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Edited by xStingingBEEx: 9/30/2015 3:14:04 AM
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You people arguing about GG vs hammers are idiots

I've been seeing this argument lately, if it's even worthy of that title. " if GG has 3 shots then Titans should only get 3 hammers! " Stupid... Stupid thing to say - hammers do not have good aim assist, even the tracking perk doesn't make then track that much - GG has the highest aim assist in the game -hammers travel in an arc like motion so you have to account for it over a range - GG fires in a straight line, even at range -hammers drain your super -GG shots do not drain your super -sunbreakers have minimal damage resistance during their super, ( edit: ok fine, it's not minimal, but Titans are slow compared to other classes, especially when in supered, there are counters that u have listed below) -gunslingers have no damage resistance -Titans are much slower than hunters, which would account for the damage resistance -hunters are much more agile than Titans, which would account for no damage resistance I guarantee you will say "but your highest level character is a titan" this is because I was most excited for the new subclass pre TTK. I have the most time played on my hunter, primarily the gunslinger subclass. ^ so don't use that argument because you are making yourself look stupid. If you disagree, explain why EDIT: Titans have damage resistance because they are slower than other classes. EDIT 2: ways to counter a sunbreaker super - get in close with a shotty and melee, hide around a corner and suprise them - outrun them, Titans are slow compared to the other classes - counter with your own super - take out from range, jump around so they have to re adjust their aim because hammers have an arc when thrown -suppressor grenades EDIT 3: [b]IMPORTANT[/b] I know Titans are the fastest class generally, but I'm talking about while the super is activated. I have never seen a titan skate with their super active EDIT 4: okay, this is where we are at. The hammer spam glitch needs to be fixed and the sunbreaker needs a tad less damage resistance, ex: can be killed by a high impact sniper or GG shot. No Logical reason to nerf the hammers or how many you have, just a change in damage resistance. Thoughts on that so far?
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  • Edited by Sixclicks: 9/30/2015 5:41:30 PM
    Alright, let me go through this: 1. Tracking is good on hammers unless you're expecting Truth hammers. That's not gonna happen. The amount you can be off target for a direct hit with a hammer is about the same as Golden Gun's aim assist. 2. Golden Gun does have better range if you're trying to snipe people, but at normal range hammers are extremely easy to use as well. The arc is barely anything to think about at the range of most maps. The hammers are essentially the same as throwing grenades that one shot kill on impact with a pretty decent sized AoE. Since when was it hard to throw grenades? 3. Hammers do drain your super, but you get 7 of them and the super lasts very long while you aren't throwing them (useful for traveling between enemies). Golden Gun on the other hand doesn't use super energy for each shot, but you only get 3 shots and the super only lasts 10 seconds. So say you only find enemies for 2 of those shots. That last shot goes to waste simply because you can't find another enemy within the extremely short 10 seconds that you get. 4. The only armor stronger than what a Sunbreaker gets in super is what a Striker gets mid FoH. 5. Titans are the fastest class via Titan skating. Also, agility doesn't affect your max sprint speed. Only your walking speed, movement while aiming speed, and your base jump height. And to add to all of that, they also get health regeneration on every kill with a ranged attack. Making it near impossible to kill them without a super. All that they need to do is reduce the amount of defense Sunbreakers get to at least Arcblade level and fix the hammer exploit.

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  • The reason you don't see Titans skating with it active is because you're all spamming proximity detonation hammers(which you forgot to mention, if you pay attention on the receiving end you'll see they don't require a direct hit and can explode to kill people behind the titan) like asshats for the full duration and that disables sprinting.

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  • Hunters are not much faster then titans unless we spec straight agility which makes us super squishy. Hammers do track, gg is on a exceedingly short timer we can't conserve the timer by not shooting. Also doesn't the hammer have a aoe effect? As opposed to ggs single target.

