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#feedback

Edited by Hektik: 1/21/2016 2:50:02 PM
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Infusion, Double RNG, and the progression bottle neck

Infusion is not necessarily a bad system. It allows players to have more customization which is a beautiful thing. Bravo, thank you. What is a bad system is the double RNG that the variable light rating creates. There are multiple issues that it creates. 1st) Early progression is at warp speed. 280 -295 are over in a blink. You've started the progression marathon with a sprint. Vanguard strikes, heroic strikes, patrols, and dailys are cheapened because they're obsolete in 2 hours time, replay value diminished. 2) Rewards aren't rewarding. You're sitting at 310 light and receive a 290 drop. It's got the perks to make everyone jealous but you can't use it, not for a while. You've got to get luck and get enough higher rated items to bump that item up, could be a day, could be 3 weeks. That reward feels less like a reward and more like yet another grind. 3) Late progression bottle neck. Forever 29 eat your heart out. When your progression window is 1-2 points but the reward pool is 10 points on top of the RNG to even get the proper gear slot progression is haulted. A player begins to feel punished for being high level. My solution to the problem is to take a tiered approach to post campaign content. Tier 1: Light rating 280, activities involved patrol, tier 1 strike playlist, crucible. Tier 2: light rating 290, activities involved tier 2 strike playlist, daily, weekly crucible. Merchants Vanguard and Crucible Tier 3: light rating 300, activities heroic strikes, night fall, I don't currently have a crucible example. Tier 4: light rating 310, activities normal raid, iron banner Tier 5: light rating 320, activities hard raid, trials of Osiris. If a player has a 280 item that they want they can infuse a higher tier and drag that item up the rating system. This will help stretch out lower end progression. Potentially making each tier near the same amount of time to progress through. Players will still experience gear ratings of 294 or 308. I understand this isn't something that can happen in TTK. But hopefully for future releases we can avoid this over reliance on RNG. Edit: In addition this tier system could also resurrect the multiple difficulty rating y1 missions had. Scaling the rewards up the difficulty and could potentially provide solo content for players. Also mission specific loot. Patrols could also mimic the y1 mission difficulty and create more opportunities for Court of Oryx type events for higher tiered patrols, and again patrol specific loot.
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#feedback

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  • Edited by CubanAssasin187: 1/27/2016 5:43:22 PM
    Rng is great now didnt u know. They said when ttk dropped that rng would remove things from the loot table you already had and increase the drop rates of things u didnt as to increase variety. They werent lieing i have had over 30 crest of the alpha lupis and theyve all dropped different intellect, discipline and stregth values and perks. The variety is amazing!

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    • Double rng is the main reason I haven't touched the game in weeks. I used to love getting a gun and getting perks. I spent thousands of motes and hours of time playing destiny. Now it's worn thin and there is nothing worth grinding for. Grind for the gun and pray it has perks? Not anymore ....... I haven't even touched iron banner. Probably won't. Sad to say

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      Thanks for sharing your feedback. The Light system can definitely be improved on and we appreciate you sharing your ideas on how to do so.

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      • Sorry I've been gone a while, been playing better games and found the love of my life but I came back today to share this link http://www.vg247.com/2016/01/25/bungie-sell-destiny-ammo-packs-real-money-microtransactions/ and I saw your message asking my opinion on your thread. As usual you are right on the money and you have provided another solution to aid this dying game, I only wish the would implement more smart ideas, like yours, instead of shit like charging real money for heavy ammo synths

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        • It's a good idea, but I like the way you punish solo players, by saying they can never be 320 light, nice way to alienate more of the player base

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          • This would improve the system, but simple fix that can be done now is to make infusion 100%. This would make things immediately more rewarding. It would allow players to use more gear and make each legendary drop meaningful again because you have the potential to make it high light immediately. I don't grind anymore, I only play what I enjoy playing and for how long I enjoy playing. I don't bother much with any gear that I get. I look at the light level and if its low I dismantle it, don't even look at the perks anymore because I'm not going to spend the time to infuse it over and over to get it higher...as bungie intended us to do.

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            • Bump

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            • Edited by StealthyAssaszn: 1/23/2016 1:25:34 AM
              Spot on in regards to this current system. The HoW system was fine. Why did Bungie change it. I cannot get a 320 ghost to save my life. Hours upon hours of IB grind.....nothing. So rare in fact, I only saw it drop once for someone the entire time I played. Raiding X 3 every week, nothing. Do you know how much of a let down it is when you play for that one thing you can only get from one part of the raid, only to have the item drop 5-10 light levels lower than you need it??? Please fix this Bungle...

