Stormcaller (using landfall)
- can activate in the air and it immediately kills anyone above or below you.
- blinds enemies
-landfall pops titan bubbles at no cost to super energy(yes the perk must be selected but theres an exotic so you can double dip in the perk tree)
- you get to roam for 20+ seconds after
- longest melee range in game gets extended even further
- can use blink and landfall with exotic
-50% damage resistance
Fist of Havoc
-can be activated in the air, but doesnt do damage until you hit the ground
-can also pop titan bubble but at the cost of the entire super with nothing left after.
- shortest melee in the game(but it does more damage than a regular melee and titans can spec for shoulder charge)
-unstoppable will provide +2 armor making it very difficult to die for about a 3 second animation.
-foh is often a suicide mission because after the super there is a standing up animation where anyone you missed can easily shoot you down.
So stormcaller is a slightly less powerful fist of havoc that blinds enemies and pops titan bubbles (at no cost to their super) then has 18-24 seconds to roam around after.
PLEASE explain how this is balanced
Quick comparison of super kill potential
Golden gun - 3 in an ideal scenario, 4 rarely
Arc blade - 2-3, 4-5+ in rare cases
Shadowshot - 1-2, 3-4 in rare cases
Foh - 1-2 (rarely can be 4+)
Bubble - n/a
Hammers - 2-3 average, 4-5 rarely
Nova bomb - 1-2 (same as foh)
Sunsinger - 1-2 (more depending on player skill)
[b]Stormtrance[/b] - 3-4 average, 5+ in an ideal scenario (landfall can net 2+ kills, pop bubbles and set up a few more with damaged and blinded enemies. Then 18-24 seconds to roam and get another 3+)
Let me ask you this, how many times has a stormcaller killed you twice in the same super? I cant count the number of times it's happened to me.
Yet I dont think ive ever been killed by the same golden gun, arc blade, sunsinger etc...
-Imo the damage of landfall should be reduced and the blinding effect increased. It shouldn't be getting triple kills, it should set up triple kills.
-The duration with transcendence should be reduced, it does regen health AND increase super duration.(sunsingers have a perk that only increases super duration and it isnt nearly as effective)
-Melee range with the range increasing perk should be reduced SLIGHTLY.
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#Destiny
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2 RepliesArcblade you're lucky to get 2 kills. It sucks after all the nerds and the broken hit detection