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  • Hammers use some super energy to throw 8 hammers (correct me if i'm wrong) Golden gun shots are the super, and you can only have 3 if you don't want to lower your light. i agree with what you said about aim assist, but 3 heavily aim assisted shots doesn't really equal eight kind of assisted throws. And the amount of armour they get is a little bit insane, imo

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  • Agree with your thoughts for nerf but i think slightly less hammers aswell

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  • The sunbreaker shouldn't have any damage resistance since he has the option of getting an over sheild or health regen on kill. And as for the arc of the hammer. It doesn't matter how it travels all that matters is that it lands exactly where the cursor is pointing, how it gets there is irrelevant, if you have tracking on then it'll follow a tad. But the kill ratio per super is much much higher than any super with less of a counter. And no a shotgun melee won't kill him.

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  • I want to kill them with a sniper headshot =/. I mean come on all other supers are shut down by a headshot...

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  • Edited by oI NOBLE Io: 9/30/2015 8:38:33 PM
    Ways to counter: False. True... lame. False. False. Meh... better off just using sunbreaker class. But only thing needing changed really is damage resistance.

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  • Edited by Zarahi Sunstrider: 9/30/2015 2:39:57 PM
    Dodging GG good luck with that. Hammer of Sol the father away you are the higher chance of dodging them. Edit GG does one shot sun breaker what is everyone smoking.

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    • "Hammers drain your super" ok that's true but you can trow off about 7 "Titans are slower than hunters" lmao u obviously don't know how to use a titan.

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      • Why bother nerfing the sunbreaker? I say fix the glitch then buff the other classes. Make shit harder not easier man.

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      • I disagree.

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      • Edited by C00LC0W247: 9/30/2015 6:36:57 PM
        Hello people of the forms, I am sure (unless you are hiding under a rock) you have seen plenty of people calling for nerfs on the new Titan subclass. This is kinda one of those, but more of me just wanting to ask you what you think (THIS IS NOT A POST HATING ON TITANS) My problem is when comparing the Titan sun breaker to hunter gunslinger, Titan wins in every respect. The golden gun has 3 shots ( 4 if you have the exotic). The sun breaker has on average 7 hammers, with out sun spots. The Titan has a over sheild that means if the Titan takes a direct golden gun shot to the face [b]HE STILL LIVES[/b]. This means a hunter has to use 2 shots from golden gun to kill a Titan (2/3s of the super) and the hunter has no over sheild- at all. (Agility does nothing in this game, so be quite, anyways you have the fastest jump in the game Titans). That means that all the Titan has to do is throw one hammer and the golden gun is dead, just like anyone else it throws its hammer at. Also, the AOE of the hammers is HUGE it is like you multiply the combustion perk by 3 (not even have to get a kill for this to happen) and you get the hammer. Not to mention there is a perk THAT BASICALLY IS COMBUSTION on the skill tree. Then there is the kill potential 10 (no sunspots) v 3. This is one kill per hammer/shot. To all the people that say that the golden gun has farther range, you are correct; but if we are talking about pvp, all the maps are small in crucible (in regular rotation). I love Titans, the defender is amazing (in pve) and I plan to do a lets play on one as well soon. Then to top it off, REGEN HAMMERS?!?!!? I just don't think that, in comparison to the golden gun, it is the most balanced subclass. [spoiler]this doesn't mean I won't be playing with it myself ;)[/spoiler]

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      • All they need to do is fix the glitch and lower the damage resistance a bit. I mean, I gave a Sunbreaker a face full of shotgun yesterday and it took down about half of his shield. I mean, c'mon... Haha We have the health regeneration with the hammer kill so we could stand to lose a bit of damage resistance.

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      • Edited by Sportsfreak5022: 9/30/2015 4:04:24 PM
        Ok since I've started using Sunbreaker I've noticed, the aim assist on Hammer of Sol is insane, especially with forge master and the tracking perk, the kill radius is retarded. Next you get roughly 6-7 hammers, which granted take time to reach their targets only if they are a LONG distance away, they basically have the velocity and blast radius of a rocket launcher and no one complains about those. The armor on tj Sunbreaker is far too high. The armor currently on Sunbreaker, is literally as high as FoH without Unstoppable selected. That plus Titans can use full advantage of their subclass, as it and hunters both have the option to run maxed or nearly maxed armor, and maxed or nearly maxed agility, try speeding around with catapult, it's almost like blink fast. Finally what gets me is that they regen health after a kill, thats like giving gunslinger health regen after a kill see how people react then. Just bring down the resistance to Blade Dancer level and it's fine.

