You are bad and you should feel bad.
DISCUSS
Edit:
I have decided to add my opinion in here instead of posting it constantly, so here you guys go
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What makes the Sunbreaker so OP is the massive damage output to massive damage reduction ratio that it has. This is a crucial factor for supers.
The shield of a super is mostly dependent on the Range, the Damage output, and the time it takes to generate that damage output.
-Supers like Nova Bomb and Fist of Havoc have a high shield value because of the time they take for their damage output to be realized. It is low, so it seems only fair that they get a shield for the one time they use it.
-Supers like Bladedancer and Stormcaller have a relatively low range, thus making them more vulnerable on long range encounters. A less powerful shield generates as a balance for this matter, although I have questioned this shield before on Bladedancers considering the Blink/Super combo.
-Supers like Golden Gun (and in my opinion Sunbreaker) have both a long range and a significant time to generate this output. A shield would in this case be a weird thing to give these classes, since over all effective primary weapon ranges these supers are effectively dropping enemies. So no shield should be granted to both these supers.
I've decided to exclude Nightstalker, Defender and Sunsinger, because I think of these classes as rather supportive. It could be argued that Sunsinger belongs to the second group, but given the fact that it's effect is to charge abilities faster rather then to focus on a specific damage output I wouldn't place it there.
This is why Sunbreaker is OP.
Every other ability is very well balanced (grenades are on a good standard and the melee grants burn and even melting point which can be quite useful indeed.) HoS however is with the given super standards very unbalanced.
I hope this made my opinion clear to you.
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