JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by ByteMyPixels: 10/22/2015 3:10:25 PM
497

Sunbreakers are NOT OP, they are a Paradigm shift

Consider the following. [b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b] 55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class. Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor. So we don't have a super problem we have a mind set problem. The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that. A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor. OK so lets address the head shots. In Naroon's Video, [url]https://youtu.be/Tg8B4R3zRuo[/url] It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers. Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger. When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant. I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top. [b][u]EDIT[/b][/u] [url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers. [b][u]TL;DR[/b][/u] 1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat. 2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not) 3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential. 4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds. [u][b]EDIT 2[/b][/u] Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums [b][u]EDIT 3[/u][/b] Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!! [b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u] [url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url] Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments. [b][u]EDIT 5[/b][/u] The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT! [b][u]EDIT 6[/b][/u] 170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community. [b][u]EDIT 7[/b][/u] BALANCE RECOMMENDATIONS FOR NEUTRAL GAME The Sunbreaker has a horrible neutral game because Bungie has deemed the titan unworthy of an effective melee, and no homing grenades. So how do you counter this. Well you can not up the neutral game with out taking away from the super game. With out touching the ARMOR 1. SWITCH FORGE MASTER AND SIMMERING FLAMES- This is not a nerf, this would mean you can either get more hammer with bigger blasts, OR you get health regen. NOT BOTH. At the same time this will allow Health regen, and more grenades and melee. Making a sunspot built an actual usable class in PVP 2. REDUCE HAMMERS BY 1 AND INCREASE SUNCHARGE BY 1-Suncharge eats up a lot of super energy. Again people aren't using this ability because why should they, a hammer does the same thing and doesn't need to be in the person's face. So having suncharge a higher risk maneuver take less energy is a trade off. That said the balance would be the roughly 7 with Hammer Forged or the 6 without, (in ideal conditions) will be reduced to 6 & 5 respectively.
English
#Destiny #Classes

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Tank class = slow. Can't have high agility AND high armor

