Here’s a specific personal scenario that is pretty much the epitome of the “nerf herder” complaint against snipers.
Scenario: I shade step around a corner, and blind side a scoped in sniper from about 10-15 feet away. I get 2 body shots in with TLW, and he turns about 90 degrees towards me and drills me with a head shot, GG.
Here’s the average community response to that;
Shotgunners: “Nerf Snipers!”, “That shouldn’t happen!!!”, or “It’s unrealistic!”
Snipers: “Don’t run in my line of sight”, “Git Gud” or “He was just better than you”
I completely I agree with the “Don’t run in front me” mindset. I think that is the intended use of snipers. Camping/Controlling a choke point/door way/area.
The third argument is what I have a problem with. Orion had a great response to a similar conversation.
(I only copied a fraction of it)
[quote][quote]Its called "They are better than you"[/quote]
Which would be fine if that logic were universally applied, but it isn't. It only applies to sniping right now.
[/quote]
And that’s the issue. A good sniper can dominate in ALL ranges. I am not taking away anything from the dude that wrecked me. I’m not taking away from his ability to do that, or blaming AIM assist. He used his weapon beautifully. I’ve done it. I’ve gotten some ridiculous close range snipes that left me saying “wow... Now that shouldn’t happen.” When I rock the meta, MIDA and TYS… I switch to my sniper in CQC. That should not be okay. If you run Mida/TYS you should be susceptible in close/mid range (though mida puts up a fantastic mid range fight).
The ability to close quarter snipe should be looked at. Please don’t turn this in COD. The argument, “it’s unrealistic” is stupid. Is it unrealistic to lift a 50 Cal sniper rifle, turn on a dime and shoot a rolling dude from 10 ft away? Heck yes. But, compared to throwing firebolts, flaming knives, and purple arrows.. its nothing.
The only acceptable argument for addressing the CQC effectiveness of snipers, is as Orion again said, [quote]internal consistency[/quote] Destiny has tried very hard to establish “intended uses” for abilities and gear. Quick scoping and short range combat NEEDS to be outside of the intended use of a sniper.
Really, there is only 2 ways to do that: Nerf Something or Buff something. I am always a fan of buffing the weaker weapons to balance out the strong – but I think similar shotgun movement nerfs to snipers would be very effective. I think it would allow snipers to have the same long/mid range consistency that makes them powerful, but provide balance to encourage weapon variety. And as always, buff fusions!
[b]TLDR: Snipers out perform weapons in all ranges, slow down sniper movement and equip speeds to encourage weapon variety.[/b]
Let me know what you think. I’m particularly interested in what you hardcore snipers have to say about these changes.
English
#feedback
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1 Reply
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2 RepliesI disagree if someone has the skill to snipe u close range then its ur skill that made u lose that fight. This being said i think what would better solve ur issue is that high impact weapon headshots should knock snipers out of thier scopes.
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2 RepliesEdited by Amer’Ican Kell of Oil: 1/7/2016 5:21:00 AMDon't forget that slowing down equip speeds would encourage equips speed perks because more perk variety would be shown as people will ask do I want more reload speed or aim assist or how about equip speed because of that nerf
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Edited by killgore3: 1/7/2016 1:24:55 PMTo fix the twisting head shot issue all they would have to do is make the player come out of scope if they twist more than 45-60 degrees. Making them have to body shot 2-3 times or re-scope instead. No buff no nerf . fixed?
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Snipers were never a problem. Why now? Geez.. You guys are running out of things to complain about tbh. And yes I'm a sniper (;
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1 ReplyAdapt your play style when versus snipers that you can't beat, don't consistently run to the same pinch point he is camping.
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Oh great another nerf post. Here's the solution to snipers. Rebuff blink, rebuff shotguns. So that way whenever someone tries to pull that fancy close range bull, they get shit on by shot package and range finder. Then when people complain about that, rebuff fusions, so whenever someone tries to pull some nonsense with a shotgun, they get shit on with a fusion, forcing shotgun players to make sure they get first shot. Then when people complain about that, tell them to suck it up and play the game. Problem solved.
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I agree completely, but if they do that they need to buff fusion rifles a lot
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1 ReplyI agree, to an extent. As I too have pulled of some incredible headshots, and been on the opposing end of some quite.. Ludicrous ones.. I shade stepped into a headshot just yesterday. I was still invisible, midroll. I played Halo 1-Reach... No scope sniping was just as effective as scoping.. I don't agree with CoD's way, if it isn't scoped, it can't hit the broad side of a barn 2inches away.. But, being able to quick scope/move as fast as a shotgunner per say... It shouldn't happen. Even IF the characters are some resurrected meta humans inside of ability enhancing super suits.
