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Destiny

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Edited by WeaponXmachina: 10/11/2015 2:31:37 PM
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Ashamed to even have a hunter

I played quite a bit year one. Mained a Titan because I love the look and lore. Then I stepped in the crucible. And I kept stepping in at a huge disadvantage. Iron banner trials did it all with trex arms, situational grenades and an absolutely useless melee. Enter sun breaker. My sweet justice. And here come the same guys that without a doubt dominated nearly every aspect of pvp and want my hammer nerfed because they have no strategy because they are so used to mindlessly hitting a bumper and taking in kills. It's a dam shame. To all who don't fall in this category good on ya if not then just sell the game. Let us old Titans have some fun for once Edit: if hunters feel that their class is not up to par, lets petition to square the field on all fronts. Trade armor decrease for a bolt grenade or enhanced melee. Only fair to be more than one dimensional on a super that lasts twenty seconds Edit2: I have love for all my classes. Honestly crushing it with storm caller in pvp. Hunters a go to for pve now. So not biased
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  • Edited by Youre Lightwork: 9/29/2015 8:58:44 AM
    It's not as simple as Hunters wanting to continue having the best subclasses for PvP. It's just ignorant to say Sunbreaker isn't overpowered ... GG had 3 shots, no over shield or damage resistance, no close range attack. No AoE damage, unless you hit a shot & someone was close to their exploding body...like kissing distance kinda close... Arc blade only had melee attacks, & a "ranged" attack that was no further than what a fusion rifle could hit from. about 50% damage reduction... Sunsingers had self-res, about 50% damage reduction, & 54% w. Radiant Skin active...No "ranged" OHK, one OHK melee if scorch was charged. Sunbreakers...mobile super, 5-8 hammers in one that will take out [i]any[/i] other class in their super, more damage resistance than a warlock w. Radiant Skin active, OHK melee's, AoE damage + OHK ranged attacks, each hammer leaves a sunspot that does DoT, & provides an over shield while standing near, & [b][i]instant[/i][/b] health regeneration on kill. about twice as fast as Hungering Blade works for Bladedancer. see the issue.? If you can't, don't bother responding because I will not even reply to anything as it's clear you cannot be reasoned with or spoken to in a logical manor. It's so much more than just Hunters wanting to be the only dominant PvP subclass. Which they were, but still it's not like Warlocks or Titans were miles behind. We were right there, neck & neck. All you Strikers know how many times you've annihilated an Arc Blade. All us warlocks know how many times self-res has caught people off guard, & how many nova bombs have destroyed heavy or control points. Every class has so much to play for, but, of course, has its disadvantages also...besides Sunbreaker. There is no immediate super that beats out Hammer of Sol besides Fist of Havoc ... & lets be honest, it's rare you'll get that close to a Sunbreaker, Cus they destroy everything...A god damn shadow shot direct hit doesn't even stop a Sunbreaker! You need to pray they're still in distance 2 seconds later for the tether to hit & suppress them...Cus if they're not, you're already hammered to death & your tethers been wasted...Titans may not have the agility stat, but everyone who plays destiny knows there's nothing faster than a skating Titan .... Sunbreaker is just absolutely dominant over everything. It has no downsides, no disadvantages, it's just an absolute war machine, that cannot be immediately stopped by anything besides Fist of Havoc or a lucky Nova Bomb...& you [i]know[/i], that nova bomb [b]will[/b] be a trade ... That's the issues w. Hammer of Sol. I wouldn't wanna see it "nerfed", but I think they should have little to no damage resistance. That'll make it fair to me, they can keep all the other ridiculously OP abilities, no damage resistance will even out the playing field.

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