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        • Uh, titans are actually one of the faster classes in the game.

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        • All they should fix is that hammer glitch other than that I'm fine with it

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          • Gg should one shot hammers just like hammers one shot gg. That's all I really have to say about the topic. I'm not big on the whole nerf war bullshit.

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            • What? There is only one counter to hammer of sol and that is run. All other supers have counters. Gunslingers have no damage resistance so they can be killed easily. Bladedancers can be shotgun meleed. Nightstalker is generally a panic super unless you are using quiver but the user can be easily shot down if there are multiple people. You can blink out of foh. Defenders are kind of obvious. Nova bomb can be dodged. Sunsinger can be shotgun meleed or sniped with a high impact sniper. Now sunbreaker. You can't shotgun melee because you'll get hammered before you get close. You can't snipe because of the absurd damage resistance. Ok you can't kill it so just run right? Yeah good luck with that if you are in their line of sight. Hammers can be easily lobbed across the map and even if they are too far you can titan skate to catch them. Also the hammers have crazy proximity detonation which is equivalent or greater than grenades and horseshoes pre-patch. Also you can't get team shotted because you get health back after every kill. So basically hammer of sol is a bladedancer with more damage resistance, more super duration, a lot more range, better grenades, and a better jump. I main a titan and trust me when I say that hammer of sol is a real problem in pvp right now. All supers pale in comparison. I don't care if hunters were op for a year. That's not any reason for the game to be broken.

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            • I've dealt with being instantly killed by hunters and warlocks for a full year as a Titan. Sure we had Fist of Panic, but now we finally have a good super to make us reliable in PVP. I'm actually excited to play Iron Banner as my Titan for once.

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            • The problem I have with Hammer of Sol is that there is way to much margin for error! Every time you land a kill, you start healing, and yeah you need that perk but why would you not use it? It's really damn good. Also the AOE isa tad too big. Hell, it's a fun super and honestly I couldn't care less wether or not it gets changed, because it's friggin awesome. As a Hunter, I'm glad I finally get a support class and that Titans finally get a roaming super.

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            • No. No, no, no. NO.

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              • I don't generally complain about something being op but the hammer is ridiculous. Sunbreakers have way too much armor. I don't mind it in PvE, but in PvP it's just annoying. I usually run away from them because I can't counter it no matter what (as a Hunter). I just figure all supers should be able to be shutdown by 2 shotguns and a melee lol.

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              • Edited by Dredgen Yor: 9/30/2015 3:16:56 PM
                The damage resistance needs to be tweaked a little, so you can kill with a headshot from a high impact sniper, and the hammer should have a cap of how many times you can throw it. Should it be three ehh idk but i've seen people able to throw close to 7 hammers in one super and thats just plain ridiculous. I would say a 4 hammer cap would work or a 5 but defiantly not unlimited hammer till your super runs out. Just my opinion though.

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              • [quote] if GG has 3 shots then Titans should only get 3 hammers![/quote] I can't say I've ever seen this suggestion. Most suggestions I see ([i]that aren't from salty ragers[/i]) is to buff other supers to match the SB, or to tweak the damage resistance so that it matches Stormcaller and Bladedancer. [quote]EDIT: Titans have damage resistance because they are slower than other classes.[/quote] Sunbreakers can still keep up pace. I don't think that's much of a factor, or the reason they get damage resistance. [quote]EDIT 2: ways to counter a sunbreaker super - get in close with a shotty and melee, hide around a corner and suprise them - outrun them, Titans are slow compared to the other classes - counter with your own super - take out from range, jump around so they have to re adjust their aim because hammers have an arc when thrown -suppressor grenades [/quote] -If you try to shotty a Sunbreaker, he will break you. He can soak up that shot, pound you, and leech health off of your corpse. -You can't outrun a hammer if a Titan is worth his lick and knows how to predict movement. -Depends on the Super, but sure. -Jumping does seem to be the bane of the hammer, I agree there I'm just trying to counteract your points, some of them seem a bit flawed.

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                • HoS kills bladedancer in 1 shot but it takes a bladedancer 2 or 3 hits to kill HoS? Seems pretty OP.....

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