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[quote]Here’s a specific personal scenario that is pretty much the epitome of the “nerf herder” complaint against snipers. Scenario: I shade step around a corner, and blind side a scoped in sniper from about 10-15 feet away. I get 2 body shots in with TLW, and he turns about 90 degrees towards me and drills me with a head shot, GG. Here’s the average community response to that; Shotgunners: “Nerf Snipers!”, “That shouldn’t happen!!!”, or “It’s unrealistic!” Snipers: “Don’t run in my line of sight”, “Git Gud” or “He was just better than you” I completely I agree with the “Don’t run in front me” mindset. I think that is the intended use of snipers. Camping/Controlling a choke point/door way/area. The third argument is what I have a problem with. Orion had a great response to a similar conversation. (I only copied a fraction of it) [quote][quote]Its called "They are better than you"[/quote] Which would be fine if that logic were universally applied, but it isn't. It only applies to sniping right now. [/quote] And that’s the issue. A good sniper can dominate in ALL ranges. I am not taking away anything from the dude that wrecked me. I’m not taking away from his ability to do that, or blaming AIM assist. He used his weapon beautifully. I’ve done it. I’ve gotten some ridiculous close range snipes that left me saying “wow... Now that shouldn’t happen.” When I rock the meta, MIDA and TYS… I switch to my sniper in CQC. That should not be okay. If you run Mida/TYS you should be susceptible in close/mid range (though mida puts up a fantastic mid range fight). The ability to close quarter snipe should be looked at. Please don’t turn this in COD. The argument, “it’s unrealistic” is stupid. Is it unrealistic to lift a 50 Cal sniper rifle, turn on a dime and shoot a rolling dude from 10 ft away? Heck yes. But, compared to throwing firebolts, flaming knives, and purple arrows.. its nothing. The only acceptable argument for addressing the CQC effectiveness of snipers, is as Orion again said, [quote]internal consistency[/quote] Destiny has tried very hard to establish “intended uses” for abilities and gear. Quick scoping and short range combat NEEDS to be outside of the intended use of a sniper. Really, there is only 2 ways to do that: Nerf Something or Buff something. I am always a fan of buffing the weaker weapons to balance out the strong – but I think similar shotgun movement nerfs to snipers would be very effective. I think it would allow snipers to have the same long/mid range consistency that makes them powerful, but provide balance to encourage weapon variety. And as always, buff fusions! [b]TLDR: Snipers out perform weapons in all ranges, slow down sniper movement and equip speeds to encourage weapon variety.[/b] Let me know what you think. I’m particularly interested in what you hardcore snipers have to say about these changes.[/quote] just get rid of shortgaze scopes and make scopes high magnification. Done.
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46 RepliesI agree that changes should not be made solely for the sake of realism. I have no idea what changes, if any, will be made to snipers but please share your opinions.
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3 RepliesEdited by Dreams0fChaos: 1/6/2016 3:30:06 PMI think the problem is that shotgun user were used to just running with their shotgun out at people and closing the gap to get them. Now with the nerf range they cannot do that but still believe they can and are furious they are getting sniped by their former shotgun brethren that changed faction for bandwagon purposes. Edit. I belive they should revert the shotgun nerfs, but implement a system as gears did to fix charging gnashers. Make it so if a player is charging at you no matter what weapon they have and you are shooting him connecting, it slows the player down a bit. That way when you see a shotty user running at you and you are unloading on then it slows them down which gives you enough time to kill them.
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13 RepliesEdited by EVIL VENOM: 1/6/2016 5:00:14 AMThe real problem with crucibabies No butthurt gel..seriously this game will be more like call of duty by years end. Snipers are fine.
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Got wasted from 10ft or less by a quick scope sniper the other night. Also been done plenty of times mid blink, with snipers and shotguns.
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2 RepliesLose the low zoom scopes and make the flinch pattern more unpredictable Gg balanced
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21 RepliesI would have to disagree with you, take away close quarters sniping and you increase the odds of getting face -blam!- by any scrub with an invective, snipers are the only thing that mildly keep shotguns from charging all over the map.
