Damn teleporting ogres!!!!! No matter what we tried ,an ogre would teleport on the last shade phase every single time .....
Edit: just to say, our team was able to get to the 3rd shade phase every try, but ogres kept porting, normally the 3rd or 4th ogre, did anyone have this also. And what did you do to stop it. Want to make sure it doesn't happen next time
Edit: Also I really like this strategy. I think I will be doing it this way from now on, it makes it go faster I think. And you have less to worry about
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#Destiny
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Or having to sit still after shade because it would spawn you in a -blam!-ing wall and kill you. Or the delaying plates which caused out of order triggers. Or that big piece of wall when Oryx goes front right that causes you to literally float around. Or when Oryx didn't register damage or shade didn't have a health bar. Yeah I need a break when I'm yelling Knights on normal mode.
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They teleporting because they had a long enough pause without a stagger
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Did it 3 times and never had the ogre issue. We killed them very fast.
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3 RepliesWould have completed....but I called my whole raid group slightly more retarded Helen Keller's and then got suspended for a week or 2
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5-6 times
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3 RepliesEdited by KayOsS882: 12/22/2015 4:02:11 PMThrow grenade down at them, have the people on platform snipe him to stun him while crouched and hiding. This way the people on platform can still be safe but still help out. people on top shoot him with ToM. I like staying on top because you have high ground advantage. Once relic hold move to the middle, everyone jump down. Easy peasy.
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We had the problem of hitting the last ogre too hard and having him stagger back into the wall behind him. That was causing him to teleport to the middle somewhere. What we ended up doing was have the 3 people on ogre duty alternate using heavy and special. One would use their heavy while the other one was using their sniper. This ended up working and stopped doing so much damage that was causing them to teleport. Hope you are able to find the solution and get it done next time the challenge comes around.
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Beat it 3x's and then helped 3 or 4 others beat it. Ogres were the biggest problem. Having the third person at least take one shot at Ogre helped. You can tell when they are going to teleport. They start getting the "Red Enrage" flame around them. Since #4 is really only being shot by the 2 Titans most of the time it takes a little longer to take them dowm. Because of that their enrage timer runs out and they Teleport.
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I beat it about 10 or so times. Ran it on my three then helped clan mates and some LFG groups through it. Very easy.
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2 RepliesIf you throw your grenades directly on top of where the ogre spawns it will teleport so it doesn't spawn into a damage zone. Also, I've heard that if you stagger them into the wall they will teleport as well.
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Beat it 3 times
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Completed
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You have 6 people. If only one teleports you can have the 5th person detonate at the same time still.
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7 RepliesI didn't. Don't have a raidteam. Raidteam of randoms is not worth the time used.
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Beat it on normal
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7 RepliesEdited by carnage: 12/22/2015 3:31:44 PMThey teleport because you don't kill them fast enough
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Yep....
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Did it twice
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5 RepliesOnly had ogres teleport once, Oryx not taking damage was the more consistent problem
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I did on all 3 characters it's pretty easy if u have a good team.
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Edited by NobodyJustBrad: 12/22/2015 3:56:01 PMYep If a toaster can do it... There's not really any reason any of you shouldn't have been able to.
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I did with my warlock
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When the ogres appear floating above their puddle arms straight out, you get him down to half health... And he teleports to the middle, that's a wipe
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2x lvled up my hunter yesterday but didn't have a chance to go for 3