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Edited by SteelyFat Jimmy: 10/3/2015 10:32:31 PM
435

Chaperone needs re-worked on

Title says it all. The chaperone needs its range buffed by 3x or 5x. Sexy gun but it isn't worth exotic slot...for now. >.> Edit: Just wanted to point out cause people arn't understanding that this shotgun shoots SLUG ROUNDS. They are a single shot 12 gauge. They do not shoot a scatter shot spread that everyone is familiar with. Edit: Ok, so I have seen ALOT of disagreements and that's fine, your opinion. I have also seen some people agree with me. Although I have also seen intelligent responses and came up with ideas to balence the gun so that most of us can be happy. There will be haters still gunna hate. Ok lets get started! First we are gunna discuss the range. So this thing shoots slug rounds and obviously they are the saddest excuse of slug rounds I have ever seen in a game. So it should definitely get a range buff. Maybe a 2.5x-3x range buff is perhaps good enough, especially with it's precision kill perk activating. This would also make the Chaperone more reliable in PvE as well. So no longer having to deal with a goblin on solar burn, only taking 54 damage from 10 feet away. (Which is ridicules!) Now for you PvP savvy players. So with this range buff, it will allow players to get more skilled long range headshot kills at a distance. Which would make sense cause it shoots freaking slug rounds AND this gun is meant for those precise killers out there. Plus with this range buff, it will allow you to compete against fusion rifles and side arms a bit easier. (That is if you can land that precision shot.) But this will still not allow you to out snipe a player with a sniper rifle or scout rifles. Most likely pulse rifles that have high stability and range too. Now that we discussed range, let's talke about rate of fire. I can see why people would disagree with me because this gun shoots rediculesly fast for a lever action. That is the problem in my opinion. This gun was meant to reward a marksmen, not a player that runs around only going for close range gut shots. (Which if you are that player, why would you be using this gun and not a regular shotgun?) On top of it's rate of fire, it gets a increased rate of fire when it's precision kill ability activates! That is pretty scary! So, to balence this out with it's range buff, it should get a reasonably slow rate of fire. I mean come on, why does a lever action shoot faster than most of the scout rifles? Anywho, with a slower rate of fire, it would put a close range player in a predicament if not careful with there shot. (Say for example, a fusion rifle.) Now this would reward more skillful players at longer ranges. Now when you do get the road born perk to activate, it should allow players to fire as fast as they used to be able to on the regular Chaperone. One more thing I would like to discuss. The road born perk. Ok, so this perk also activates by a precision kill from your other weapons. Why? Honestly, I can't tell you if it's a bug or not. In my opinion, I don't think that's supposed to work. I know eye of the storm and life support have been activating too when it's not even on that said gun. I don't think that should work that way and it should be patched honestly. :/ (Unless it's meant to work that way. A better explanation on the perk would be nice.) So those are my thoughts on this whole thing. Sorry that it is much longer but I honestly didn't expect this thread to get this many comments! Also, apologies if I can't reply to all of you. (I am trying!) If you agree, please leave a like or a bump would be most appreciated too. :) If you do disagree, then I am willing to hear your thoughts on the Chaperone. I hope Bungie ends up reading this thread and considers these changes! Thankyou!
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