan skaters -Hungering blade now applies to grenades but has a cool down of 1.5 seconds. -Encore now grants a bigger boost. -Super damage done against AI is increased by 7%. -Showstopper is faster and more forwards -Activating arc blade with vanish on will turn you invisible Nightstalkers. So far they are a good pve subclass but let's make their pvp game better. -Shadowshot's tether activation is decreased (1.5 to 1) -Vanish in Smoke bombs last a little longer -Once you throw your grenade it will take 1 second before you can throw your smoke and vice versa -Blood bound transfers more damage to all tether targets. -Courage of the pack armor is increased by 8% from what it is now. -Marked targets will appear on allies radars and screen. Warlocks Voidwalker. Now this class has been a little lack luster since taken King at least to me. Let's help it. -Nova bomb damage to all enemies is increased by 7% -Bloom explosions now do more bonus damage -Life steal boosts recovery (but not on the Ram. Btw Ram will only boost armor on voidwalker) -surge boosts agility even more -Glide is faster and more reliable (applies to all three subclasses) -Nova bomb receives a crosshair when used -Scatter grenades do more damage Sunsinger. The last chance, the big fish, the run away spectrum. The self Rez King. Let's give it a few boosts and tweaks. -Solar wind is more effective -Solar grenades burn the target regardless -All burn damage to guardian's decreased by 4% -Radiance decreases melee cool down at the same rate as grenades. -Song of flame is 7% more effective to allies and shows a ring of fire to show allies the effective range of it. -Radiant skin will also give allies more armor -Flame shield's duration is reduced by 3 seconds (14 to 11 seconds) -Gift of the sun boosts discipline and grenade kills will recharge your next grenade. Stormcallers. Now it's been accused of being the most overpowered subclass now that sunbreaker was nerfed. Let's tweak it not nerf it! -Storm grenade is more accurate. -Amplitudes upgrade to make the melee go even larger is reduced by 3.5% -Ionic blink will be more forwards then upwards and limit jump height during super time -Landfall will not blind if the impossible machines are equipped. (To avoid the blind and iconic blink thing) -Rising storm is more effective (was one second now is 13 seconds) Weapons Autos -get the true buffs they deserved exact for high rate of fire autos -Slight stability boosts on all autos -hip fire Reticle changed to a circular shape -mag boost on all low rof autos (except Suros regime) Pulse rifles -Small increase in damage by roughly 2 or 3% to compete with autos -Slightly decreased dps falloff -hip fire Reticle changed to a triangular shape Scouts -Damage falloff slightly increased - hip fire Reticle changed to a square pattern. -Damage against ai is increased by 2% -Accuracy at close range is decreased while accuracy at long range is increased Hand cannons -Range boost on all hand cannons (except for the exotics) by about 10 or 7 -Hip fire reticle changed to a circular pattern. -Slightly increased stability -Reserve ammo boosted Snipers -When taking damage, snipers will flinch more. -Small reduction in base damage. By about 3 or 2% -Reserve ammo is reduced a bit on all snipers except black spindle. -Movement speed while this weapon type is pulled out slows down walk speed. -Handling is slowed down -low impact types will get a mag boost -accuracy at close range reduced but long range is not -Aim assist stays at 50 no matter what. Fusions -Bullet (or laser) travel speed increased. -Slightly more stability when hip firing. -Can hit critical shots -blast pattern will always be in a circular pattern -Base dps is increased across the board by 3% -Reticle size decreased for more reliable shooting when firing from the hip. -Stability will decrease blast spread -Range will increase the speed of the projectiles (not sure if it already does that) -Reserve ammo boosted Shotguns -Stability increased by 10 on all shotguns -reload increased by 15 on all shotguns. -Maximum shots in one shotgun can only be 5. Sidearms -Increase in base damage -Hipe fire reticle changed to a square -added full auto as a perk to drop on a sidearm -Machine guns -Stabilty decrease in high impact machine guns Swords -Blocking will reduce even more damage Exotics (and a legendaries) The chaperone -Range boost -Precision scaler increased -eagle sound is louder (if you don't know, hear the chap load fully and listen after it whips) Invective -Rate of fire decreased -Impact increased -Stability decreased -Range slightly decreased Immobius -Hand loaded replaced with hammer forged. -Changed impact and rate of fire to medium impact and medium rate of fire No land beyond -Iron sights even more reliable -Flared mag well increases the time in between the shots. -The master can stack up to 3 times. 