JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by ByteMyPixels: 10/22/2015 3:10:25 PM
497

Sunbreakers are NOT OP, they are a Paradigm shift

Consider the following. [b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b] 55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class. Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor. So we don't have a super problem we have a mind set problem. The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that. A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor. OK so lets address the head shots. In Naroon's Video, [url]https://youtu.be/Tg8B4R3zRuo[/url] It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers. Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger. When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant. I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top. [b][u]EDIT[/b][/u] [url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers. [b][u]TL;DR[/b][/u] 1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat. 2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not) 3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential. 4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds. [u][b]EDIT 2[/b][/u] Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums [b][u]EDIT 3[/u][/b] Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!! [b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u] [url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url] Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments. [b][u]EDIT 5[/b][/u] The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT! [b][u]EDIT 6[/b][/u] 170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community. [b][u]EDIT 7[/b][/u] BALANCE RECOMMENDATIONS FOR NEUTRAL GAME The Sunbreaker has a horrible neutral game because Bungie has deemed the titan unworthy of an effective melee, and no homing grenades. So how do you counter this. Well you can not up the neutral game with out taking away from the super game. With out touching the ARMOR 1. SWITCH FORGE MASTER AND SIMMERING FLAMES- This is not a nerf, this would mean you can either get more hammer with bigger blasts, OR you get health regen. NOT BOTH. At the same time this will allow Health regen, and more grenades and melee. Making a sunspot built an actual usable class in PVP 2. REDUCE HAMMERS BY 1 AND INCREASE SUNCHARGE BY 1-Suncharge eats up a lot of super energy. Again people aren't using this ability because why should they, a hammer does the same thing and doesn't need to be in the person's face. So having suncharge a higher risk maneuver take less energy is a trade off. That said the balance would be the roughly 7 with Hammer Forged or the 6 without, (in ideal conditions) will be reduced to 6 & 5 respectively.
English
#Destiny #Classes

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sunsingers have that armor because if they self res next to someone they won't die instantly and waste the super. Literally the comparison can't be made.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Preach

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Your TL;DR was TL;DR

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Perfectly said. Hammer of Sol is just Titans counter to golden gun. Titans were never able to counter a Hunters or Warlocks super (yes I know fist of havoc can counter all of them, but not as effectively as HoS). But, that's just my opinion.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • And...you main Titan... [spoiler]Yes, I'm salty[/spoiler] Now, if you were a hunter or warlock I would understand, BUT you MAIN a titan. I can't wait take this post seriously.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    • The thing is, sunsingers don't throw out one hit kill bombs.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      18 Replies
      • Finally, someone gets it. +1, thank you for sharing my opinion xD Now if only we could shut the people up arguing for "10+ hammers" or "Hammers have Nova Bomb radius", etc.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        3 Replies
        • We all know the people who liked this Topic are Titans lmao

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          • People get to cocky when using there sb super. Every time im play my titan in mayhem. They run into my defender bubble and get shit on. Its hilarious

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            3 Replies
            • 1
              LOL, just a FYI. https://www.youtube.com/watch?v=9cueEA4_06Q

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              3 Replies
              • Bump

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • As someone that mains a titan, sunbreakers [b]ARE[/b] OP. Don't defend them.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • what i dont get is why it takes more than 1 or sometimes 2 hits to kill people if someon is in their bladedance

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Will show you a gameplay.. where our team was Triple capped and they had 12000 point to 7000 points in the game at 7 minutes to spare. The opposite team had 2 Sunbreakers.. A few things to notice in this video 1. @2:49 I hear a HoS being casted at Zone A, do I hang around NO, I run coz I dont want to feed him kills and give them extra points. 2. @3:17 I die to another HoS Titan after respawn at 3:30 I get team shotted by 2 people and we get triple capped. 3. I change to a shotgun coz I was not getting many kills with my sniper, meaning I was trying to adapt to what would work better in that match. 4. @4:00 they get a heavy ammo and our team doesn't plus they are twice the points we are. I caste my HoS and only get one kill before I get shutdown. 5. @5:09 we face another HoS Titan from opposite team, he takes out 2 of my team mates but we were able to teamshoot him. 6. @6:00 saw too many opponents capping Zone B so I ran from there to not give them points. 7. @7:00 I pick up heavy ammo, plus I had my super. 8. @7:26 I see alot of opponents on my radar thats when I caste my HoS and get 4 kills. 9. @8:00 I back my teammate up who was using a golden gun to take out 4 more opponents, including a bladedancer. 10. The plan is to rotate between zone A and C to keep them for our team. 11. @9:00 I notice Zone C is being capped, I run for it to save the zone for us. 12. @9:18 I caste my super coz I didnt want the other team to take Zone C and get only 2 kills. 13. @10:00 I dont get any heavy ammo and I nearly died. 14. At the end we end up winning the match. If you look at the whole video most of my kills came from primary, secondary, heavy and grenades. So do you think we won that match coz I was spamming hammers or was a Sunbreaker Titan or coz of good decision making about when I should engage in a fight or flea, controlling the required zones and just playing smart ? Video: https://www.youtube.com/watch?v=4tWZLObAD88

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • I killed two sun breakers at the same time with a storm caller once. I don't think it needs a bug nerf but just to the armor a little

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • Edited by Spades: 10/21/2015 9:46:09 PM
                    Ok, lets just say the Subclass is very OP (it can wipeout the whole 6 people team) and lets assume in a 6v6 playlist atleast 90-80% of the matches both teams have atleast 1 Sunbreaker. Since you everyone's saying they can't kill a Sunbreaker in HoS, Sunbreaker is the cause of the win for his team, then I wonder what the other team's Sunbreaker is doing ? Have you actually thought that it requires some sort of skill to run as a Sunbreaker or just spamming hammers can win you a match ?

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    11 Replies
                    • 1
                      This was great, but too long, so I read the TL;DR and some of the first paragraphs. I think the thing you don't realize is that Sunbreakers has range, which Sunsingers and Bladedancers don't, which bettee protects you from shotguns and closer range engagements. Yes, most of us realize Titans naturally have more armor, but Sunbreaker would be OK if it wasn't ranged. Honestly, the armor is a problem, but range is the real threat. [b][i]Of course, I don't want the range reduced![/i][/b] You would be able to compare Sunbreaker to Bladedancer and Sunsinger if it's range was equivilant to those subclasses. Also, I headshotted a Sunbreaker in super a couple days ago using a 1000-Yard Stare, he didn't die :(

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • The only problem with sunbreaker is the people that get killed by it. It makes a loud distinct sound to let everyone know he's out there. But instead everyone groups up together and doesn't even shoot the guy. Why don't you just run away and hide lol.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      2 Replies
                      • but... but... but..... we can't steal the Titan's lunch money anymore... everyone knows that Bungie wanted Warlocks to have unlimited power... this isn't fair!

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Golden gun range, arcblade health regen, higher than sunsinger armor with radiance, fully mobile super with tracking AoE hammers... If it was truly balanced you wouldn't see countless posts like this every single day on here trying to defend sunbreakers. It needs a few tweaks, nothing major, but it needs to be done and all the rationalizing won't change that.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • BUUUUUMP

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • This needs to be seen.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • OP has more patience than I. I thought of the same things but didn't want to: a) type it out; b) deal with all the negative bs. Good Job, Eschelon 730.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • You can build as big of a wall of text as you want, I'm not scared.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Everything you said was BS

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • I would agree if you didn't throw god damn nuclear hammers.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        3 4 5 6 7 8 9
                        You are not allowed to view this content.
                        ;
                        preload icon
                        preload icon
                        preload icon