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Edited by puppyk1sses: 9/11/2015 5:54:26 AM
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2.0 "Not in Patch Notes" Changes

I didn't see a thread for this yet, excuse me if there already is. This is a place to keep a rolling list of all the changes we find that were not mentioned in patch notes. ---------------------------------------- I'll start: -Stranger's Rifle is now legendary -Updated visuals for subclass pictures -Updated visuals for a few item icons (ex: spirit bloom) -Wolfpack on Mars that is immune to all damage types -Lots of music changes (intro / orbit) -Interface completely overhauled for the "select a destination" screen -New trailer for TTK in "select a destination screen" right by where the Dreadnaught location will be next week. -Background of character screen changes - Hopscotch super nerfed (kinda in patch notes) -Can redo story missions at "abandoned quest" kiosk in tower. Can re-acquire Stranger's Rifle -Area behind Sepiks boss room opened up with a bridge but we can't get there yet -No more "heroic" story missions. At least that we can access yet -Speaker selling ghost shells with lots of extra defense on them to boost light levels -Digital CE purchasers can collect exotic class items now -Suros Shader + Emblem available for pickup if you preordered -New patrol bounty wherein you can race your sparrow. -Switch weapons in tower by pressing gun switch button on controller -Fusion Rifles are actually usable again due to nerfs to almost everything else -AR + Pulse are very strong in PVE now. - 1 second delay to shoot or nade after blinking -Nerfed nova bomb orb generation. - Nerfed all classes orb generation, except Bladedancer which they Nerfed. Orbs per super capped @7 without exotics. -Changed values to int/dis/str (pieces now give like 20 per stat). Also with maxed intellect, supers take MUCH longer to charge. -Titans can slide + shoulder charge now - A lot of ppl saying their unleveled weapons got a ton of free XP on them - Sparrows spawn with full energy -New vendor shaders from Eva Levante - Blue engrams give 50xp instead of 75 :( - Nightfall give 250 faction rep + 500 vanguard rep -Patrol has level selection. Only option now is "normal". For future uses -LITC, Mulligan, Peeformance bonus, etc... Have audio cues when they proc -Cannot kill yourself by shooting puddles -Can kill yourself with your own Hardlight -Few new patrol missions/bounties -Faction quests unlocked @ rank 25 -Xbox has access to the 2 previously PS-exclusive strikes -New sound FX in Black Garden mission (unconfirmed) -Lots of new NF modifiers -New ghost in CE, Crota Room -"Outlaw", "Crowd Control", "Reactive Reload", etc... now show up visually on your screen when activated -Agility buff reported by several players when using max agility builds. Running + jumping faster. (Unconfirmed) -Can only hold 1 of certain shaders across all your characters -Hold L2 in vault to see the elements of all your guns -New area in Siege of Warmwind mission (unconfirmed) -Tess from Special Orders still gone -Icebreaker does not lose ammo on death -Longer re spawn timers in Crucible -Fastest sparrows in the game now appear to be the ones you upgrade with Xur (unconfirmed) -Tumblr durability buff (unconfirmed) -Armor breaks down into the new TTK universal materials -Armsday open. Look at the weapons description to see what you must do to get your rep. -Vex, QBB ammo count wrong. Says they hold 3 rounds, they obviously don't. -Heavy ammo glitch gone -SGA has a stability buff (unconfirmed) -Jim likes to eat Slim Jims. -------------------------------- Tell me what else you see and I'll add it to the list! Edit: Thanks for all the info guys! I just edited the main post for accuracy and better descriptions of changes.
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  • Edited by ObamaBinLaden: 9/11/2015 8:35:13 PM
    it seems they removed something called "fun" from the crucible Edit- idgaf about thorn, but its funny how hard you all are reaching, so please continue Edit 2- some people take destiny a little too supr srsly

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    • Field scout (specifically) from year 1 weapons no longer work. At least for me they don't.

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    • YOU CAN NOW SKIP CUTSCENES! [b]LET'S CELEBRATE!!!!!!!![/b]

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      • Noticed the lmg "corrective measure" from vog is stuck at 58 round clips, dosent matter if you use the perk that gives you bigger clip or not :/

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        • Also, Field Scout no longer works correctly.

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          • Bungie ruined [i]Field Scout[/i] perk. Now holds more ammo in reserves instead of in magazines.

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          • Fatebringer has 10 bullets in a mag

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            • I think shades apply to exotics now. We'll saint-14 was the same color as my shader

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            • You can actually slide, shotgun, THEN shoulder charge now. Hilarious.

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            • There's this cave in sky watch on cosmodrome, I've been shooting into it for loot since the game came out! Now there's just a pile Of bones there, anyone else notice this recently?

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              • Edited by CrucibleShaxx: 9/12/2015 8:49:50 AM
                You can munch on motes to apply experience to your equipped gear.

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                • The Wolfpack Mars van be damaged you just have to be 171 light level.

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                • Servitors can now be blinded

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                • Thunderlord's explosive lightning kills now ALWAYS trigger on a kill.

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                • [quote]-Can only hold 1 of certain shaders across all your characters[/quote] That is wrong. It is a maximum of one unlocked shader per character. As long as it is unlocked you gave give it to each of your characters.

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                • Earn 9000 experience bounty now 10000 but turning in new bounties counts so can complete by turning in 4 2500 experience bounties

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                • The new OST is f**king legit!

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                • Pretty sure the TImebreaker's speed was slapped with the nerfbat.

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                • Additionally... Vestian Dynasty damage still negates Hobgoblin shields. Minotaur melee can still be avoided completely by ducking. Warning: After failing to melee you twice they will just back away while shooting. Suros and Mida Compasses still point...nowhere. The compasses do not synergize with ghosts with resource detection. More to come...

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                • This may just be the case in mayhem, but heavy ammo drops on death are BACK

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                  • Extended Mag on Lord of Wolves now changes nothing. It has 30 rounds with/without the perk

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                    • The undying mind and dust palace are now on Xbox but you can only play them in strike playlist

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                    • New area in 'the ruling house' mission, the door where the silent fang spawned for the queens wrath bounty is now open. Leads to the mines as well as a dead ghost.

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                      • They have increased the rep needed to rank up cryptarch from 2500 to 3000

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                      • Edited by The_Metador: 9/11/2015 6:58:01 AM
                        Pocket Infinity seems more stable even before equipping the stability node in the center column. The bug that changed autofire to single-but-continuous-fire was fixed. Plan C's exotic swap and shoot speed feels reduced even with accelerated coils. I have not tested if the exotic perk still stacks speeds with the Bladedancer's weapon swap perk. The Reduced Golden Gun duration effect is a result of the new tiers system for Int. This can be worked around using Achlyophage Symbiote as it adds 25% more time as well as the fourth shot. Celestial Nighthawk has a similar effect since it provides 3 shots worth of time to make one shot. As a sunsinger in radiance, the Bad Juju used on enemies has a similar effect to Bladedancer's [i]Encore[i] as it is the only class that can use normal weaponry while in a super mode and gain meter from it.

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