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • Very nice

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • To everyone whining. Just bear with me for a minute. Titans are the Armor stat class. Hunters are the Agility stat class. Warlocks are the Recovery stat class. Before TTK armor had little to no effect in PVP. Now they've made it so Armor builds will be more tanky. Hunters have all these tricks up their sleeves in their skill tree. Warlocks...yeah they're Warlocks. Point is that a Agility stat class should not have the same Armor as a Armor stat class even in their super because the reverse isn't possible either. Titans can't have the same Agility as Hunters. (Titan skating doesn't count as its a trick you have to learn rather than spec for on skilltree). Hunters can do all sort of different tricks. Go invisible, shadestep, track enemies, with better radar and agility, blink, gain stability, quickdraw, ranged meele, arc bolt. Same for Warlocks. One hit over shield, fell winters range meele, angel of light, viking funeral, axion bolts, blink, spec for two grenades. Or better tracking grenades. Titans have shoulder charge, lightning grenades , suppressor grenades, flashbang Sunbreakers have nothing except thermite fusion and incendinary grenades. Or recharge grenades and meele faster but must not use super. Those are only abilities without SUPERS. Add supers into the formula. Hunters: GG one shot from across the map hit scan no travel time and is a mobile super. Can be fired rapidly. Can spec for higher aim assist and higher range or combustion. Bladedancer mobile super one hit meele can regenerate health on kill. Can spec for a distance kill and very agile. Nightstalker can cancel any super if not spect for 3 shots. Or imobilize players fir a a duration basically guaranted kills once tethered. Or spec for 3 shots that are mobile. Warlocks: Nova bomb can be shot from a distance and can track(same as hammers must be very close to target making it pointless) can leave AoE damage or can split into 3 to cover more ground on initial impact or can spec for a long range attack. Negates damage during activation. Sunsingers can SELF REZ you have 2 lives! Or can reduce incoming damage to spam grenades and meele mentioned above. And is mobile Stormtrance has mid range attack but can attack multiple people at the same time. It is a mobile super and has blink but also can spec for saving grenades and meele to extend the duration by alot which isn't hard to save grenade and meele. And have more armor in super mode. Can spec for Mini titan smash(almost like having Fisot of Havoc.) or double lighting capabilities. Titans. Defender has a bubble that you can spec to last longer to give armor inside bubble, blessings slightly more armor outside of bubble or weapons for extra damage outside of bubble. Bubble is safe zone but also super magnet. Fist of Havoc is a AoE super around the user it's one time hit. Can spec for arc wave for a little more range or death from above to aim the super but u have be in the air(1cm for ground counts) or aftermath for extended AoE damage. Negates some damage in activation not as much as Nova bomb. Sunbreakers have increased armor and can throw 4-6 hammers if you spec for it which all have Travel Time or spec for a shoulder charge type meele in super mode or can create sunspots to do leave small AoE where your hammer lands. Can spec for tracking link nova bomb which has to be close to target almost pointless. Spec for combustion like golden gun. Spec for higher Agility on super kills. Or can regenerate health on hammer of Sol kills or get over shield on sunspots to last longer (doesn't really work). So there you have it seems pretty balanced to me if you think about it about. Sunbreakers have a weak skill tree that only revolves around their super which is only active 20 seconds at a time out of an entire 10 minute match outside of those 20 seconds the other classes have all the abilities I listed above over the Titans Sunbreaker.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I can care less about how op the titan super is. All I really want nerfed is the overshield. 1 golden gun shot should kill a fully amored titan in there supers. Shotgun and then a melee should also kill them. Other than that I don't mind health regeneration and i don't care if they get 7 hammers to throw.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • [quote]Consider the following. [b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b] 55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class. Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor. So we don't have a super problem we have a mind set problem. The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that. A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor. OK so lets address the head shots. In Naroon's Video, [url]https://youtu.be/Tg8B4R3zRuo[/url] It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers. Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger. When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant. I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top. [b][u]EDIT[/b][/u] [url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers. [b][u]TL;DR[/b][/u] 1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat. 2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not) 3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential. 4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds. [u][b]EDIT 2[/b][/u] Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums [b][u]EDIT 3[/u][/b] Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!! [b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u] [url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url] Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments. [b][u]EDIT 5[/b][/u] The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT! [b][u]EDIT 6[/b][/u] 170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community.[/quote] Sunbreakers are a little op and I think what could Fix it is a node where they could choose more armor or more hammers. And the melee need a buff too like the sunbreakers could get a tomahawk like the throwing knife but it would explode on wherever it first touches but it wouldn't have as much damage as a throwing knife with a head shot. Someone said that strikers could get a melee that blinds people for three seconds but instead of three seconds make it right under a second. And I don't know what to do about the defenders melee right now but I'm sure someone does.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      4 Replies
      • The consensus is that it's OP. Check Reddit.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        3 Replies
        • hmm, a typical pussy titan in his natural habbitat defending himself cuz they cant get any kills without sunbreaker. if titans had skill they wouldnt be complaing like you. get your weak ass titan gama out of the community and go suck on bungies fat tits to not get your subclass nerfed, pussy

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Exactly

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • This is what I've been trying to say.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • The Problem isn't the Problem. the Problem is your Attitude about the Problem. Do you understand?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • 1
          Lol soon enough it'll be nothing but sunbreakers in PVP. I think they are super OP. But if you can't beat them. Join them. Just remember everyone defending them brought this hammery hell onto themselves. [spoiler]you will burn under my OP hammers[/spoiler]

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • Give the man a Cigar !!! Damn right it's a paradigm shift. As in, I'm shifting to get one myself in time for Trials and get in on the fun too. Too OP ?...nooooooooo