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              • Your proposal is certainly a proponent of the player but there are two things that must be considered. The first is that any proposal that reduces the longevity of time spent will not be implemented (sorry for my candidness; I also am against this philosophy). The second is knowing the release dates of future content and how it coincides with the first reason. Your ideas are welcomed when expansions are quarterly. When the ease of the player is not at the expense of their time spent behind the controller. But when content has an expiration such as SRL, Festival of the Lost or the like, requesting a reduction in burden isn't feasible in regards to their unspoken agenda when concrete content is still unforeseeable. Most people would vote for these implementations. Unfortunately, and I do mean unfortunately, we are not here to convince each other or compile a majority rule, but rather convince Bungie and the only way to do so is to craft ideas with reasons 1/2 in mind. Bump for humanity. Lol. Good post.

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                • https://www.bungie.net/en/Forum/Post/187881629/0/0

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                • It would also help A LOT if we could infuse a high level helmet into a low level chest piece. I have so many high light level special weapons and I have nothing to infuse them in. OR If we could infuse a 310 chest piece into a 290 chest piece and we would get a 310 chest piece (not a 306). If both would be possible it would be too boring i.m.o.

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                • Bump. I like your ideas, only thing I would add is SRL. Add that in there as being a way to get an alternative path to 310-320 gear but make it so it's not reliant on RNG to appease the snowflakes and sweaties who think you should only get good shit from Raid and Trials. Make it so you have to WIN or place top 2 to (maybe 3) to get a possible roll on 310-320 gear. Make WINNING matter. I played ~250 races of SRL, was in the top 3% of ALL players that hit a 90% gate rate while playing (Bungie emailed me stats), came within 10 races of rank 5 on my Warlock and 20 races of rank 3 on both my Hunter and Titan. Completed the book and SRL quest on all 3 characters. So I have all the room in the world to talk on SRL. Winning consistently was not as easy as people make it out to be. I won a ton of races, got plenty of 310-319 drops with a few 320's in there. But I see some people say they won every single race they played all the way up to beating the quest but hated SRL. Lol.....rrrrriiiiighhhhhhhhhttttttt.....makes total sense you would be doing that good, be on your way to rank 3 which is when the good loot starts dropping and hate SRL zzzzzz. But I digress, the reason I said all that was to say this, if you make winning actually matter (which is not as easy as people act like - wasn't hard per se no, but as easy as people make it out? lulz) paired with how few and far between it appears SRL events will be and yes, high light drops SHOULD be part of that equation IMO.

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                  • A quick fix to today's Destiny would be to relax the Infusion restrictions. IE: Allow infusion across items no matter what they are. Got a 312 raid sniper while you already have higher light level secondaries? Infuse them into your primary weapon... or better yet into your lowest light level equipped armor piece. Best case scenario would be to allow infusion across all items. If not that then maybe allow armor to armor infusion and weapon to weapon infusion. In my opinion, this would give immediate value to items that many players currently find useless.

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                    • What if some of those early Tier activities included The Vault of Glass and Crota Raids? Be nice to see them have purpose again Kindergardians don't know what they've missed out on

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                    • Bump

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                      • Excellent ideas

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                        • Nice post and well written...

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                          • If it wasnt for this community Destiny would have been dead a very long time ago. I just wish Bungie felt as loyal to us as we do to them.

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                            • My idea for a new PVE content would probably build well upon what your idea is. https://www.bungie.net/en/Forum/Post/187727341/0/0

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                            • Wow Hektik. Really well done. I love seeing well thought out posts regarding the frustrating and demoralizing leveling system in the current game with the hope that Bungie won't make the same mistakes in future releases. Great stuff.

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                              • Bump. :) Wonderful ideas you have. To be quite frank, I've felt that grinding has become even more unrewarding for players ever since TTK. Kind of a shame that PvE wasn't really addressed in this update. Really need to find better things to do other than Courts and Public Taken Invasions. Those are the worst.

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                              • I think cross infusion is probably the easiest fix. Class, ghost, and artifact infuse, weapons infuse, then armor. Maybe take out normal raid drops from hard mode and problem solved

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                              • I agree with what your saying. I think tat the best way to fix some of the isue would be to make the infusion system rewarding rather than punishing. In some games a infusion like system that is punishing to players is totally fine but it requires the game to offer plenty of loot/gear dropping consistently at about the same lvl as the player , as you can see destiny does not have that; our gear constantly drops at much lower lvl than our current lvl especially if your in the 310 range, the only way to get gear of similar or better lvl to your own is to play raids or trails of osiris which take hours of time and drop little loot. Destiny therefore does need a rewarding kind of infusion system, that when u infuse the average drop with a high tier drop it should become at least as powerful as the high tier piece used, for example if I infuse a 280 with a 310 the product should be that the 280 is now 310. As well if you infuse a 300 with a 310 maybe make the result a 301 or 302. We work hard for our loot and don't want it simply going down the drain because of a bad system. - Either this or increase the loot by like 3 or 4x.

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                              • I like the tier system For the tier you didn't have a crucible option how about it includes all normal crucible activities once at an appropriate light level to receive those drops.

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                              • Bump

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                                • BUMP! [spoiler]how's that mute button working?[/spoiler]

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