*Skip to 38:34 for | Topic of the Show
Video Editor - RawWilson1
In this video me and my friend, PrinceThaGamer, do our third episode of ‘Gamin Talk’. Please comment enjoy (:
1st Part | The Division Beta Impressions 02:36
2nd Part | Anticipate game coming out this year for all platforms... 24:57
Topic of the Show | AAA Game Prices Should Go Up From $60?!? 38:34
English
#Gaming
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1 ReplyThey're already starting to cost $80 here in Ontario.
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Anymore bumps, anyone? (:
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16 RepliesEdited by DopiestPayload: 2/1/2016 6:37:27 PMI think it's BS how digital games are the same price as physical games. 1. Digital games don't have manufacturing cost or shipping/distribution costs. 2. If they truly want digital games to be the norm, they need to give incentive to switch.
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No, the price should not be increased because they already cost more than $60. An increase is already being applied by the ever more popular game publisher business model currently in use. Now, we get less content than we used to for the price. Then, for an additional price, they ask us to buy additional content that may or may not have been stripped from the initial build...but that detail doesn't even really matter because we are paying more for similar amounts of content than ever before. Let us also not forget the trendy concept of selling us only an online experience that often turns out to be mediocre due to lack of features, the type of player base it attracts, and/or a combination there of. Oh, how I miss a good single player story mode to go with my mediocre online experience.
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They should stay the same price but they should stop having less content then they used to.
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5 RepliesThere is a point here. The price of video games has not increased a lot in the last 10 to 15 years. However, the industry has eve loved a lot in that time and the costs of producing these titles has gone up quite considerably for AAA titles especially. They use professional voice actors, actual actors for motion capture, orchestras for music, and the enormous development team. The list goes on. Plus there's all the advertising. The days of small teams creating games for cheap are long gone. (Example: Pandemic who created the original battlefront) The recent strategy of cutting content from games and selling it to gamers in pieces is likely stemmed from the increased costs. While I don't like this practice I do see why they do it. The industry is afraid to push the initial selling price up as it might discourage sales altogether. People react a little better when they buy things in smaller amounts. While I like saving money as much as the next person we must face the reality that the gaming industry has evolved into something more complex that needs money to run on. If we gamers want to continue to see games be produced at high quality higher price tags may become necessary.
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Where is the "should stay the same price" option? I have no complaints, never have and hopefully never will. When my parents said they would only buy me one game a year even as an A&B student, I told them I would start buying my own games. At 14 years old I went around the neighborhood posting a hand written sheet of paper describing my lawn services. Of the 80 homes in my neighborhood 5 took up my offer. I was cutting front and back for only twenty dollars meanwhile the Mexicans asked for 40. (I assumed folks thought a 14 year old couldn't cut grass right, so that explained the low number of call backs.) Those five people are still my neighbors to this day. I don't charge them anymore either because loyalty is a payoff and they are all a bunch of old white folk. Plus I got a real job as well now. Point is, if you can't chunk up the dough. Get off your ass and get out there and make it.
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Games should cost $30, with Free DLC.
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1 ReplyI'm fine with paid dlc as long as it has enough content to justify buying it.
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Tbh I think games are so dirt cheap these days I think they should cost more and charge for dlc. Shit, I was paying $60 for games back in the 90s, shit is cheap today!
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2 RepliesI'm fine with DLC for a game I already paid $60 for as long as the game was a finished product at launch the DLC isn't cut content. DLC should be developed after the game is released.
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The way it is now is fine, DLC is fine, as long as you put out a finished product to begin with. Obviously something like Destiny, that was butchered then sold in pieces is bullshit, but that's really the only case of that happening. At least on that scale, I'm sure it happens all the time on a smaller scale.
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I'm ok with dlc as long as the actual game was a complete game. I just don't want to buy something that was supposed to already be in the game
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I like dlc just because it will make you come back to the game later on and then you would have the choice if you liked it enough to want to buy more
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Make it like gta did it they nailed micro transactions although they do need an update for the price 8 mil is nothing now
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2 RepliesEdited by Kone19ps: 2/3/2016 1:16:57 AMMost of the money for AAA games is wasted on marketing so no
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We can have dev's decrease production costs by removing voice actors and online features. This depending on who is doing it can be a majority of the budget.
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4 RepliesEdited by Eirikur: 2/3/2016 5:55:40 PMOr you know, the third option: [u][b]AAA games should cost as much as they do now [i]with[/i] free DLC.[/b][/u]
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12 RepliesPaid Dlc shouldn't be a thing. I remember when the game was big enough that it didn't need dlc. An if there is dlc, it should be like halo 5. Don't be a moron. No one wants to pay more. I could get a brand new great game for 20$ in 2001
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2 RepliesHere in Canada new games cost 90 dollars
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Digital should be less regardless.
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a game is a game, keep it the same.
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There is already a thread exactly like this and I'll say the same as I said in that. Triple A games should give regular free updates that adds new things into the game e.g. The witcher 3, halo 5, GTA v (I think battlefront too?).
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2 RepliesJust keep it how it is.
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6 of one, half a dozen of the other.
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No, they shouldn't cost anymore.