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Edited by SteelyFat Jimmy: 10/3/2015 10:32:31 PM
435

Chaperone needs re-worked on

Title says it all. The chaperone needs its range buffed by 3x or 5x. Sexy gun but it isn't worth exotic slot...for now. >.> Edit: Just wanted to point out cause people arn't understanding that this shotgun shoots SLUG ROUNDS. They are a single shot 12 gauge. They do not shoot a scatter shot spread that everyone is familiar with. Edit: Ok, so I have seen ALOT of disagreements and that's fine, your opinion. I have also seen some people agree with me. Although I have also seen intelligent responses and came up with ideas to balence the gun so that most of us can be happy. There will be haters still gunna hate. Ok lets get started! First we are gunna discuss the range. So this thing shoots slug rounds and obviously they are the saddest excuse of slug rounds I have ever seen in a game. So it should definitely get a range buff. Maybe a 2.5x-3x range buff is perhaps good enough, especially with it's precision kill perk activating. This would also make the Chaperone more reliable in PvE as well. So no longer having to deal with a goblin on solar burn, only taking 54 damage from 10 feet away. (Which is ridicules!) Now for you PvP savvy players. So with this range buff, it will allow players to get more skilled long range headshot kills at a distance. Which would make sense cause it shoots freaking slug rounds AND this gun is meant for those precise killers out there. Plus with this range buff, it will allow you to compete against fusion rifles and side arms a bit easier. (That is if you can land that precision shot.) But this will still not allow you to out snipe a player with a sniper rifle or scout rifles. Most likely pulse rifles that have high stability and range too. Now that we discussed range, let's talke about rate of fire. I can see why people would disagree with me because this gun shoots rediculesly fast for a lever action. That is the problem in my opinion. This gun was meant to reward a marksmen, not a player that runs around only going for close range gut shots. (Which if you are that player, why would you be using this gun and not a regular shotgun?) On top of it's rate of fire, it gets a increased rate of fire when it's precision kill ability activates! That is pretty scary! So, to balence this out with it's range buff, it should get a reasonably slow rate of fire. I mean come on, why does a lever action shoot faster than most of the scout rifles? Anywho, with a slower rate of fire, it would put a close range player in a predicament if not careful with there shot. (Say for example, a fusion rifle.) Now this would reward more skillful players at longer ranges. Now when you do get the road born perk to activate, it should allow players to fire as fast as they used to be able to on the regular Chaperone. One more thing I would like to discuss. The road born perk. Ok, so this perk also activates by a precision kill from your other weapons. Why? Honestly, I can't tell you if it's a bug or not. In my opinion, I don't think that's supposed to work. I know eye of the storm and life support have been activating too when it's not even on that said gun. I don't think that should work that way and it should be patched honestly. :/ (Unless it's meant to work that way. A better explanation on the perk would be nice.) So those are my thoughts on this whole thing. Sorry that it is much longer but I honestly didn't expect this thread to get this many comments! Also, apologies if I can't reply to all of you. (I am trying!) If you agree, please leave a like or a bump would be most appreciated too. :) If you do disagree, then I am willing to hear your thoughts on the Chaperone. I hope Bungie ends up reading this thread and considers these changes! Thankyou!
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  • My name is Dave! And I'm here to help you save! On your new Arrange!

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  • Bump

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  • They just need to fix its damage falloff, way too abrupt for a slug.

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  • I agree. I love using my chaperone and lately it's become my go-to weapon for pvp, but the range is too low in my opinion. I'm totally fine with the fact that I can only one-hit-kill people with precision shots, I think that's what makes the gun so much fun to use, but it's kinda ridiculous that a weapon which requires precision shots for it to be effective has a range that's so low.

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  • No incentive to aim for headshots with chap while you can just another shotgun with knee pads and slide and one shot without aiming

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    • Edited by GraciousEel761: 10/15/2015 4:03:58 AM
      For a Shotgun in Destiny, its pretty good. It has high Range and Stability, and good enough damage to one hit kill targets in range. As for how it should perform? Well, it should have low Stability. It uses a pistol grip with no shoulder stock. It should have both good range and accuracy, better than any other shotgun currently in game. The damage falloff should be more like a standard ballistic weapon, falling off slowly over time. In my opinion, this should be the Year 2 "replacement" for No Land Beyond; a run and gun "Sniper" of sorts that relies on Precision hits to kill quickly. Body hits should not be a one hit kill, just like a regular sniper rifle would be, regardless of proximity.

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    • Check out some vids on that weapon. It actually needs a nerfing with it's aim assist it's out of control

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    • I agree. If u need a precision hit to kill it should at least outrange other shotguns. No land beyond is a much better weapon currently

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      • A single slug shotgun shouldn't have damage falloff for a pretty long range. I understand that the whole shotgun NERF was so there wills be no Matadors anymore, but I think bungie is going at it on the completely wrong way. People complain that things are unbalanced, so bungie needs it to hell so it's unusable. But if you're gonna add a single slug shotgun that's really hard to hit precision, make it worth the exotic by making its range bigger. It still shouldn't be able to one shot body shot at all, but a precision should be a guaranteed.

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        • I agree that it should get a range buff (same as universal remote but that's not gonna happen at this point...), but 2.5x-5x is overkill. A 50% increase to max range for a ohk precision kill without roadborn on and a 100% increase to max range for a ohk precision kill with roadborn on would be more than fair. This would make it worthy of its exotic slot in pvp and not be op. Could be a bit more than that for pve specifically tho.

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          • *slow claps*

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          • Works fine.

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          • Since year one most exotics suck and are out classed by a legendary.

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          • the gun is amazing [spoiler]git gud[/spoiler]

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            • No, just stop this right now

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            • The chaperone is beast. If you arent doing well with it you dont know what you're doing.

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              • First they need a small range buff, maybe one hit from super close range body shot, and make it do actual exotic damage in pve so it is worth the slot for God sake.

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              • Please don't change this gun.. It is perfect the way it is.. If you increase the range anymore then it will be a sniper.. Don't please

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              • You kidding? This gun shoots so fast and has incredible range if you hit a headshot, and if you don't you follow it by another shot since the fire rate is so high...

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                • Its good! Its range has been buffed since release! Its so fun!

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                • Shotguns don't need a Nerf. How about we just design some more open/long range maps. Something where you don't need to worry about shotguns. A good player can use a shotgun on just about any map that is out rn. More first lights. That'd be great.

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                  • Getting mine next week, what is everyone's favorite things about the chaperone?

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                  • Please no buffs. It's already questionably powerful and I love it.

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                    • No way this gun is better than my conspiracy theory d with rangefinder if you can hit headshots.

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                      • I didn't read the whole thing, but all you need to do is reduce base dmg by half so it can not one shot close quarters and increase range by 3x and precision dmg. Gg. Oh and shotguns are for bads, but this gun gave me hope for some cool meta before TTK proved otherwise. It should be played like a mid range iron sight sniper rifle.

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                        • I have a cosmetic change post: [url=https://www.bungie.net/en/Forum/Post/161886280/0/0][i]The Chaperone![/i][/url]

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