Okay, we all love hunters, Titans, or Warlocks. But imagine a new class, with new powers. Any ideas ?
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1 ReplySalty Casual: Kills everything with complaints. You'd only really see them on the 'Forum' patrol
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1 ReplyBungie did a good job at covering all bases. They used the traditional RPG three-class (warrior, wizard, rogue) system and they can just add subclasses that fit. The only thing I can think of is a Soldier type of class, between Hunters and Titans. Think Axton from BL2, with both assistive and DPS based perk trees.
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Summoner Summon things to fight for you such as minions
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Devastator. Class made specifically to destroy all Warlocks and Hunters. Titan Master Class.
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1 ReplyA spartan from halo [spoiler]oh well bungie can't do that no more[/spoiler]
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Xylar
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Arbiter Sub Class 1: Gravitor (void) Grenades: -Singularity (creates a black hole on contact, imploding the enemy it touches or pulling in nearby enemies) -Anti-Gravity Charge (disables abilities of any enemies in it's blast radius and launches them with incredible force) -no grenade (disables grenade ability but increases all other ability recharges, does not stack) Melee: Void Gate -Push (Close range melee that launches enemies, can one shot kill if enemies are smashed on a wall) -Pull (Ranged melee that pulls enemies in closer for shotgun or follow up punch) -No Melee (disables melee ability but increases all other ability recharges, does not stack) Jump: Dangle: Unaffected by gravity, double tap A (xbox) to activate and begin to dangle, hit A again to activate chosen jump ability. B cancels and returns player the the ground. -Seeker (slower, smooth movements with high directional control, lasts ten seconds) -Evader (once aloft, player has three quick directional thrusts) -Challenger (once aloft, the character can activate one single high speed lunge, almost like a blink, in any direction. Super: Oppression, enemies within the effected area cannot jump or sprint, and their weapon aiming is forced down if not actively aiming. -All enemies within a moderate sized area of the user are effected -All enemies within a large forward cone of the user are effected -No Super, but grenade and melee recharge speed greatly increased. Does not stack with similar perks. I may post another subclass later but that took too much time....
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6 RepliesEdited by User-043eb6df21: 8/26/2015 9:38:37 PMChronomancer: You can choose an element Description: "I've come from the end of time, not to save, but to finish..." -Chronos, Time's Guardian Grenades: Time Destroyer: Freezes Enemy for 5 seconds Chrono-Fisson Grenade: Negates all gear perks for affected enemies (lasts 30 seconds) Time Vortex:Traps Enemies in a Vortex Super: Time's Vengance:... Calling of Chronos;Resurrecs All Allies End of Time:Enemies have all stats set to default for 5 Minutes Mercy of Chronos: Self Res that gives you 3x shields for 30 secs Cons: Only has shields (after shields is a 1 hit kill) More Orb Cost (about 10% more) Decreased Defense against corresponding elemental damage Slightly slower agility
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Edited by paladin danse: 8/26/2015 7:23:56 PM[quote]Okay, we all love hunters, Titans, or Warlocks. But imagine a new class, with new powers. Any ideas ?[/quote] Artificer Grenades. One of all. This grenades gives you a 50% damage reduction for 5 seconds. (Can be stacked with another artificer class) Enemies death. This grenade will reduce enemy movement by 100% while increasing your melee recharge rate by 25%. Times vengeance This grenade stops time for 6 seconds for everyone but yourself. Jumps Super jump Grappling hook(aim at enemies or places to launch your self to it.) Teleport( release a clone where you want to teleport.) Triple jump Super The supporter Greatly increase the rate at which your fire team gets their melee,super and grenade recharge. Upgrades One for the team. If anyone from your team has less than 50 percent health they get a shield and you will take the damage instead. The lone survivor Casting your super now increases your weapon damage and elemental damage for 15 seconds. The savior Casting your super will now generate orbs upon taking damage. Melee. Release poison in a cone shaped in front of you. Enemies will take damage. Upgrades Poison master Increases the poison duration and damage. Trickery You now can use your melee to teleport behind the enemy. Throw everything Using your melee while your super is active increases the size of your poison cloud. Upgrades tree 1 Your has reduced time If an enemy is elementally damaged you get a reduced grenade recharge. Any poison ability now lasts twice as long and does DOT now. Upgrade tree 2 You do more damage with scout rifles. Using a grenade reduces the melee cool down. Casting your super now taunts all enemies to attack you instead. You have a shield and your movement speed is greatly increased. For each enemy that Attacks you your fire team critically hits enemies.
