After going through Crimson Doubles I would like to have a discussion on sniper rifle meta. Yes this thread will contain talks of 'nerfing' although I would prefer to call it weapon balancing. So before everyone starts saying get good, learn how to avoid sniper lanes, or use grenades to cut off sniper lanes understand I already know and do these things. I have a decent kdr and my accuracy with primaries is also decent. Yes I use shotguns a lot but that is mostly because I love the Invective so much. I'm also not here trying to nerf Snipers into the ground I'm just trying to have a civil conversation about an aspect of snipers that I think breaks their supposed meta niche. I hate that I have to preface my conversation like this but I've seen a number of these threads turn into shouting matches and blaming the author instead of actually staying on the points.
Anyway I've been annoyed with snipers for awhile now but what irks me about them really shined when my buddy and I went through Crimson Doubles yesterday. Let me first say that from what Bungie has said about snipers I expect them to punish at extremely long range. They do this exceptionally well. My problems stems that they also punish at all but the closest ranges. Yesterday I realized just how much of a disadvantage it is going up against snipers without snipers. In 6v6 matches it's less of a problem, although still irksome, because there are more people and you will often have a counter sniper. Last night though it became apparent how drastically the game changes when you don't have a sniper on your team and not just in long range situations. I expected to be at the long long range disadvantage.
No my problem comes from closer range. How many of you have experienced this. You turn a corner, you see a hardscoped guardian. There's no where to really go from there so you shoot them but because they don't flinch or feel pain they take the extra second to line up the shot and boom kill you in one go. It doesn't matter if you are at auto rifle range, pulse rifle range, or scout rifle range the outcome is almost always the same. The sniper rifle is such a forgiving weapon, especially high stability ones, at almost any range. Line up the shot, get shot, fire back, and kill the other guardian. I've seen it happen so many times. The problem with this is that is turns almost any line of site hallways or area into a snipers trap no matter the distance from point A to point B. This is an extreme advantage as it allows the other team to cut off entire sections of the map with almost no trouble. Grenades take time to recharge . The only other weapons reliable enough to dig out a sniper in this situation is another sniper if you're fast enough or a rocket launcher.
To me the sniper rifle should be a less forgiving weapon the closer they are to the target. Also the closer you get the more high risk high reward the sniper rifle should become. If someone turns the corner on you and you're in auto rifle range and you get that head shot before they fire that to me takes skill. You should be rewarded for that skill but if you miss that first head shot or let them fire first you should be in a world of hurt. And this should be the same at all primary weapon ranges. If a large group of people regardless of skill level can stand ten feet around a corner and reliably get kills with a sniper rifle at that range that seems like an imbalance to me in weapon design.
My suggestion would be to add flinching. If a sniper gets hit while hardscoped then they should be penalized somewhat for that. They should have the cursor move a bit. You could also add a little bit of flinching to other weapons but I think those weapons should flinch less than a sniper rifle.
So what do you guys think?
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3 RepliesFlinch the Halo way. Get shot, you have to re-scope.
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32 RepliesYou realize those are just good snipers right? You average player has trouble even sniping, let alone quick scoping, unlike shotgunning, snipers require at least some amount of skill, trust me I know, I shotgun bed until house of wolves and then started sniping, it's fine how it is, if we keep this up we'll be using sticks to kill each other
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What would balance this is making it force you out of the sniper scope when you get hit.
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I understand what you mean. There is nothing more demoralizing than getting sniped at any range. I started sniping when TTK dropped after being on the receiving end many times. Thought I would give it a try. And then after I got comfortable with it, I realized a whole range of possibilities open up.
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1 ReplyIt works pretty well when I avoid sniper lanes and shove the barrel of a fusion rifle in their eye. Just sayin
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Snipes are fine just make primaries better
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Probbly the first post with hard facts and opinions of how sniping realy is and its all true i respect this post alot bro .....it should either be a flinch or a blurry focus and less aim assist the more u get hit by bullets so that way thos who are actuly good with sniping will make every bullet count
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I stopped reading at 'nerfing'
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1 ReplyEdited by Totsugeki: 2/16/2016 6:25:25 PMI disagree. Just assume snipers will be snipers and don't challenge angles. Lead with a grenade and be evasive. Be patient. No one says you have to peek. Give a teammate heads up to aim at the sniper and distract. Now it is up to you to push in that snipers face at the exact time your teammate aims. 9 times out of 10 they will body shot you with the snipe, but you will get the easy slide shotty kill before they can even think of switching weapons or taking a second shot. I'm all for halving or removing aim assist though. Snipers are extremely user friendly. [quote]"You turn a corner"[/quote] that's your first mistake... Jump around, slide around, blink through it, etc. don't simply run or walk around any suspect corner
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I agree 100% and you worded it well. Everyone knows this is an issue and nothing gets done about it. Then the people who rely on sniping so much start in with the insults. They know what's up and hide behind them.
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I think the solution is to drastically scale down the amount of damage a body shot does with a sniper. Should take 3 body shots to kill instead of 1 and a bullet from doctrine to the toe. Headshots should always be a ohk though regardless.
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Make primaries more lethal! Jesus its so easy...
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There's already enough flinch on the reticle. Anytime I get shot and I'm able to hit someone in the head, is by pure luck. That's pretty much it. I just don't think the instances you describe happen to me enough of the time while playing in the crucible. I use the last word and sidearms, so I have to rush. Specials as whole are fine now, except for fusions which keep getting nerfed for no apparent reason. I think the issue lies with primaries, if they were put at even playing fields with other primaries; they would solve the special weapon complaints. That's the goal that hasn't been achieved yet, the reason why; is because there's always a type that outperforms all others. If anything, that might just be what we need.