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Bump

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • The difference between bladedancer and sunbreaker is that arc blade is a meele range super, being a hunter myself I've killed alot of bladedancers with a shotgun+meele hammer of sol is ranged and AoE with a bit of tracking a good hammer of sol will wipe the enemy team wereas a good bladedancer might not wipe the enemy team.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • its not op. its just people are too used to using weapons to get easy onehitkills and now that there's somehting that they vcan't get a cheapquickkill on they're all mad

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I don't know. Been around a while. I've never taken shotgun shells, a sniper shot, and a puncher at the same time and went on to kill all three at varying ranges while never going under half health, and STILL have half my super left. Do I think the hammer is OP. Yes Now bungie may or may not nerf it but my opinion isn't on the actual power. I kill flaming titans daily. It's the amount of hammers. As previously mentioned. I could kill those three fellow guardians due to the sheer [b]amount[/b] of DPS. Now if i had to think it over instead of going in looking like im about to tell someone "If you can dodge a wrench.. Err. Hammer!" Maybe Those naysayers would be a little happier

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I agree, the archetype of the Titan was broken all of year 1... the way the character was described, a player would assume that they had the best armor and the best melee when he/she drafted their character. This was not the case. Titans were done a serious mis-service in year 1, and this represents a correction. A Titan should be the character that can take the most damage, and their melee STILL needs improvement. I know that Bungie is probably gonna cave in to the whining masses, but if Sunbreaker is nerfed even the SLIGHTEST.. then BUNGIE really, really needs to fix Striker and Defender. This is actually siimple to do.. Give the Striker Melee a nice proc... like "knockout.. enemies are stunned for 3 seconds.. give Defenders the armor that Sunbreakers currently have... not just the crappy overshield.. REAL armor. They simple have never gotten it right, and the Sunbreaker was their best attempt to remedy it. Titans have had to tolerate overpowered Blade dancers (PVP) for nearly a year.. I'd say they are owed at least a year back (and Warlock void+arc melees are STILL overpowered). However, I have no doubt that Bungie will break the Sunbreaker... they have this fanboy thing with Warlocks that is undeniable. Best exotics, best perks, best powers, best melee, best Super, best grenades.... yah... it is that obvious.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Lol still getting nerfed

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I'm going to quote you and make sure you get credit when I copy paste this in nerf sunbreaker threads

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • I've tried using Arc Blade against HoS and only stopped like one or two Titans with it. Ever. Why? Because a direct hit by a hammer is still an instant death. It should be a two-hit kill. Or is that only because I didn't use Path Unknown + Way of The Fearless like I normally do? If I remember correctly, Arc Blade was ALWAYS able to one-hit kill a Titan. Out of all 3 Hunter supers, I personally think AC is the most practical in Mayhem playlists. Most people just spam supers anyway.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • It's more like bungie took everything good about the other classes, mashed it into one class, had an inferno burrito from Taco Bell, and shit out the sun breaker.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              4 Replies
              • Finally! Someone who is saying what I've been saying for a long time! Good job sir. Thank you for supporting what I've been saying. :)

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • They're Bladedancers that don't need to shake hands with their target, lol. Where's the risk/reward?

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • No super should take a truth rocket and still have over half an overshield. End of story. Keep the hammers keep the time but it needs to be killable

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                3 Replies
                • Yes they share the damage resistance of the sunsinger but the sunsinger isn't spamming ohk hammers. You can say whay about fusion grenades! Well fusion grenades require to be attached and are not an instantaneous kill. Hammers have to hit near and will disintegrate opponents immediately. They need to be toned down just a tad.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • three things: "likes" on this forum are guaranteed if you're against nerfs, because a lot of people here seem to have trouble with change, even if it leads to a more balanced game you're constantly comparing sunsingers and sunbreakers, and yes, their damage reduction is similiar, but one throws grenades, the other flaming, exposive death hammers.... and the comparision to bladedancers hungering blade isn't great, bladedancers have less damage resistence and their kills (and thus the healing) is mostly based on melee damage and range.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 2 3 4 5 6 7
                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon