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Destiny

Discuss all things Destiny.
Edited by YourVillain: 11/1/2015 3:21:26 AM
354

Hammer of Sol FIXED in one easy step

IMHO... One step... [b][u]NERF MOBILITY[/u][/b] Don't get me wrong, I agree that the super is crazy powerful but I kinda buy the argument that it is SUPPOSED to be the tank class. Cool, I'll buy that BUT It is arguably the fastest class in the game if you utilize the jump correctly. Make it a tank and tanks are not supposed to hover around the map raining firey death from the sky. Or Skate across the ground, chasing down hunters, the supposed speedy/stealth class, only to catch them and shove a hammer up their arse. When hammer of Sol activates it should remove all special jump abilities. Go ahead and keep- The extra armor Health regeneration The multiple, tracking, explosive, napalm sunspot hammers The super charge Just remove the mobility when it activates. For the love of God remove the damn mobility. Edit: Thanks everyone (well most of you) for the constructive and interesting discussion over the idea, both for and against. It is all appreciated. Edit: I would like to submit this [b]SHORT[/b] clip courtesy of a sunbreaker titan. It is a square off between a sniper that got the jump and a HoS at range. Interesting what HoS can do when it's accurate... http://xboxdvr.com/gamer/SLASHER88BRAVO/video/12426811
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