Its too hard, its basically impossible.
I cant use the no knight strat and its too hard any other way.
Can anyone give me some tips or help me?
I play on the Xbox One if youre willing to help
Edit: Oryx Challenge is back now hopefully I can complete it this week
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Make sure everyone takes gaze at least once per Oryx rotation or its a wipe. Also leave the knights alive. It's the easiest strategy. [spoiler]Must have Gjallarhorn[/spoiler]
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wtf is wrong with you scrub
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Wow you're such a BK
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[quote]Its too hard, its basically impossible. I cant use the no knight strat and its too hard any other way. Can anyone give me some tips or help me? I play on the Xbox One if youre willing to help Edit: Oryx Challenge is back now hopefully I can complete it this week[/quote]
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Why does oryx challenge have to be back this week :(
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U wot m8?
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Get good mate.
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"git gud"
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"git gud"
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"git gud"
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1 Reply"git gud"
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Tell me what's hard and I'll try to offer you advice. Until then, continue with the positioning of the no knight strat, players up top etc Except have them kill the ogres along with your support, turn diagonally and kill the knight. It's only one extra enemy for the platform guys. If the relic runner uses an exotic sword to kill the vessel or at least slow him down. Have the two players up top kill the 4th knight with the platform runners assisting in killing the vessel everyone will have a role in dropping all enemies quickly. Shade is shade, bubbles and tethers are effective but if nothing else call out whether he moves left or right.
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This is why you should've just been fighting Oryx the intended way all along. But hey man, I'll give my best advice to try & help you out. I'll put the strategy I use in a Spoiler. I'll detail it as best as I possibly can for you. If you have any other questions, feel free to ask & i will elaborate on anything possible for you. I'd help you, but I am on Xbox One. :( I'd love to help if I could... [spoiler]First off, choose 2 floaters. They will be permanent floaters. I make them both Titans with ToM. One using Blessing, the other using Weapons. They go on the top daughters platform across from Oryx, just like they would w. No Knight Strat, & they slay ogres. Some teams prefer to be on the bottom. It all depends on the floaters preference. If they're on bottom, just make sure they pop their bubbles right on top of each other, & as soon as Oryx slams, otherwise the bubbles will still be up when you're staggering & clearing adds. It's just a pain in the ass that way. I find this to be the most important of completing this Challenge...it is absolutely the most effective to have 2 Titans w. ToM in the middle. Popping bubbles right on top of each other w. Both blessing + weapons. So they can shoot their Malice without hurting themselves, & so they can do a LOT of extra damage. This is extremely important because the Ogres need to die ASAP. The game will teleport the Ogres outside of the Blights if they aren't killed fast enough...Adds aren't supposed to be in the Blights, so the game compensates by automatically teleporting them out if they're alive for too long. I'm not the player that insists having a specific loadout for any encounter in this game, but this role is absolutely the most effective. I highly, highly recommend that you make sure both floaters are Titans w. ToM. Next, decide your runner. I suggest that if you have a weak link, they run. Because running doesn't take much, all you do is take the relic from the top. Then you're invincible once you steal the Brand...I find it works best that whoever is running Relic user Raze Lighter, that way they can take out the Vessel w. 2 heavy attacks. It makes it easier for your team if they can focus their Knights & go straight to Oryx as opposed to worrying about Vessel too. Any sword works, Raze Lighter is the fastest though, without a doubt. After they take down Vessel, you meet up in the middle like regular, & wait to stagger Oryx. When you stagger him, just don't run out, that's all, clear adds instead & stay put. Now you have to assign your last 3 players. They will be platformers 1, 2, & 3. They jump on the plates in order to wherever Oryx is slamming. Doing it this way just makes it so you have 2 permanent floaters. That's why, so the two people helping w. Ogres both have ToM with blessing + weapons. It makes for very [b]fast[/b] ogre kills. Killing the ogres fast is the most important thing to do in this challenge. The Blights need to be right on top of each other. But anyways, #1 jumps up where Oryx slams, where the Relic Runner jumps up. Then 2, & 3 obviously jump up in their respective order. Each Platformer helps kill their ogres. Once the ogre right next to them is dead, all they have to do is look straight across & you'll see the Lighteater Knight spawning right out of the ground. Just like the Ogres do. The front plates are extremely easy because you can kill the Knight before its even standing because you can see it so easily. Each Knight will not spawn until its corresponding ogre is dead. So don't don't get overwhelmed. Any Sniper will 2 shot them. If you're high enough level my Eirene one-shots them w. Luck in the Chamber active. Without, it leaves them with a sliver. The 4th Knight is a collective effort from the whole team. If a Platformer is on one side by themselves, as in there's nobody on the plate across from them, they [i]can[/i] get both Knights 3+4 if they're confident in their abilities. That's what I do. However that's not always the case, but the Knights need to run across the middle to get to their Blights, so it's just a team effort to spray