I remember the debates in the days before challenge mode, debates over which strategy was the best for dispatching Oryx: [i]regular[/i] or [i]no-knight[/i].
I personally preferred [i]regular[/i] but happily did either strat depending on what each team wanted (by choice, I run with randoms every week, I don't have a regular raid group). I noticed a trend back then that people who insisted on [i]no-knight[/i] were usually inflexible and could only do it that way while [i]regular[/i] supporters could swing both ways (even saw people leave groups over it).
But now that challenge mode forced people to snipe a red bar knight and shoot the occasional acolyte eye, people have seen the light! I never run with groups now who insists on running [i]no-knight[/i] when challenge mode isn't forcing them.
So can we all just admit that while it may have been more forgiving for lower levelled Guardian's, [i]no-knight[/i] is an inferior strategy?
[spoiler]Also: Oryx is at the front and the door in which you enter is the back. Glad we sorted that out, too.[/spoiler]
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#Destiny
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I like creative strategies. If anyone remembers the Crota's End Hardmode Tower Run Strat, you know what I'm talking about. For those who don't: There is a method for CE HM where the entire fireteam jumps Crota on the sides instead of the center platform by travelling up and down the stairs, ignoring the boomers. Titan Bubbles get put on the stairs to protect the team and everyone pops out to strip the shield as the swordsman goes in for the hits. It's incredibly fun and the whole team has to be on the same page, but not exactly a noob-friendly strategy.
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Hell yes
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No knight was better when everyone was like 310 and below but now that ogres are easily killable killing knights is the easiest
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I never did hard mode when the no knight strat was a thing, thank god. It seems insane.
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Only time I saw no-knight work was when the 2 titans knew it well and called out when people needed to do the next step. Every other time it was a mess.
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My regular team always killed the knights. But if we happened to lose 2 people to deaths, we would convert over to the no-knight strategy. It was the only way to complete a run without having to wipe, and as much as we hated the strategy, we hated starting over after 3 full runs and doing it all over again. When I LFG'd runs, I would come across teams who would want to do it that way. However, if we failed more than 3 times, I would leave. I give teams more leeway when killing knights, but if a team can't do the "easy" strategy, by avoiding enemies and not shooting them, I can't be bothered. If your entire strategy revolves around you not killing anything, and yet you still die, then it was a shitty strategy in the first place.
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2 RepliesIt was pretty hilarious watching people squirm when they had to adapt to challenge strat. So many people lost their shit because they couldn't cheese. That's if you can even consider it cheese. It was a complete mess of a strategy. It doesn't even deserve the title 'strategy'. If anything it made it way more difficult than it needed to be. I remember people were still trying to run it even a few weeks after the first oryx challenge. Immediately noped out of there.
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Yes we can
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No knight had its faze but u gotta remember everyone was a lot weaker back when so surviving was more of a task but with the challenge mode other strategies were discovered and made the old ones inferior (which is good more options the better)
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20 RepliesI never understood why killing that knight was an issue until I tried it with a sniper other than my 1kS. I think it was 4 shots of a 320 Harrowed Defiance of Yasmin compared to just 2 with the 320 1kS. That's the difference between that knight sneaking by or something else happening that causes a death/wipe. One hit by an acolyte eye and you miss one of those shots and your done. The 1kS just does the job above all else.
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The 16 orb strategy is hands down the safest way to do it. With no-knight, there's a ridiculous amount of rng involved, and the runner can randomly get wrecked by the ogres. Running around in circles if you detonated a single set of bombs also often leads to someone dying because they either ran into someone else's explosion, or fire, or something else. The last thing people tend to die to is running back from their bomb too late, so because of that it's a lot safer to detonate all 16 at the same time rather than doing 8+8 and risking that someone dies on their way back from the first set.
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No knight strat is garbage! Pure trash
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11 RepliesSo you you enter a room and the back of the room is where you entered, while the front is the wall with no door? Never cared about this debate, but the [b]front[/b] of a room I would consider to be the side you enter from. Unless you go through the [b]back[/b] door. If there's only one door, that's definitely the front of a room
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1 ReplyEdited by Sub2ndDraw: 3/7/2016 8:40:55 AMIt's a great way to save a run if someone dies. Edit: unless it's challenge week of course.
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1 ReplyNo knight just puts a big burden on the runner to the slight benefit of those on the plates. I think that most serious (LFG) raiders have accepted challenge strat as the most efficient method for killing oryx. I still run into groups that prefer 8:8, but statistically I prefer only letting people leave the aura once (since I have heard all sorts of excuses from players who die not getting back after detonating)
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1 ReplySimply put. Strategy coincided with light lvl.
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It seems dumb now, but it served it's purpose.
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7 RepliesDivision has trading
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Oryx spawns in the front of the ship not the back.
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I suppose it was decent when people were low light (308-311) trying to beat Oryx on hard for the first time. The ogres went down a lot slower, which meant the Knights appeared a lot later, which means less time to find and shoot them prior to oryx opening his chest and at that point you needed at least 4 people to make him stagger. All of that added up I think it was decent for the time, but now the 1-2 Titans in the middle running ToM makes everything a lot easier for everyone.
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No knight was a strategy we collectively used when we were lower light. It was used generally by groups that had problems killing ogres.
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That front back argument was literally the most pointless, stupidest flame war I had ever seen, and I have seen a lot of stupid pointless flame wars.
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4 RepliesYep. No-knight is too chaotic. Even though you can get it done (on non-challenge weeks), the risk of random deaths is much higher. One question: At 319, I still can't 1-snipe the knights with a 320 spindle, 1KS or Stillpiercer. What are people using for this?
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No knight was superior when hard mode dropped. Everyone was all low level and people slipped up a lot.
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2 RepliesI'm curious, what is a no knight strat?