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Edited by Yoda: 2/18/2016 5:19:18 PM
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Yoda

Ffs warlocks are not over powered. Balanced

[b]Balanced.[/b] [b]Everyone forgets about PvE and only thinks about PvP. These nerfs effect the way the supers perform in PvP as well as PvE![/b] Stormcaller, is not op, sunsinger is not op, voidwalker (IS FAR FROM OP) Stormcaller [quote]People seem to forget that the reason for Stormcallers duration is the fact that it takes time to kill someone rather than just 1 hitting them. -Paul the Thrall[/quote] •Transcendence lasts 23 seconds [b]if you are not getting kills, or using ionic blink, than the super is most likely to last 15 seconds maybe 10[/b] •Without it, the super lasts 15 seconds [b]if you are not getting kills or using ionic blink[/b] •Storm grenade is pretty bad (but not unusable) Only 2 fixes stormcaller needs... 1. After super is over w/ transcendence grenade and melee should be taken away 2. Landfall should not blind, but with impossible machines it should (that is just me, some people want it removed) 3. Landfall will only kill if the warlock is in the air and all victims are below. Sunsinger •We need two perks too make firebolts almost [b]ALMOST[/b] kill someone •Fireborn is fair, I have saved, and clutched countless people numerous times Only fix for Sunsinger 1. Reduce time on viking funeral Voidwalker (Not op, needs a buff especially in PvE) So here are my ideas •Increase Nova Bombs radius •Reduce the cooldown for Nova Bomb (This can be 1 support class for warlocks, considering all void subclasses are all support classes) •Increase damage •Fix hit detection •Getting kills with Bloom should give agility to you and your team mates •Angry Magic needs better tracking •Increase the armor slightly •Remove armor given by Angry Magic and give it to Life Steal [b]Nothing Manacles restored to their former glory[/b] Just my ideas. [b]Please don't over nerf warlocks.[/b]
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  • And now people wanna nerf shadestep because it EVADES grenades that do the work for you? When is this community gonna get real?

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    • I agree 100% you know what you're talking about

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      • If Bungo wanted they could easily separate pve and pvp. They've done it before but for some reason it doesn't happen anymore....

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        • Warlocks never were OP and nothing about them has changed.

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        • [quote][b]Balanced.[/b] [b]Everyone forgets about PvE and only thinks about PvP. These nerfs effect the way the supers perform in PvP as well as PvE![/b] Stormcaller, is not op, sunsinger is not op, voidwalker (IS FAR FROM OP) Stormcaller [quote]People seem to forget that the reason for Stormcallers duration is the fact that it takes time to kill someone rather than just 1 hitting them. -Paul the Thrall[/quote] •Transcendence lasts 23 seconds [b]if you are not getting kills, or using ionic blink, than the super is most likely to last 15 seconds maybe 10[/b] •Without it, the super lasts 15 seconds [b]if you are not getting kills or using ionic blink[/b] •Storm grenade is pretty bad (but not unusable) Only 2 fixes stormcaller needs... 1. After super is over w/ transcendence grenade and melee should be taken away 2. Landfall should not blind, but with impossible machines it should (that is just me, some people want it removed) 3. Landfall will only kill if the warlock is in the air and all victims are below. Sunsinger •We need two perks too make firebolts almost [b]ALMOST[/b] kill someone •Fireborn is fair, I have saved, and clutched countless people numerous times Only fix for Sunsinger 1. Reduce time on viking funeral Voidwalker (Not op, needs a buff especially in PvE) So here are my ideas •Increase Nova Bombs radius •Reduce the cooldown for Nova Bomb (This can be 1 support class for warlocks, considering all void subclasses are all support classes) •Increase damage •Fix hit detection •Getting kills with Bloom should give agility to you and your team mates •Angry Magic needs better tracking •Increase the armor slightly •Remove armor given by Angry Magic and give it to Life Steal [b]Nothing Manacles restored to their former glory[/b] Just my ideas. [b]Please don't over nerf warlocks.[/b][/quote] Stormcaller fix that wont affect pve, slow the running speed down. Either get landfall or sith lord, not both Sunborn Reduce dot time. Its a pvp grenade Voidwalker I felt like this was a pvp class...

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          • Well if you're considering PvE too, sunbreaker is crap in both pvp and pve.

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            • Voidwalker in PvE is in a sad place. Only subclass worse off is bladedancer

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            • Nobody ever thinks that their class is OP.

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              • Warlocks aren't OP, Viking Funeral and Transcendence need adjustment tho. Viking Funeral needs to have its DoT lowered and Transcendence needs to have its super time shaved down 2 or 3 seconds IMO

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              • Coming from a warlock main

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                • Try telling that to people who get killed from like a freaking mile away! xD Warlocks be too Op just the range of Stormtrance needs a nerf

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                  • I don't really like getting killed 3 times by one super thank you very much

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                    • Ya rite the Titan hammers got nurfed and storm caller is more op

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                      • Like all the ideas. Why the hell did they nerf nothing manacles They were hardly overused or op, just like Arcbolt grenades and angry magic

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                      • Not OP, but can't argue stormcaller and sunsinger are the front runners for best neutral game. And for many, that appears to warrant a nerf... I think bungie has "listened" to nerf posts too many times, too many people feel like their opinion is fact.

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                        • (>•.•)> you get a panda hug

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                          • Dude the two perks argument is retarded because those are the only two worthwhile perks It's like hungering blade and QuickDraw Shoulder charge and after shocks They're the two best perks for that class. Idiot. Viking funeral need to be removed.

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                            • Just mute all the NERFERS.

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                            • Buff void walker, I get really mad at how void walker, striker, golden gun, that kinda stuff can't even kill a major enemy. At this point, exotic swords do more damage than a super. It's ridiculous.

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                            • Does anyone think that "Simmering flames" was misplaced on the Sunbreaker titan? It would be so helpful to get an increase grenade and melee regen for a Fireborn Sunsinger build.

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                            • No over nerf, just adjustments. Light ones.

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                            • I agree. Check my kdr on my titan and warlock. Nearly identical

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                              • Don't nerf warlocks Just buff Titans and hunters

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                              • Get gud

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                                • The one thing I hate about firebolt grenade is not the amount of time it burns, but how fast it acts. Compare it to the arcbolt grenade and you will notice a huge difference in speed. Plus, the radius is my bigger than the arcbolt grenade.

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