1k stare -Either decreased impact or handling plus aim assist. I don't care. Hereafter -Stability boost -Magazine boost (4 to 5) Black spindle -Ammo reserves increased -Scope when ads changed to green instead of blue (to show its of hive origin) Plan C -Increased stability when hip firing -Reload decreased Pocket Infinity -Brought up to year two. -Range boost. -Mag boost (3 to 4) Telestlo -Decreased reload -aftermath explosions do more damage Sleeper simulant -Rounds will have decreased dps falloff when final perk is unlocked -Shots that hit enemies will bounce towards towards other enemies -Replaced injection mold with perfect balance -Replaced hip fire with unflinching Mida -Now have the option to choose in between high caliber rounds and full aim assist -Weapon swap speed decreased -Magazine decreased (21 to 19 or 20) -Reload slightly decreased Jade rabbit -Slight reload decrease (it pains me to even say that) Hawkmoon (HAWKMOON!!!!) -Range increased (maybe 10 or 13) -Stability increased (maybe 10 or 15) to help land those headshots -Luck in the chamber bullets do a little more damage. (105 to 112) Last word -Precision scalar decreased (107 to 101) Ace of spades -Mag reduced to 9 -reload buff First curse -reload increase -Accuracy at longer ranges is more reliable No time to explain -Muzzle flash decreased -Sight changed to the Strangers rifle sight Bad juju -Send it replaced with hammer forged Red death -Replaced snapshot with reinforced barrel. Zhalo supercell -Lightning fx when aiming down sights is lowered (like bad juju was) -Chain lighting happens more often -Replaced braced frame with extended mag. -Stability boost to bring it up to 66 on the stability chart -Fabian strategy -Mag boost (40 to 56) -Stabilty boost Hard light -Recoil bounce is reduced Dragons breath -Blast radius increased. -AOE fire from after blast is not affected -Prison of Elders exotics (lord of wolves, dregs promise, Queenbreakers bow) brought up to year two. -Dregs promise shock rounds will have no dps falloff General -Year one vendor weapons and armor are able to be attained from legacy strikes and legacy crucible and brought up to year two -Legacy engrams from Xur cost less -Taken captains have a 15 second cool down until they throw another blinding bubble -SRL returns [/spoiler]
-
Agree exept scout rifle part, u prolly think they are better than before, but truth is that everything els is nerfed to the ground so now Mida shines, back in vanilla/TDB scouts had better hip fire and reload speed + lot better range than any of these TTK scouts has, i had lot of scouts with max range back then, now i can only dream about it....
-
5 RepliesIf everything was replaced to the time it was strongest, what would win? I feel like weapon diversity could be through the roof. Every special would be viable, tons of primaries would be viable, I hate thorn but you know... The Rex mytho would be fun to use again.
-
After the first auto nerf the game was pretty balanced. Then they nerfed it again and buffed other shit. Along with the introduction of felwinters lie and you got yourself a cluster.
-
While this sounds fun, I remember Bungie specifically mentioning they want to balance the average TTK of their guns. In an interview, it was said that a skilled player should be able to turn around, lob a nade, and finish an opponent even if he/she got the first shot in. Same as in Halo. I feel bad for Bungie, especially the sandbox team. It can't be easy balancing all these weapons. Especially when you're throwing all these different numbers around.
-
Bump, if I ever fight them (doubt it but if it happens), I'll make sure the lead of my bullets screams this at them. Consider it signed.
-
-
This is what I'd rather want. Instead of all these nerfs that keep limiting the use of more and more choices, bring out the best in all of them, and go from there. Besides, it'd be way more fun that way
-
-
Make regular guns long kill times. Give small amounts of special ammo to each team at a certain time. Make special weapons over the top af.
-
This is awesome
-
Im down for anything that makes stupid kids rage.
-
2 RepliesSounds horrible. PVP needs to be more like Halo and less like Dragon Ball Z.
-
So you basically want this to become Call of Duty in space where every gun kills you extremely fast. Not exactly my idea of fun.
-
People like you care WAY too much to sit there and write a post like this
-
This would be awesome! Yea please. No nerfs, just reinstate the awesomeness. Bungie could preface it by stating it will be a trial for a finite amount of time (two weeks, maybe a month?), after which feedback will be sought & things go back to the way they are were prior to the patch. I reckon there would be a pretty positive response.
-
This. This right here. Here. No right here. Not there, here. Damnit are you even looking? Finally... Bungie, please make this a reality. Bring back all the lost Perks and rid us of this nightmare. Add Perks to gear which never knew their grace, as Explosive Round Auto Rifles need to be a thing, they HAVE to be a thing. Explosive Rounds for everything, even Rocket Launchers. Field Scout Shotgun with Full Auto and Explosive Rounds? We have some in real life, why not in a fictional future?
-
I'm okay with all of this. Remove all nerfs, keep all buffs!
-
Awesome lol
-
Signed
-
hopes and dreams !! I wish i could experience a day where all the meta weapons were back to there original state and being used all at once! if there were under powered weapons then buff them!!! same goes for supers and grenades. that would be the golden age of crucible in my opinion
-
this would be CAOTIC
-
Edited by TheMaestroNoob: 3/19/2016 10:20:24 PMSo... you want to kill anyone with one shot with any type of gun on any range? That sucks, because I want to be invincible and have unlimited super. Seriously, what is fun to kill other guy with a half of bullet and die by half of bullet? What is the point of guns then? If Bungie will do like all players want it, then there will be now difference between guns and sub-classes.
-
This is what In have been saying since they killed hand cannons. I mean sure, Auto Rifles were one thing but the Hawkmoon is practically worthless now!!! I want to see fusion rifle and shotgun sniping, pulse rifle tearing me quickly into three pieces!!! Any weapon that kills should kill so quickly it's like I'm just playing Mayhem!
-
1 ReplyThis would cause so much chaos in the crucible.[spoiler]I -blam!-ING LOVE IT!!!!!![/spoiler]