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2 RepliesEngineer: Arc tree (rainmaker) as follows Mix of hunter and titan arc grenade tree Melee: throws nuts and bolts in a short range burst. You can upgrade by making them oily and leaving an oil slick making you and enemies slide through it. Or sludge, slowing enemies caught in the melee. Jumps are the hunter gunslinger jumps Super is DUALWIELDING! As long as the super gauge is maxed out you can dual wield primaries, super gauge drops to zero when your hp redlines. So you got to pick up orbs to replenish it. But you can only raise it with orbs. Perks increase super replenish rate, shield capacity, reload rate, accuracy, ability to dual wield heavy weps. Then there's the solar tree (guard) This one is closer to titan defender. Grenades buff allies, Melee boosts rate of fire Super summons a turret that can receive the buffs of your melee or grenades. The perks upgrade the turret, missiles, lazers, hp, shield, range, target aquizition speed.
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3 RepliesIt would really be a class based off of Zephyr from Warframe, arguably the most enjoyable pseudo-class I've ever used. For those who don't know Zephyr is essentially a wind aspect frame with an aerodynamic/avian design and the unique ability to fall slower/jump farther. It also has vertical and horizontal jump abilities unlike any other class designed to mimic flight or gliding. Using these essentially gives you the ability to be anywhere and everywhere. My ideal would be a Titan or perhaps Hunter class called a Galestrider (working name) with these kinds of abilities. Key concepts -Powerful vertical jump movements, unique aerial movement options -Grenades that slow or bind enemies, others that inflict Damage Over Time -Melee Strikes that increase the players speed, etc. -A Super-Charged ability that creates a Tempest around the Guardian as they move disorienting and inflicting DoT on targets.
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5 RepliesThe Common Forum User Two Subclasses: -The Whiny B*tch -The Apocalyptic Nerfer The Whiny B*tch Grenades: -The Cry •A Grenade that causes all players to cover their ears as a pre-recorded Howler from the Whiny B*tch blasts their eardrums -Salt Shaker •Allies gain a buff to target acquisition, but the salt from the Whiny B*tch's sweat covers their screen. -Sweaty Grenade •An AoE type Grenade, the Sweaty Grenade boosts everything for 5 sec, within 5 ft, allowing the Whiny B*tch to get a precious few kills. Super: -The Final Complaint •All enemies controllers are inverted for 15 sec, finally satisfying the Whiny B*tch that it is "a fair game." If he dies during this period of time however, he is kicked from the game, because no one wants to hear him anymore. The Apocalyptic Nerfer Grenades -The Reasonable Argument •This Grenade is to be used on yourself or your teammates. It stops all DoT effects and heals you or your ally to half their health. Does not affect enemy. -The Unreasonable Argument •All damage to you is canceled out, however an honor ranking system installed specifically for this subclass will decrease you rank, thus decreasing you experience gain, and your chance for Exotics/Legendaries from the Crucible. -Completely OP •A sticky grenade that can kill the Ram and Eternal Warrior, also Radiant Skin, Arc Blade, and slips through Ward of Dawn, making that Super even less useful. Super: -The Nerf Of Armageddon •All weapons on the enemy team are made useless, including Grenades and Abilities. This will give them as many kills as they like, but it automatically pushes the Honor system down to 0 and grants the other team the win.[spoiler]There are no Abilities, as the players who would actually use these have no Abilities.[/spoiler]
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2 RepliesEdited by ReticentHope417: 8/26/2015 7:12:51 AMWarlock Subclass: shatterglass Element: time Grenades: Warp grenade -scrambles the targets view Blink grenade - grenade lands instantly and slows the targets weapon handling Timepool - spawns a area circle of which slows a player. Melee: Punching does half damage but temporarily stops the target. Super: Hourglass -activating you super causes time to change pace in relation to how fast you move
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Chuck Norris. If you don't know why, give your game back to your mommy.
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1 ReplyMartial artist Subclass - puncher Super: when activated, tap rt to land a series of punch combo attacks Melee - mega punch. This attack kills any target in one hit. Grenades: Spikes - throws a bunch of spikes on the ground that damages and slows enemies that walk over them. Light grenade - creates 3 orbs of light that regenerate health when picked up. Poison grenade - creates a fog that deals damage over time for 10 seconds to any enemies that pass through it. Subclass - kicker Super: when activated, tap rt to kick or hold rt to charge for a more powerful kick. Melee - mega kick. Knocks an enemy back and staggers them for 1 second. Has spikes and poison grenade Dark grenade - throws 3 orbs of darkness on the ground. Boosts damage output by 100% for 10 seconds for anyone who picks one up. However, guardians are unable to regenerate health or use other abilities during this time.
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4 RepliesEdited by FlapjacksNsyrup: 8/26/2015 6:55:14 AMI heard brother Vance say to someone, "I used to be a Warlock. But now I follow a different path." So a 4th class could be Disciple maybe? It could be a healer of some sort.