that last one down before it gets to the Blight. It's worth mentioning that you need to figure out an exact plan for detonating Blights. One of the floaters is in charge of detonating the 4th Blight when it comes time. Whichever Plate the Relic is on top of in the final rotation is the Blight that the Floater needs to detonate. So make sure that player is paying attention to where the Relic is on that final round. The 3 Platformers are the ones responsible for detonating the other 12 Blights. Whatever Plate they were standing on for that final rotation is the Blights they detonate. So, you stagger Oryx...but don't run out just yet. [b]clear adds[/b]. It takes 2 seconds & ensures safety. After adds are cleared, somebody starts counting down from 5. At that point the 4 players start running to their bombs. After 1, I say Detonate, by that time everyone should be standing right next to their Blights, & stepping in as I say "detonate". The 2 players left in the Aura [b]must[/b] be continuously DPSing Oryx. He [b]needs[/b] to be damaged or else the Blights will not hurt him...this is a necessity. Some other general tips to help out...after Staggering Oryx there's usually a good amount of adds on either side...what I do is tell my team not to kill them, & let a Nightstalker shoot a tether first. That way there's a shitload of orbs being produced right in the middle. It's very helpful for your Floaters. When fighting the Shade, do NOT tether it as its coming inside. It will swing twice. It's just not worth it. You can also bait the shade into swinging immediately by jumping over its head right as its coming in. I do this on my Warlock successfully every single time. As its getting ready to come in, just run right up to the wall, & jump so you're right above it. It should swing immediately. This is super helpful for your team... Also, I recommend players switch from ToM when fighting the Shade. you do not regenerate health, so it's just risky. Some other things to note, is that when the Relic is grabbed, you don't have to stand on your Plate anymore. You can go to your floaters & get in the bubble, or you can run straight to the relic holder into the Aura. Even if he's killing the Vessel. You're still invincible when in it & it regenerates your health to full as you step in. Make sure you pay attention to Acolyte Eyes & Centaurians...they will [b]f[/b]uck your day up on the plates...if you see an eye as you're getting ready to jump off your plate, just take that second to kill it. They can kill you very quickly. [b][i][u]PAY ATTENTION TO THE SHIP....[/u][/i][/b] Once the relic is grabbed, just don't jump around in the middle for any reason...it's easy to forget, & then get nailed. The shots from the ship also do a lot of damage...if you're on the front plates when the ship comes in, always be aware. Because they like to fire right at you, & they track. It puts you right in the red, even at 319, making you an easy pick for anything else... A really good tip for Ogres, you can throw AoE grenades in front of their feet as they spawn. It will prevent them from walking forward at all, their AI will not put them into any damage, it'll force them back. This shouldn't be a factor, really, because they should be dying very quickly. But it's good to know just in case. [/spoiler] I don't usually like to run relic, just because I'm a high Light & I can help kill Ogres very quickly. I don't play a Titan. Only Warlock & Hunter. I like choosing Plates 1 or 3. That way I have a chance of being alone in front or back. If nobody's across from me then I can ensure that Knights 3+4 are killed myself with no issues. I don't usually use ToM, because everyone else always is. However if we're lacking ToMs then I will use it just so ensure staggering oryx. I'll tell you my loadout if you're curious though! Warlock-Sunsinger: Smite of Merain (firefly), or Hung Jury. Usually Smite. Eirene RR4 w. Luck in the Chamber. Sleeper Simulant...it's [b]fantastic[/b] for this fight....it SHREDS. & holds 9 rounds stock now. I personally use Starfire Protocol as my exotic. It gives me 2 fusion grenades with Burn, & it gives me extra heavy or special. also gives more ammo in the bricks you pickup for whichever you choose. Sometimes I get 4 shots for sleeper per brick. I hold 12 w. Protocol on. That's why I love it. I usually can't even get a second shot off w. Sleeper on an Ogre when I'm on a plate. It also OHKs the Knights from any distance. So that's extremely helpful when you need a quick kill on a Knight. If you have any questions, just ask. Good luck, I really hope this helps you or anyone else reading.
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1 ReplyRelax it's b8
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4 RepliesAre you retarted?
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3 RepliesChallenge mode is challenging? That's weird
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1 ReplyWhat? It's the easiest method yet.
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1 ReplySet titans at top like no night start. Kill the ogres. Every platforms deals with their night only, titans deal with fourth. Everyone meets up at the bottom. Stagger oryx. Two people continuously shoot Oryx, the other four clear adds. Survive the shade like any other time. Repeat this 3 times, only 2 more times for shade. Then, runners go out WHILE THE OTHER TWO KEEP SHOOTING ORYX DONT WORRY ABOUT THE ADDS. IF YOU WANT YOU CAN CLEAR THEM A BIT BEFORE YOU RUN, BUT DONT TAKE YOUR SWEET TIME, YOU HAVE TO GO AND DETONATE QUICKLY! Run to middle, kill Oryx, profit. Any questions?
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1 ReplyIt's easy. I hope this is satire or just bad b8.
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3 RepliesYeah ok
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2 RepliesCongratulations you just admitted that you suck so much that you can't kill a red bar knight. Git gud scrub
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5 RepliesI've got a normal Oryx CP if you want to help.
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5 RepliesSatire I'm sure a
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2 RepliesGr8 b8 m8 i r8 8/8
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1 Reply