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3 RepliesEdited by RammerJammer327: 2/16/2016 6:29:23 PMNo scope should add AA(including shortgaze). The highest AA a sniper should have is 25 Remember when you used to have to aim in order to be a sniper in previous FPS games? What happened to precision? Most "great snipers(aka streamers)" just abuse AA...it's called drag scoping. Just fling your reticle towards the players then hit the trigger once the reticle's close...and you have yourself a head shot. Drag scoping by using high AA is the issue. Snipers do not need high AA
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Even with the big pre curser to your statement .. It still just sounds like.. Let me get close to you so I can kill you with my shot gun.. By the way I suck at crucible so ignore me :)
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4 RepliesSnipers should have inverse range penalties, it's as simple as that, the closer they are, the less damage they should do.
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6 RepliesMore flinch, slower rate of fire. Never hear a complaint again. Removing special ammo was not the fix.
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5 RepliesSnipers just seem to be overused,as opposed to OP and in need of nerfing.People bash on about AA as if it's an aimbot.Snipers used to get respect in a shotgun dominated environment,they weren't buffed or nerfed as far as I can tell.Yet are now considered a no skill weapon (despite most maps suiting CQC where snipers shouldn't be dominating,but they do only because no one runs a shotgun anymore) Basically bring back shot package and watch the snipers disappear overnight (jk,Shot pack needs to rot)
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I think the reason why snipers can still dome you is because the reticule goes back to the same place. It should move after getting shot.
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I agree with this. In 3v3 or 2v2 like doubles or trials, people almost always use snipers. And so many just hard scope a lane so you have 2 options. 1: pop out and try to snipe back 2: run around to get them from another side, but in 3v3 or 2v2 they know where your coming from and just switch to hardscoping the other way your going
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Sniping is fine stop moaning
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Maybe slide or jump around corners? Maybe don't chase around corners? Maybe throw a grenade around corners? Maybe don't peak around corners? Maybe go a different route? Just maybe???
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1 ReplyLook at this
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[quote]After going through Crimson Doubles I would like to have a discussion on sniper rifle meta. Yes this thread will contain talks of 'nerfing' although I would prefer to call it weapon balancing. So before everyone starts saying get good, learn how to avoid sniper lanes, or use grenades to cut off sniper lanes understand I already know and do these things. I have a decent kdr and my accuracy with primaries is also decent. Yes I use shotguns a lot but that is mostly because I love the Invective so much. I'm also not here trying to nerf Snipers into the ground I'm just trying to have a civil conversation about an aspect of snipers that I think breaks their supposed meta niche. I hate that I have to preface my conversation like this but I've seen a number of these threads turn into shouting matches and blaming the author instead of actually staying on the points. Anyway I've been annoyed with snipers for awhile now but what irks me about them really shined when my buddy and I went through Crimson Doubles yesterday. Let me first say that from what Bungie has said about snipers I expect them to punish at extremely long range. They do this exceptionally well. My problems stems that they also punish at all but the closest ranges. Yesterday I realized just how much of a disadvantage it is going up against snipers without snipers. In 6v6 matches it's less of a problem, although still irksome, because there are more people and you will often have a counter sniper. Last night though it became apparent how drastically the game changes when you don't have a sniper on your team and not just in long range situations. I expected to be at the long long range disadvantage. No my problem comes from closer range. How many of you have experienced this. You turn a corner, you see a hardscoped guardian. There's no where to really go from there so you shoot them but because they don't flinch or feel pain they take the extra second to line up the shot and boom kill you in one go. It doesn't matter if you are at auto rifle range, pulse rifle range, or scout rifle range the outcome is almost always the same. The sniper rifle is such a forgiving weapon, especially high stability ones, at almost any range. Line up the shot, get shot, fire back, and kill the other guardian. I've seen it happen so many times. The problem with this is that is turns almost any line of site hallways or area into a snipers trap no matter the distance from point A to point B. This is an extreme advantage as it allows the other team to cut off entire sections of the map with almost no trouble. Grenades take time to recharge . The only other weapons reliable enough to dig out a sniper in this situation is another sniper if you're fast enough or a rocket launcher. To me the sniper rifle should be a less forgiving weapon the closer they are to the target. Also the closer you get the more high risk high reward the sniper rifle should become. If someone turns the corner on you and you're in auto rifle range and you get that head shot before they fire that to me takes skill. You should be rewarded for that skill but if you miss that first head shot or let them fire first you should be in a world of hurt. And this should be the same at all primary weapon ranges. If a large group of people regardless of skill level can stand ten feet around a corner and reliably get kills with a sniper rifle at that range that seems like an imbalance to me in weapon design. My suggestion would be to add flinching. If a sniper gets hit while hardscoped then they should be penalized somewhat for that. They should have the cursor move a bit. You could also add a little bit of flinching to other weapons but I think those weapons should flinch less than a sniper rifle. So what do you guys think?[/quote] We used warlocks with multi tool and even buffed our speeds to see how broken it could be in doubles. The speed with light weight firebolt, and the forgiveness of the flamshield charge in combination of sidearms or last words is fuking broken nerf bungie look how many ppl see it.
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TLDR: [spoiler]T_T[/spoiler]
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So in actuality you suck at flanking and want snipers nerfed.