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5 RepliesSun knight Melee uses lightning throws sun spears as grenades special praises the sun and kills everything in 100 yard radius
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3 RepliesEdited by aweseman: 8/26/2015 5:42:01 AM[u]Support class:[/u] Subclass 1: [b]Arcfixer[/b] [spoiler][i]grenades[/i] -[u]Fixer[/u]: (arc bolt-like) significantly heals teammates or mildly damages enemies -[u]Mine[/u]: AoE placeable mine. -[u]Bots[/u]: 13 mini bots that travel along the ground towards enemy players [i]melee[/i] [b][i]Shock[/i][/b]: bonus damage to enemies, hold to heal teammates -[u]Life Hack[/u]: Hitting a Ghost will instantly bring them to life again -[u]Hard Wired[/u]: Grants an Overshield -[u]Disable[/u]: hitting an enemy disables their abilities for a short time [i]Jump[/i]: [b][u]Dash[/u][/b]: Vertical jump, and then two quick dashes in the chosen direction -[u]Third Dash[/u]: adds a third dash -[u]Increased Control[/u]: Dashes can better move vertically -[u]Blink[/u]: Short range teleport replaces your jump ability [i]Super[/i]: [b][i]Circuit Breaker[/i][/b]: created an arc sphere around you. Allies inside receive +1 recovery -[u]Blinding Light[/u] Enemies inside get blinded -[u]Electronic Response[/u]: Allies inside receive an overshield so long as they remain inside -[u]Disruptor[/u]: enemies that go inside will have their abilities removed until they leave [i]Abilities[/i] (first row) -[u]Better conductors[/u]: Increased melee range. -[u]Unstable electronics[/u]: melee hits can arc between nearby enemies -[u]Grenades can also instantly rivive teammates[/u] [i]Abilities[/i] (2nd colomn) -[u]activating your Super also revives all teammates nearby[/u] -[u]Supply Drop[/u]: Activating your Super creates additional ammo at your location -[u]Secondary Charge[/u]: Grants an additional charge[/spoiler]
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7 RepliesEliksni Class. Two subclasses Shadowblade and Warfighter. Shadowblade arc subclass Grenades Arc light grenade. A blast of shiny arclight that stays in one place for a short time before dispersing. Blinds enemies in the cloud of arclight.
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2 Replies
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All support class
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Do you honestly believe bungie will spend the resources to make another character when all those pre order idiots already gave them their money Come on guys, at least wait to buy the game when it comes out. Don't let them see how much money they can make. Let's put the fear back in these guys that they may not meet their sales. In turn they will give us more so we can buy it.
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4 RepliesEdited by ZoniCat: 8/25/2015 8:30:37 PMsorcerer: "break down the barrier between the darkness and the light" second subclass (lvl 15): soulwaker void: "the vacuum of the void brings you to insanity and back" grenades: vortex grenade magnetic grenade vacuum grenade: summon a vacuum that pulls nearby enemies towards a single spot, causing damage to them when they reach the center (not damage over time, but a one time burst to each new enemy) (grenade is strong enough that to fight it you must use your double jump to get away, and sometimes that doesn't work.) jump: blink upgrades: focused height: gives a bonus to height focused teleport: gives bonuses to both height and length surprise blink: aiming down sights at an enemy and blink causes you to teleport behind them. super: soul-control buffs your damage output slightly (10%) and hitting an enemy suppresses them. the cooldown on your blink is also reduced. upgrades: watchful soul: hitting an enemy during your super also marks them for 10 seconds, showing them clearly (as a red dot) on the radar and you can see them through walls mindless soul: hitting an enemy with a precision hit has a chance to make them turn against their comrades (11% chance, must be precision hit) soul-mastery: your abilities have slightly reduced cooldown during your super (15% decrease) and you move faster. melee: burning void: you can hold down the melee button to cause consistent damage to your enemy, and slow their moment and prevent them from jumping. (the way this works is, after your melee is fully charged, you find a target, hold down the melee button, and start burning them with void energy. activating this melee takes away half your melee energy and is decreases at a steady rate. you can hold it for 5 seconds at max, which is just enough to kill in multiplayer. if you don't fully deplete your melee energy, then the energy you have left is use as a starting point for your melee recharge to begin at.) upgrades: lingering void: your enemy catches on fire, causing DoT damage even if they escape your burning grasp. bright fire: your enemy is blinded when you are damaging them with your melee eternal flame: your melee costs less melee energy to start up (reduces from 1/2 to 1/6, meaning for longer burn time) random upgrades: soul survivor: you take less damage from arc and solar attacks, but deal less void damage soul disruptor: enemies damaged by your abilities have a chance to be blinded soul revival: enemies killed by your abilities recharge a small portion of your grenade and melee energy, as well as giving you a small portion of health (1/6 health bar, 1/8 melee and grenade energy) class upgrades: shining light: your abilities cannot be suppressed, and you have increased armor during your super emergency charge: entering red bar health refills your grenade (14 second cooldown) void inferno: you can store an additional melee charge (so you can use it for nearly twice as long!)
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10 RepliesIt would be cool to play as an enemy race like the cabal or fallen
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A class that summons things Necromancer Warrior melee class Idk A bitch class predicated on running around quickly, going invis to hide like cowards, and twirling like a ballerina Oh wait that's bladedancers
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3 RepliesMedic