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4 RepliesEdited by reegeee: 1/6/2016 11:39:58 AMIf you go and play inferno skirmish you'll see exactly what the problem is. It's the radar. I played 1 regular game of skirmish on memento yesterday and it devolved into 3 snipers at each side just hard scoping. You couldn't flank because they could just hard scope your entrance due to the radar. Played the same map in inferno and it was COMPLETELY different. When special came up there were a couple that went back to hard scoping the long lane by the bus, but because they had no radar you could just flank them easily. It's actually quite funny how stupid some of the positions people take up because they are used to the protection of the radar. On memento the spot where most people camp is actually exposed to 3 flanks but they get away with it because of the radar. Bungie is actually wasting some good map design with this thing. I've said it before DISABLE THE RADAR WHEN A SPECIAL WEAPON IS EQUIPPED WHETHER SCOPED OR DESCOPED. That would genuinely help.
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This is more or less what I tried to say in my thread but because I had some specific ideas many (Including Cozmo) interpreted that as me wanting Sim like behavior. Good for you for being more high level about it. As long as this issue is continually discussed.
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1 ReplyI will propose a few possible balancing mechanics. I don't want to talk about nerfs, but much rather about a rebalance. Descoping when getting shot (after a certain damage threshold has been overcome or on Headshots only), Massively increased flinching, Massively lowered ADS speeds, Removal of Quickdraw and Snapshot perks on Snipers (like the shot package removal) Complete removal of low zoom scopes, A reverse handcannon like inaccuracy for close ranges, Scope sway, Ammo drop reductions. The order goes from most preferred, to least preferred. A combination of all of them is obviously an option as well.
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I think they should make the short range scopes zoom in more if they want to nerf it. There's really nothing they can do about no scopes because they're just luck (except maybe making it so you can only fire with ads'd, but that's no fun).
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No just leave them alone or the nerf should only touch PvP. Golgroth, war priest and Oryx's Light eaters and knights will be a big problem. They teleport if they are not killed fast enough.
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2 RepliesSnipers out range and out damage at range all other ballistic weapons. Remove aim assist from sniper rifles, since they are supposed to be skill based.
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2 RepliesIt's actually pretty simple: There are no counters to snipers anymore. They nerfed primaries so hard, through doubling the time to kill since TDB/HoW, that snipers have the easiest game ever. Meta primaries need 0.9-1.1 secs to kill someone nowadays (that was 0.3-0.5 sec with the exotic HC trinity in TDB). Even with the update to the Taken King, PRs, especially because of their flinch and range, paired with a 0.67-0.8 sec TTK, could still handle snipers more or less. But we now have entered a meta in which all of these things got nerfed to death (which is also the reason why we see this influx of Scout (Mida) users) and no primary can reliably deal with a sniper anymore. Nearly all of the weapons we use now, have a 0.9-1.1 TTK. From ARs, to Scouts. 0.9-1.1 secs are enough time for snipers to shoot 2-3 times, depending on the archetype. So simply going for bodyshots will outgun every single primary weapon in the game currently used (I ignore TLW because of the range constraints). Because snipers lack any meaningful balancing mechanics (current flinch is a joke, given primary TTK) as they have basically been unchanged since launch, getting off Headshots in those 0.9-1.1 secs is actually easy enough. There is simply too much time for a sniper to kill you before he is even in danger of getting outgunned. The Verdict: Snipers have been conceived for a meta with much faster primary TTK values. Doubling these values, but leaving snipers untouched, is why we currently have these issues. Snipers need a rebalance, to conform to the current reality of pretty high primary TTK values. (I didn't talk about close range sniping especially, as primary TTK and other nerfed secondaries are to blame for this. It's an inherent issue of the current balancing reality)
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15 RepliesI snipe a lot. Not in the current fashion, but just when it's relevant. The issue with snipers isnt the aim assist, it's simply the aiming under fire. Snipers find it very easy to aim under fire, and even more so now that most ttk snipers come with the perk for that. That's what makes the quick scopes possible; skill + aim assist + negligible disruption under fire = all range headshots 100% of the time
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Edited by SilverwindNarga: 1/6/2016 4:35:06 AMyet how will this affect pve? this is all about pvp which the pvp community is well known as the whiners that have cause this issue due to whining about every weapon type so they are nerfed to the point where they are useless. so now pvp wants to nerf snipers for them and cause problems in pve as well. hmmm how bout no nerfs, screw pvp, buff the weapons u pvp whiners have ruined, and stfu with all this nerfing
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1 ReplyMy only complaint about slowing down sensitivity and swap speed is that it will drastically impact PvE. I am steadfast in my opinion that AMMO is the culprit. A [b]special[/b] weapon should not act as a [u]primary[/u] weapon. They are streak weapons.